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This is probably one of the best games I've come across, especially for a platformer. Even the music's pretty good; I liked the title music most. Believe it or not, I actually found this game while I was looking through the "Good Music" tag ... and I must say, it has kept it's word.
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wee! masamune, lightning rod, frozen tome, and winged boots. Only downside with winged boots is you bounce off walls too much at +3 or so. I find I prefer amethyst blade over magical items due to it being unlimited, and relying on physical power, so I can use cursed claws. I keep amethyst blade on right click since left click doesn't always trigger the particle wave (bug?).
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worst controls, no 'touch', spent 30 minutes trying to jump up 3 ledges were had to move slightly left and right. next time i will just try surgery wearing oven mitts.
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Advanced Quality(can change things separetely), Sound(adjust volume for sfx and bgm) and Control(all keys can be customized) options, unlimited inventory, items and coins that never disappear, infinite item magnet(as long as the item is on screen), a very nice coin magnet, i can keep the items i collected after dying, i can keep money and items after quitting the level... I never thought a developer could care so much about the players! That alone got a 5/5 from me :D
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In the very first level, on one part it says "That enemy looks hostile, you better defeat it", you're supposed to kill him to open a gate and keep advancing. It is possible to make that enemy fall off the platform and teleport behind the gate that is you need to open, but since he is behind it you can't kill him, and you need to reset to be able to continue.
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hey, ykw? i haven't played kingdome hearts before, but i've seen others play it, and this looks pretty similar storyline wise. you know, diff dimentions and all, lol. i like it.
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I especially like how open it is, and how many variables you can enter. Even for the music and sound you can type in different numbers and stuff.
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Wow. Just wow. I love this game so much. I wish they made a sequel or prequel with more weapons and stuff. And maybe an arena mode or survival mode. That would be pretty cool.
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PSA: 1st triangle on level seven *Hard Mode* can be acquired by quick hopping on the upward moving platforms. They stay stable longer if you quick hop on them instead of stand on them. Then they rise high enough to make the small gap in the upper right.
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PSA: 1st triangle on level seven can be acquired by quick hopping on the upward moving platforms. They stay stable longer if you quick hop on them instead of stand on them. Then they rise high enough to make the small gap in the upper right.
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Great game ... the only negative is how you bounce of walls if you hit them when moving fast. It's not intuitive and it makes speed-increase items BAD in a lot of harder-level situations. Pretty much an outstanding game in every other aspect, though.
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ME:*lose game* Will, maybe I go do a little afk game for a while
Game: Well, herre some smooth jazz until you decide
ME: Wow, This game is Awesome!
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okay game dev i didnt want to say it but this game made me......................
Dimension 14 is Practically harder than the Final boss.It is not only hard but frustruating cause of how u have placed the enemies there firstly the lave takes ur hp then there is Those Frikin enmies that fire 2 shots of dark blast that also take 2 HP. Not to mention the fact that in hard mode u have to fight a Horde of them Before u cna access the portal.I was Expecting the Final boss to be more difficult than the last level but sadly he was way easier than last level
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wahkean1998: "in dimension 14 the second area climb all the way up and you will see a old man click on him he sell a legendary sword".
In dimension 13 in the area before the portal you have to make blocks to reach an old man on a floating piece of land, he will sell you a legendary wand.
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I don't know why this game is played so few times, it is wonderful. I have 89/90 Triangles and the third one on level 7 Hardmode eludes me. Giant triangle i'm coming for you!
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Smooth gameplay, kinda buggy but not too much. Like the idea and the implementation. Great music, nice art, perfect combination.
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There appears to be some bugs in the game:
1) If you first complete the level on Hardmode, it will be listed as complete on Normal mode in the bottom bar without the Record time;
1.1) Also, you get the messages about unlocks again, once you actually complete the level on Normal mode;
2) There are 2 'Mystical Claw' items in the game, one having the description of the 'Horn' item;
Nevertheless, 100/5