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Arghhh sooo close... got the black cube. Figured out the drinks puzzle... Just can't quite find the white cube. I hate it when I have to use the walkthroughs.
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*whew* at least this one works fine. the first two don't work right in my browser, and i realized that my earlier escapades in another browser weren't getting cached right, even though it's worked plenty of times before! those two games need some serious fixing. it's pretty sad, cuz they aren't too bad.
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Honestly this cube escape was GARBAGE. The puzzles are downright ILLOGICAL. Why the hell would you put an ear into a plate? To teleport inside it into a tunnel that teleports you to where you were. WTF? How am I supposed to know this kind of thing?
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I can't go through the final door (=finish the game), even though it's open. Damn you, bug. Even 'completed' the game twice, still doesn't work...
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There's definitely something unnerving about how naturally Van Gogh fits into the tone of this game. As soon as I saw the reflection holding a knife...
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With both its theme of Van Gogh and its surreal look into a twisted, tragic mind, this game certainly left a Post-Impression on me. As in, I had a lot to think about after I beat it. I don't think I'll ever play anything else quite like this game, even its counterparts in the series. That's one of the things it left me to think about. And for that, I applaud thee, RustyLake. Keep it real...surreal, for that matter.
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compared to the rest of the rusty lake series games, the ending was terrifically anti-climactic, however the ear part was very unsettling in a Rusty Lake-esque style
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First thing i do: click the picture thingy with the glass bottles on it. I see there's a corner coming off. Click! it rips. I try it on the other pictures, and it doesn't work. Usually in these games i click everything...
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@Rose3210 You should've found a gun in the ear tunnel. Look in the mirror in the second room and make the shadow figure shoot itself.
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I think that most of the time when people leave low ratings on point-and-click puzzle games, it's not because the game is bad by point-and-click puzzle standards, but because they don't like point-and-click games in general.