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As many others have said, if you're going to put a time limit puzzle in your game, you need to make sure you don't make the game unbeatable due to the way the game is programmed. Lag makes it darn near unbeatable, even though I know exactly what I need to do. By the time the red starts, I know it's pointless to keep going; before long, I'm just going to wind up with a dozen clicks that came while I was trying to hurry through.
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i don't know why so many people are complaining about the time limit on the last chapter. the level was really easy, so easy that it only took me 4 tries to beat....so maybe 5 minutes which compared to the hour it took to complete the other chapters not so bad
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Yep, this game was great until the timer in chapter 4... what a worthless way to make me take a 5 star game and make it a 3 star game. It honestly feels like you ran out of good ideas to make the game difficult and just decided ti throw in a timer.
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I tried to shave the cat. But honnestly, this is a pretty hard game. Even the walktrough have pain to do the correct steps. Especially the image at the right of the lady in the chapel. And the end... I love conceptual games where you don't really know what happen to you. But here... I don't know! I struggled so much to made it that i can't really enjoy the potential poetry. Nice realisation anyway!
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Game is lagging so hard once the forces from the other world show up that it's really, really hard to run this game and complete it. I even put the quality on low to run it faster but when they start to show up, the game basically ends for me because I can't do anything fast enough due to extreme lag. I just wanted the Best of 2015 medal
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My computer does not register all the clicks needed to finish part 4. I know exactly what to do, but I'm unable to do it in time...stupid timer.
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This game was really interesting and clever...until chapter 3, when you committed the inexcusable crime...a slider puzzle. Why would you do that?! NOBODY likes slider puzzles! They are not fun! They are not challenging! They are an unoriginal, frustrating, time-consuming CHORE! NEVER put slider puzzles in your games! EVER! Under ANY circumstances! Release an updated version without the slider puzzle and we can talk. Until then, 1 star.
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oh gods. finally i'm done with this crap. there's a pretty decent walkthrough on youtube plus written instructions to help out.
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First I rated it 1/5 because of absurd situations- it's good but not for point and click game!
Then I gave game another chance. It's really disturbing and creepy, 5/5 from me ;]
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I gave this a very poor rating for several reasons: the puzzles lacked a cohesive narrative theme... they were just there to be puzzles. Also, if your system is lagging any at all, the last section is impossible.
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1) The timer was almost OK because the room wasn't too difficult, though it probably should've been longer. I thought the decapitated horse was a puzzle and wasted time in utter confusion. I also tried hitting the shadow with a crowbar. The shadow reminds me of Deep Sleep... 2) The sliding puzzle isn't a problem people. Just move blocks in circles (the only algorithm for this type of puzzle) and work your way up. The empty tile will be top/center. 3) The puzzles flowed nicely and weren't too "out there." Little details like "I look tired" -> "make coffee" show real polish. 4) The game lagged my laptop. Can't be helped with that beautiful art I guess.
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My partner is hanging and there's a strange man here? No problem, I'll just take the black cube through the broken glasses
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For those of you that have issues with the sliding puzzle at chapter 3, here is the solution:
First make sure that the puzzle is reset (leave and enter the puzzle to do so). Then move the blocks accordingly:
Left, Down, Right, Up, Right, Down, Down, Left, Up, Right, Up, Left, Down, Right, Down, Left, Left, Up, Up, Right, Down, Down, Left, Up, Right, Right, Up, Left...
And done!