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It bothers me in this type of game when nonsense, unintuitive steps are required- like using the cigar to find the bug, here.
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I love how that stag man shows up everywhere i the end. He's like "Hello", "Oh hi there again!" "You over here now?" "You wondered what was in the box? Only your best friend!"
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That last chapter was freaking intenseeee...
As always, challenging but still very doable, and definitely loads of fun, really really enjoyed it :) Don't know how long more you guys can keep this up but so far, you have not disspaointed!!
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Cube Escape is always brillent. Great time burner, always surprising. Great job Rusty Lake keep up the great work. 5 Stars.
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It's annoying when your computer is slow, so in affect trying to do the time trial in even less time than someone with a competent computer.
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I think my only problem with throwing a character who, by all appearances, starts OUT sane and then goes into this room of crazy*but perhaps it's wrong to assume that our detective character here was previously sane*- is that there WAS an interaction with the world that is not enclosed with this room, but we IMMEDIATELY lose that... and get no real reaction from our character? or any reaction about say- the incident in the second chapter. If you want us to question if anything happening in this story is "real" or not- it generally helps to have an anchor of reality and reaction- to help have a comparison AND to eventually throw away and REALLY screw with the player.
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Played all the old ones and loved it. I got to say these games just keep getting better and better. Keep on with the good work!
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This series is a serious case for the mental asylum: sneaky, creepy suspense with some horrific absurdity in its design. Well done!
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Love the game as a whole. I've thoroughly enjoyed every iteration of Cube Escape, which is saying something, since I usually don't like escape games. I think part of what makes CE unique is its weird, slow, creepy atmosphere. I always felt like I was thrown into each situation, with the primary goal being to figure out what the hell is going on. Until the 4th chapter, I felt that this game was the most refined iteration on this theme. Unfortunately, the timed sequence seems a bit counter to everything I have come to expect from the series. Overall, this was a good experience, far and away better than most of its contemporaries. However, I strongly urge you to consider adding an option to remove the time limit. Even if it gave a slightly less rewarding ending, I think it might be worth the time of implementing it. 4/5
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Wow easy peasy, 3 chapters down, okay kadoochie think, grab those clogs, awe a dear must be for later.... um, those walls weren't like that, WHERE THE HECK DID YOU COME FROM ARE YOU A MOOSE MORPHER THAT IS COOL, WHY ARE THERE FLASHES OF RED. (In all honesty I tried smacking the moose dude with the crowbar in a last attempt at life when I saw he multiplied.)
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My 4 part:
Hm, so, what do we have here? Cogs, a lot of them, puzzle with tubes... hm, some seems is missing... Wait, what is with the walls? What is this sound? What the... NOPE NOPE NOPE NOPE NOPE
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I don't like the concept of timed puzzles but fortunately it was very short and fairly easy. I hope it was okay for mousepad users and/or people with motor disabilities. The game was good as usual. I struggled several places but I was proud to manage to get through it all without a walkthrough in this one.