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It's a very nice game, but I do have one chief complaint: Even on low quality, there are times when the game lags to the point where clicks aren't registered for several seconds. Case in point: The cabinet under the sink, I tried to open it up. Click click click click, open, shut, open, shut. Same with picking things up. Then again, I guess it does add to the creepiness a bit.
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Sometimes I can't finish the game because all I see is a black screen when I'm trying to move between time "blocks"... Is this a bug or am I doing something wrong?
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Utterly illugic, and most importantly programmed like crap. The game hang up three times during my playthrough, and a fourth during the damn ending even!
Moreover, could the author care to explain HOW would one know the bird is attracted to the sound of a radio?
Meh. One star.
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Quite possibly the worst escape game I have played in a VERY long time. At no point did ANY of the actions make ANY sense at all. The entire game was completely random in nature, the graphics and click-box placement were sub-par, and the complete lack of any sort of instructions made for a rather fruitless attempt at completion. It's as if the developers weren't even TRYING to make a decent game. 1/5 stars, and if I could give it a 0/5, I would.
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This is really fabulous and atmospheric- reminds me of the Submachine games, similar feel. I will add, though, Prozac (fluoxetine) was not available in 1964; phenelzine (Nardil), trancylcypromine (Parnate), and isocarboxazid (Marplan), amitriptyline (Elavil), desipramine (Norpramin), and imipramine (Tofranil) would have all been available, though modern players probably would not recognize any of them.
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Spoiler, though you may want to read so you don't get permanently stuck: After you go back in time and put 9:05 on the clock from the first level, you get some items, you use the coat hanger on the radio and recieve a key, DO NOT put this key in a pot of water. Your game will glitch, and you'll receive a shrimp. At this point you won't be able to proceed.
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I see you still haven't fixed the glitch where one opens a drawer with spiders crawling around, closes it, and then is still able to see the spiders crawling around even in the closed state. Top notch coding right here, everybody, observe and learn.
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**Spoiler** If you have all 4 juices but the machine won't start, it's because you put them in the wrong containers. Check the bulletin board. You can swap them around by turning off the pumps and using both the glass and the blender.
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Ummm anyone else get carried away with the hatchet on the first occasion, smash the window, and now the bird wont come home to the music on the final stint?
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What is the newspeaker saying? I recorded the audio and reversed it, but I think it's in a different language... possibly Japanese?
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This is a truly amazing game. I'm impressed. It was tricky, but I managed to finish the game with only one look at the walkthrough (which liquids went into which chambers). It's very atmospheric, and similar to my favourite game Samsara Room.
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a few tips to know so you know when a game is scary 1: the room is dark and red 2: its night and creepy outside 3: the moon is creepy and has a window 4: when you look at the moon someone kills someone 5: the phone says and it sounds like a alien "there will be blood"
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and in summer its too easy to tell that i mean look in the window so creepy just for a dark night and the phone says something creepy to that tells you someone dies and the moon is creepy as soon as you see the window