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When you give up proper design because you've implemented a terrible hint system is when you know you've gone too far.
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Got to make sure my boys are here to see the dog turd on the second run, they will be laughing hard core tears from that for the rest of the day lol.
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Hint with the tentacle puzzle: Complete the fourth tentacle, even out the first and the third and keep clicking on second, it will eventually finish.
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i spent like an hour writing up a tutorial on the begining of the game up to how to get the key, if you want it just pm me :)
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you know those relatives that come to visit and do not realize they overstayed and are now becoming rather annoying? well, this game is like them...
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i got bug. i've finished the tentacle puzzle, and bottle already filled with ink, but i cant pour it to the map. what happened? also the filled bottle even not looked like filled with ink
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I have NO idea what that finish was about, but...hey, at least I finished it. I think the way the hints are done is great, they don't just straight up tell you the answer.
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Why are the rolling codes selectors directional?
Scrolling UP to "owl" works, but scrolling DOWN to "owl" does absolutely nothing! (example, most selectors are directional sensitive)
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Great game, just like the others, but: 1. The compass in the sub sometimes doesn't want to rotate 2. I really have no idea what to do at the morse part, no matter the input ("UP", "LEFT" etc.), nothing happened, had to use the hint
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What a lovely game up to the point where I couldn't trace the red line because I have no mouse, only a tiny glide pad, can't do a continuous line as there isn't enough space. Frustrating.
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I would very much like some of the drugs the devs are on. Only partly to achieve that same mental state, and have a chance at some of the puzzles without a walkthrough.
Mostly because those have just got to be some amazing drugs.