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Comments for Idling to Rule the Gods

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Quizer

Jun. 13, 2015

Under rating threshold (show) You should change the tooltip of Next At once Improved Next At is bought, to reflect the change in mechanics, just like you did for Improved Auto-Buy.

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Beerduck

Jun. 12, 2015

Under rating threshold (show) Didn't answer my question, but did give me a few answers I hadn't thought of. Also, posted in Dec 2014, probably before this power upgrade was added.

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Beerduck

Jun. 12, 2015

Under rating threshold (show) I usually don't give much (any) thought to the forum section of games, but I'm now reading the 'God Power Currency Guide' from the forums which will hopefully give me an answer to my previous question.

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Beerduck

Jun. 12, 2015

Under rating threshold (show) Anyone, please tell me why the 'Improved Next at' upgrade is of any use? I've been saving up for it for my last two resets because at first it seemed like a valid thing to save for. Now that I almost have the power for it, I can't figure out why I would want to buy it?

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Developer response from Ryu82

if you don't have the upgrade, you need to set in the number of clones when they change to the next training. If the number is too low, then it just removes the clones of the current skill. If you have the improved version, you just need to toggle it on and put in 1. Then it will automatically move to the next skill as soon as it is unlocked.

Quizer

Jun. 10, 2015

Under rating threshold (show) Could you add a 'total div / s' figure to the Fight screen? It would be useful to be able to check how much of your div is coming from the div gen and how much is coming from fights.

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Selva

Jun. 10, 2015

Under rating threshold (show) Shouldn't it be the "Temple of ?"

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(1)

Quizer

Jun. 10, 2015

Under rating threshold (show) Could you add a 'number killed' column to the Planet tab, to show how many times you have defeated each UB in the current run? It would make keeping track of the diminishing planet multi rewards easier.

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Developer response from Ryu82

I might do that in the next update.

BeckyCeciliaRose

Jun. 09, 2015

Under rating threshold (show) To add on and expand to quizer's comment maybe a prestige system but instead of a normal system maybe something like get 1 point for rebirthing with your rebirth stats being 10x then your last run or rebirth 50 times etc and each point you get (similar to gp) you can add to permanent boost but a cap on everything. Like maybe 10 points to each type of boost.

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Developer response from Ryu82

Not sure if I want to add another currency. At least for the next updates I have something different in mind.

Selva

Jun. 09, 2015

Under rating threshold (show) @darkniss793: Thanks. Makes sense now. Wish that one VITAL concept were alluded to somewhere, you know, in the game. 8)

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Developer response from Ryu82

I know the game is not very beginner-friendly. I tried to write the most important stuff into mouseovers, so people can find it out. But it is kind of hard to write everything so that everybody understands it. And then most people won't read it anyway. I might try to add a bit more info or write some info a bit better. At least you have much stuff to find out and it won't become boring that fast. You also don't lose much or anything at all if you do something wrong and the game has also a chat and forum where there are a lot of helpful people and info for the game.

Asan45

Jun. 09, 2015

Under rating threshold (show) Quite fun

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DDawn

Jun. 08, 2015

Under rating threshold (show) I would really like a beginner guide. I can't find anything that explains the basics of the game.

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Developer response from Ryu82

You could go to the forum below the game. You can find a lot of info about the game there. There is also a sticky guide which is not bad for a start.

heymando

Jun. 08, 2015

Under rating threshold (show) RIP, goggle chrum cant play.( ͡° ͜ʖ ͡°) gonna have to resort to stupid firefox

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Quizer

Jun. 07, 2015

Under rating threshold (show) Oh yes, I wanted to mention, I put a bunch of unspent GP into mystic, but having +400% mystic doesn't even make a dent in speedruns. There needs to be some permanent boost that you can pile up over time.

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Quizer

Jun. 07, 2015

Under rating threshold (show) HP regeneration becomes a problem later in the game, especially in speedruns, but also as you grow more powerful. Buying creation count upgrades actually increases the creating per second you can gain, but the other stats are limited by their mechanics. This results in having tons of HP that you can never fill up. If I do speedruns, I spend the entire run with my HP empty, and I can't defeat gods that are 10~100x less powerful than me. It would be cool to have some kind of GP upgrade that increases a HP regeneration multiplier. It should either be fairly expensive / inefficient, or not work in battle, to avoid cheesing boss fights, but I feel like having an option like that at all would be good.

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Developer response from Ryu82

Speedruns are already by far the most effective way to progress in the later game and HP regeneration is the biggest limitating factor of it. If I would increase the hp regen speed, it would seriously boost the speedruns even more which I don't want to do. For longer rebirths, the HP regen is not a problem. Because upgrades for mystic statues are quite cheap, you could build also build a few (hundred) more of them even if they don't increase your rebirth boni to improve the HP regen.

darkniss793

Jun. 06, 2015

Under rating threshold (show) @Selva the reason you want to do that is because it reduces the amount of clones needed for maximum benifits of the training. Meaning less clones for the same amount of training.

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Quizer

Jun. 06, 2015

Under rating threshold (show) Wouldn't it be cool if we could have our clones work on refilling the divinity generator? What do you think of that?

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Developer response from Ryu82

Might be an idea. Maybe something like you can adjust clones to refill the generator and the more clones you adjust the faster the divinity generator works.

Selva

Jun. 06, 2015

Under rating threshold (show) In the 'special fighting' area. The instructions say that "Using a skill 3 times reduces the clone training cap..." This seems to be the only listed effect. It's seriously permanent, and it does not seem to be beneficial. As more clones = faster training. Why would you want to do this activity please?

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Developer response from Ryu82

Reducing the clone training cap means you need less clones for the skill to be capped while gaining the same result. So as an example: If a skill is capped with 200 clones and you reduce the cap so it is capped with only 1 clone, you will gain the same effect with only 1 clone as with the 200 clones before the cap was reduced.

HireThenMost

Jun. 04, 2015

Under rating threshold (show) muthaphuckin' boss!! muthaphuckin' boss!!!

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(0)

Quizer

Jun. 04, 2015

Under rating threshold (show) It would be nice to have a 100k button to go along with the 1, 10, 100, 1000 and 10000 clone buttons in certain screens. If you make the buttons read 1k, 10k and 100k, you can probably make them a little smaller and squeeze another one in there.

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Daniel0511

Jun. 04, 2015

Under rating threshold (show)

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Developer response from Ryu82

Maybe I will make an android-version. But for I have other things to do first and I would need to do quite a few adjustments for an android-Version. So If there will be an android-version, it probably won't be within the next few months.

Quizer

Jun. 03, 2015

Under rating threshold (show) I read in one of your comment responses that GP drops from UBs are non-random. Is this true? If it is, that doesn't seem quite fair... it would mean that I will never get a GP from UB1 or UB2 if I only fight them once a run. Even if it's deterministic, it should keep counting across runs and award a GP every 5th time I defeat UB1 across all runs. At least that's how I feel.

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Developer response from Ryu82

UBs were mainly implemented to boost longer runs a bit because before UBs in loger runs it was really hard to gain GPs. In fast runs which only last one or two hours to fight the first UB, you are already getting a lot of GPs from fighting Gods and don't really need the extra few GPs from UBs. So I don't really want to change that. But I might change the description a bit to point that out.

Quizer

Jun. 03, 2015

Under rating threshold (show) A divinity reserve would be useful. You should be able to set aside an amount of divinity that will not be spent on auto-buy from creations, but auto-buy from monuments or the div gen is allowed to spend it. This would help prevent clones from being kicked off a project just because your div gen is empty for a split second after auto-buying stuff for creations. Alternatively, a 'keep trying' switch for monuments and div gen, which instead of kicking off the clones just keeps them trying to build the structure until there actually is enough divinity to auto-buy the ingredients.

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abadduck

Jun. 02, 2015

Under rating threshold (show) @edojedad at 2 creations you are only getting a 2.5% discount and it rounds off so, 2 moons still equals 1.95~2 moons. Also if you are using autobuy it only gives you discount for the ingredients, but not the sub-ingredients.

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NormaTheNorman

Jun. 01, 2015

Under rating threshold (show) Offline progress has suddenly ceased. (Last two runs.) This is new for me, and never a problem before.

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Developer response from Ryu82

Were you conntected to the internet before closing the game? If not, there is no offline progress.

edojedad

Jun. 01, 2015

Under rating threshold (show) I'm creating 2 moons at the same time. Normally 1 moon requires 1 night, but if I create 2 moons, it requires 2 nights, but those two nights require 8 skyes. I think the requirements for multiple creations are wrongly calculated. Please check on this.

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AGHETTONINJA

Jun. 01, 2015

Under rating threshold (show) CAP button makes things some much easier

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gryffendeur

May. 31, 2015

Under rating threshold (show) Hey i have a question , i did a rebirth without any achievement etc ( so i was at octillion and now i'm at nearly "100" ) but i though that we got a multiplier in "other/statistic and i'm at 49 million of multiplier , so why doesnt it apply to me ? Or is that a multiplier for another thing ? If someone could explain ^^'

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hellalien

May. 30, 2015

Under rating threshold (show) cool

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Quizer

May. 30, 2015

Under rating threshold (show) Sometimes the game seems to take a long time to realize that I've started to gain stats, which ends up causing the game to freeze when I hit the CAP button for the first monster in Fights (as if I still had no stats at all and it required a lot of clones). This sometimes happens despite the fact that I go to the Train tab first and that I'm not especially fast.

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Developer response from Ryu82

You mean at the start of the game when the offline-calculation takes place? If you are longer offline, there is a lot to calculate. Especially monuments take longer to calculate because they are calculated one at a time (to check for creations and the increased cost after one is finished). So if you are offline longer and are building all monuments at once, it might take a few seconds to calculate. It would not be easy to make this calculation faster and I don't think a freeze for 1-5 seconds or so after starting the game for the first time after hours or days is not that bad. But I will note it down for maybe a improvement when I have time to do that and feel that it is necessary.

Mostlyawaste

May. 30, 2015

Under rating threshold (show) great game!

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Quizer

May. 30, 2015

Under rating threshold (show) Physical is almost completely useless in late game. Creation does HP better, and Battle does Attack better, and both of these are easier to get large amounts of. If you have some idea to make Physical more relevant in late game, that might be something good to add to the game.

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Developer response from Ryu82

Hm I will think about it. I agree that physical is the stat which is the least important but it also depends on the playstyle. Especially in the late game if you do rebirths only once every few days and are offline more than online, then your physical stat is already higher than the creation stat and so adds more to attack (at least for me). For more active players/ players with a high creation count, creation is generally by far the highest stat though.

Hamdog09

May. 30, 2015

Under rating threshold (show) @digit106 when you are offline you cant make creations

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digit106

May. 30, 2015

Under rating threshold (show) everything works when I go offline except for creations. anyone else have this problem?

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Developer response from Ryu82

That is intented because the player is the god / creator and can only create something when he is there. But I plan for one of the next updates to give a creation-speed boost for a while after beeing offline to counter the missing offline creations for a bit.

xanth501

May. 30, 2015

Under rating threshold (show) Could someone explain the next at/stop at thing and this new improved next at you can buy? is there a way to actually get it to add clones to the next skill? the tool tips for these are confusing.

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Developer response from Ryu82

If you buy the upgrade, you need to have it at next at and it has to be on with 1 clone or something small. Then it will automatically move to the next skill as soon as it is unlocked.

Insane_Insomniac

May. 29, 2015

Under rating threshold (show) I would love to see an Approx time remaining counter for creations, cause you get one for monuments and stuff, It'd be nice to know how long it's going to take to make my next world

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SilkKitten

May. 29, 2015

Under rating threshold (show)

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themachinegun

May. 29, 2015

Under rating threshold (show) is it worse to reduce clonecap on trainings

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themachinegun

May. 29, 2015

Under rating threshold (show) red+red=black?

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Kyleruler842

May. 29, 2015

Under rating threshold (show) Ryu, I know how to play Unity games on chrome... but it won't let me! D= So much of my time wasted...

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victoryordeath

May. 28, 2015

Under rating threshold (show) The colorscheme in the settings that allows you to play with the color of the background is not correctly calibrated with the result of a click. EG if I click on purple I get green.

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fentanyl_1mg

May. 28, 2015

Under rating threshold (show) Are you sure the GP drop of the ultimate beings is calculated properly? I have defeated 54 so far (about half tier 1 and half tier 2) and received GP only 3 or 4 times...

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Developer response from Ryu82

Yes it is, but it is not random and resets after rebirthing. The first Ub drops exactly every 5 times one GP and the second one drops one GP after the second or third (not sure anymore) and one GP after the fifth defeat.

doggy678

May. 27, 2015

Under rating threshold (show) I love the idle part but I cant kill my clones.

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rtcvb32

May. 26, 2015

Under rating threshold (show) @victoryordeath - Based on pure assumptions, if the max framerate allowed is 60, and the max clones to cap it and give you 1 level per clone when capped, then you would be getting 60 a second max. As for the actual number, it probably ranges between 20-40.

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victoryordeath

May. 26, 2015

Under rating threshold (show) I can't find what the maximum levels per second is. Does anyone know where to find that information?

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Developer response from Ryu82

The game uses ticks for progresses. 1 tick is 30 ms. So the maximum levels per second is around 33 (might be a little bit slower, because the calculations also need a bit of cpu time (less than 1 ms), so 1 tick is 30 ms + time needed to calculate all progresses). The ticks are independent of the framerate from the settings.

rtcvb32

May. 26, 2015

Under rating threshold (show) @Theolin - Rebirth multiplier is affected by the upgrades, not the monuments. Specifically a 4:1 ratio. Try to get as many upgrades to 20 (x5), if you beat higher level baals, the limit raises. You'll need a LOT of divinity to make those upgrades.

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darkhemming

May. 25, 2015

Under rating threshold (show) I first found this game 277ish days ago and didn't think much of it, having rated it 3 stars. I followed a link to it again yesterday and it has turned into one of the best idle games on kongregate. Changed rating to 5/5, good work guys.

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Theolin

May. 25, 2015

Under rating threshold (show) For some reason my Tomb of the Gods Monument is not affecting my battle rebirth multi at all. Just stopped working. I am well beyond where I was last rebirth, in terms of monuments, upgrades, and total battle. But my rebirth is ten times less than my current.

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rtcvb32

May. 25, 2015

Under rating threshold (show) @Quizer - The white bar's transparency is useless. I found when you get to about level 75+ you don't rely on trying to HIT the white bar, instead you just want to hit BEFORE you get to the bar, otherwise you'll usually overshoot it. That and the bar gets smaller to make it more difficult. I wouldn't worry about it's transparency too much.

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Quizer

May. 25, 2015

Under rating threshold (show) In TBS, the white bar should be see-through in some way. The player has to be able to see how far the blue progress bar is along while it is in the white zone. The opacity of the white zone makes aiming needlessly more difficult, especially while the score is low and the white bar is large.

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Quizer

May. 24, 2015

Under rating threshold (show) Gender change shouldn't be something you have to buy repeatedly if you want to switch. Make it something you buy once and can then toggle at will, just like the other cosmetic options.

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