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under zeus tooltip "you already know how the create the weather..."?
shouldnt it be "you already know how he create the weather..." or something like that?
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Hmm... after a few hours of playing, I can now manage to kill a bunny with great effort and significant losses. And I'm supposed to be able to eventually kill gods?
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perhaps when you try to create something you do not have enough prerequisite for it could auto create the others then make what you told it to for example if you wanted to create air but had no light it would stay focused on air but make the 1 light first then make 1 air
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On the first day of the game I have evaluated game to harsh. I did not give the dev time to make the game better. I'm happy that I was wrong, cause I see that this game is becoming better and better every day. Keep the good work, 5/5 from me.
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The achievement tooltips should show current progress for creating, so you can highlight over and see how many more you need to make.
I feel like divinity dropped should be increased significantly as well, at least on the stronger monsters.
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i've got a problem with the "statistic multi" when i'll rebirth... now i'll go on the 2nd rebirth and it says that i'll have a 4 multi for the statistic... but if i check the statistic page and i make some count.....it must be a 6 only for the hours i played.... someone could explain me that? thanks
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if the cap button could have a tooltip saying what the cap for that thing was i would be pretty happy, on the fight screen the only way to know the cap is to hit the button and see what comes out
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Yea fck this. So far each time I come back, there has been no offline progress. Mostly due to updates and such. It's unacceptable. Improve your game, but not at the expense of your customers. I would almost ask my money back but keep it and use it to buy a special toy, one you can go fck yourself with.
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When you change from Build tab to any other tab it seems to reset the position of the scroll bar to the very top, which is very annoying when you've advanced quite a bit
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To damage the god (... omissis)... wtf?! Can't you just do the math for us and let us know what happens if we attack the god?
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Stopping growth for 1 update was not cool, man. Also taking and resetting stuff people gained from bugs is sort of stingy. Just let these people have their fun and power creep them to death.
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Your order of operations for how to kill gods needs parentheses around its parts. Right now I cant tell if you mean (BP+PP)/4 + (CP/2) or (BP + (PP/4) + CP)/2) or some other combination thereof
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Will be a great game when the bugs get fixed. Offline for 30 seconds gave me 30 minutes of progress, offline for 12 hours gave me no progress. Great concept though (a first rate idle game)
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I don't know if anyone mentioned this before, but you included a LOT of things that aren't even gods in the first place, some are titans. Also, if you include them, make them in charge of the things they control in mythology.
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It would seem that offline idling doesnt do anything. i closed the game last night, and came on about 18-20 hours later.... and no change. is this happening to anyone else?
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Could u do a function to auto add not used clones in fighing or something else. Would be nice since the auto stop update at 100k training /skills
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nice game! one thing i dislike tough, in my opinion it's a shame that the max amount of clones raises by a certain amount every reset, forcing the player to reset a lot of times, instead of progressing more and getting a higher maximum after resetting. besides that, nice game, 4/5
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it seems like offline productivity is calculated from the last time the game was loaded, as opposed to the time at which the game was closed (so, for example, i can refresh the page after having it run for 4 hours and see huge gains in offline productivity from the refresh).
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Just a little feedback on performance since I just started and can't comment much on the game beyond that it runs nicely for me; using barely 8% of 1 of my cores, no stuttering or lag of any sort - even though I have 4 other tabs running other games in unity and flash, and one playing hour-long youtube videos.
For those experiencing poor performance; If you can and are not already, use a 64-bit browser, try reinstalling unity and/or display drivers, and if using an older PC/OS, try raising the pagefile capacity to see if that might help - no guarantees of course :)
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Don't forget to kill off all of your clones to a (currently) unbeatable enemy before you rebirth. That way you'll quickly get more max clones at the next round (since 20 defeated clones = 1 more clone to your maximum)
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Suggestion about the numbers: Could you use the European way of spreading out digits, i.e. starting from the right, you make a space after every three digits? It's so much easier to read "one hundred thousand" when it's 100 000 instead of 100000. Or 1 000 000 to be one million, and so on.
It only increases the cap and it doesn't create any. On top left it show the idle / currently created clones. You can see the maximum when you go over the tooltip.