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So you can let the clones stop at some point, why? That would actually make sense if they would automatically go into the next training, but they dont do actually anything if they stop.
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I happen to just sit around clicking between training and skills untill i can see the next level.. Would be sort of nice if you got something like a little ! mark when a new level is available to train
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Please remove the Textfield again or provide it only as an additional way. Textfields are a terrible user interface for constantly use in games.
How do you flag the tag "Mouse only" inappropiate?
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2 requests: A. could you add the #-of-clones buttons back as a sort of standard choices? (constantly having to retype those numbers I find tedious) B. could you make it so that creation automatically returns to shadow clones should a god-fight fail?
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upgrading shadow clone limit is too tedious, let me raise the limit with other creations as well, even if it isn't as efficient
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Instead of the gods disappearing after you've beaten them, can you make it so the button turns green? I was expecting the formula for calculating battle power to show on every god, but apparently not, now I just have to occasionally stab a god and see if it's hurting them.
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In my personal opinion upgrading the maximum shadow clone is way too hard/too slow because usually you're not killing or creating any clone, you're using them so they survive and keep fighting or for improving a skill/technique. And if you're creating light, stones, whatever, you cannot simultaneously create clone to max the cap.
Anyway, great game.
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Ugh shadow clones need to create faster (after rebirth/etc). Look at AC/etc. Forcing a slow startup time on junk items like this per rebirth is never popular and always ends up getting removed/changed.
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Actually physical is really the only way to beat the defense on the next god other than waiting for the battle exp which is something you have no control over. Yes it would be better though if it had a 1/2 multiplier instead of a 1/4 multiplier. Maybe swap physical with creating if you want to keep a 1/4 and 1/2 in the game.
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I have a suggestion that shouldn't be too hard to integrate: being able to type the amount of clones you want to assign, this will allow getting the sweet spots easier without having to click a lot
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I think for creations tab, you should change the count info to "(amount have/ total amount created)". For instance, I would want to know how many light I have created even though I had used some to create Air.
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I think hard reset should be on the info page rather than the rebirth page... because I just hard reset rather than rebirthed :S
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Not sure what you mean when you try to explain how to damage gods when mousing over Hyperion. Can you try to make a little more sense when explaining that?
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I got 30 trillion and can't defeat gefion. Triple attack power double defense power I feel something is wrong, it is not even moving.
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the add clones if defeated option is great but i would like to fine tune it into individual monsters so i can get an equalibirium going to level up my max clones
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I gotta start by saying that i F***ing love this game!
I love the shadowclone system you have come up with! BUT... i see one major flaw with it. There's no way for me to to increase the speed of which i gain levels (for example Running) if i have already put 167 clones on that training.
So past 167 clones i wont increase the speed of which i gain levels on Running, same goes for everything else like Sit ups which caps out at 334.
This means that once i've capped that skill (Running, Push ups, etc), i have to wait a set amount of time to reach the achievement goal which would be 100000 levels.
It needs some balancing. but otherewise i really nice idle game.
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while on topic of CPU usage, if you replaced fillbar for trainings with "efficiency %". as it is now running is at 100% at 167-and-up clones, 50% at 84-166, 33.33% at 56-84.
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Just a minor suggestion, since the creation achievements are based on total creations, but some of the creations are used up for others, for creation count, could it show "current / lifetime" totals? ie. "570 / 4350" Loving the game though, keep up the updates and thank you!
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A button "add max" for each training/skill would be nice (it would add clones to equal the cap of said training/skill)
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you can create anything by clicking it 'till its full bar. materials needed for "it" go in negative /need to click it ~100 times/
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needs options to lower quality. Something to lower CPU time, like, updating "curency" every 1second or 5seconds instead of "as soon as reached". Should enshure smoother game
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@highlander: move your mouse over the "clones" on the top left corner. You can see the divider there. Lower divider is better
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Just one thing that's a bit confusing to me, having clones die raises the clone cap for next rebirth, but I'm confused by the text in the statistics page saying for every 500 that die, it reduces their defense and hp divider by 1 (max 950). I don't understand the divider part of that statement. Is this a good thing or a bad thing?
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The whole "sweetspot" issue would be easier if we could see our amount/s on the screen, instead of having to bring up the tooltip every time.
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and about the physics being absolete later i would recomend making defense reduce only up to 90% or 95% or something like that dmg so that you will always need some hp to survive attacks from boss, and probably also make life regen capped at like 5-10% of your max life per sec
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just found out of best solution for the sweet spot adding clones problem, discard the 1,10,100,1000 buttons and make the + and - automatically take you to the next sweet spot, and when hovering over them you will see how much next sweet spot requires clones, and if you dont have enought clones for next sweet spot it wouldnt add them
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I think many of us would like a count on how many of a certain element we've created - which can be placed within the description boxes.
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well about the sweetspot thing its kinda nice concept but woudl be much better if the sweetspots were in numbers we can add by one click or maybe a possibilty to write how much you want because right now its pretty stupid to have to click 10-20 times when reassigning sweetspots on different things
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Pro-tip: Before resetting, send every single of your clones on the strongest available monster. This will increase your upper limit.
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Another strange tip to everyone (and a hint to the dev what could be improved): At the moment, (version 0.91.312), before you rebirth, you should quickly pull all your clones out of anything and let them fight the toughest monster you can until THEY ALL DIE. this way you get a higher clone cap right after the rebirth.
Kinda cruel. Muahahahaha