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sooo... how do i boost creating speed? and if its a stat, whats the equation? i just wanna know how long it would take till it would be worth it lol
It increases with the stat itself up to 1000% (Speed = 100 / (100- 2 each multiplication of 8).
So at 8^45 it is maxed from the stat itself. After that it can be increased further with God Power.
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im just curious, but couldn you put in a condition stating that if you got past a curtain Baal it would switch only him to BigInt?
BigInt wouldn't even last until the first Baal. A change from double to BigInteger is pretty big so not that easy to do. Some calculations are different and there are more than 600 parts in the code where a Double is used. Then the other problem would be that the cpu-usage would be 4 times as high with a BigInteger, when you are at E+308 which will increase the higher the number is. Which is pretty high unless you have a high end cpu.
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can you make it so you can see what changes when you select somethi under character customization to tell if you wanna ALT unlock?
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dev can u add a activate all might skills button so i can quickly enable them all when fighting gods without having to change tab and speedclick
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i think i've found another problem: the second part of the Might tab, physical%, is not working right, it's giving me only a 14% bonus, when it should be giving 89%, since it's level 89...
It only needs one plug-in, the unity webclient.
Sadly I can't change that and it seems more or less impossible to convert it to a webgl-version which doesn't need a plugin anytime soon. (I tried that for a long time but the webgl-version seems to crash on save-states older than a few days so I can't release it before the people from unity improve the webgl-export).
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On a fresh rebirth, the rebirth multis can be seen to drop to fractionals... that seems dangerous. Maybe they shouldn't be allowed to drop below their starting values.
I added this just now if you refresh. Before the converting to doubles I checked it with if the value <=0, the value is 1.
With a double now they can be fractions and I had to rewrite it to if <1.
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The game needs to show how long your stone reserves will last if you use worker clones to refill the div gen. That would also let you see that you are out of stone from the div gen screen, which would be nice.
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wish i knew that the auto buy cost would only go down by 1% before i spent the 3 gp for the upgrade. possibly put that in some brackets in the next update?
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Cool thing before rebirth kill all clones then build them up again and kill them all again to exponentially increase your max clones
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The cooldown bars of the unleashes are broken. They still display the time until cooldown, and when hovered over, they now display the same tooltip that explains the skill (thanks for that), but the bar has no fill in it. It's just an empty bar, no matter how much time is left on it.
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Since the recent update, the colors of all the progress bars and other bars are affected by the color setting in the options, resulting in everything looking the same shade. Please fix it so I can have a red HP bar again :P
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that's weird, it let me put 1.12 planets in the generator, so i have 4.88 left...
also the auto-create clones doesn't auto-recognize that i can create 5 at a time, i now have to tell it to make 5 at a time.
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Should add option for 50 god power that increases your soft cap by 30000 but not your current cap at all, it would help those who would like the feeling of constant progress (it feels good to have a number that constantly increases in the rebirth window so that it doesn't feel so stagnant, it's more psychological than anything else).
In the time you get 50 god power, your clones will probably increase the cap from killing / creating clones by a lot more than 30000. So the only thing it would do would make the buying of clones cheaper. So probably not.
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Current update makes the clones hit an invisible cap at 10877. My max is more than that and others have the same problem.
Can you refresh the game? I just uploaded a fix for negative clones, not sure if that is also fixed. If not, please send me your export to: denny.stoehr[at]shugasu.com.
Then I will fix this.
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Please make a switch that lets you turn on and off the baal power allocation screen. I kinda find I enjoy being able to fight UBs with only one click each while I have no baal power, and I would like to be able to always do that. Or just move baal power allocation to the main planet screen? There is a whole empty line below the clone amount selectors that you could use for screen real estate.
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@ quizer just enter 28 in the clone amount and hit the + sign then use the shortcut keys 5 and 6 to switch between the skills thats not even a few clicks with that
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Could you add a little function where if I right-click the first CAP button in training and skills, it adds 28 clones? Every run, it's a bit of an operation to get exactly 28 clones on the first series of skills, requiring an inordinate amount of clicks. This would be a nice quality-of-life improvement for those of us with improved next at and maxed training caps.
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It's refreshing to find a game like this among the idle category. It really stands out amongst the others imo. I look forward to seeing what else is added to the game, and I especially look forward to more of the story section. One of my favorite additions that help this stand out, honestly.
If you have less than 99999, you can get up to 99999 from creating + killing clones and then rebirth. You can see on the Rebirth-Tab how many you will have after rebirthing.
If you already have 99999, you can get more with god power from the god power-page.
You mean from trainings? Did you try refreshing? Sometimes just a refresh fixes something. If not you can send me your gamestate to denny.stoehr[at]shugasu.com, then I will look into it, what might be wrong.
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i suggest that when you rebirth you should have HP generate faster also because the fact that i have enough attack to kill a god but it's useless because i have no HP so the god will just rekt me
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You know what would be cool? A clone preset. You distribute your clones among monuments, div gen, might and powersurge, then hit a button and it saves that configuration, allowing you to restore it later. This would let people avoid the hassle of having to redistribute all their clones after fighting UBs. You could make even it fully programmable by the player, letting them tell the game to put certain amounts of clones into certain things when the preset is triggered, until there aren't enough clones.
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Thank you for the really fast response, Ryu82! I think that by the time we're fighting more than one UB, Powersurge is not very useful. I have 4 UBs unlocked, and tend to amass a planet multiplier of around 15 000% before resetting, which means I get a lot more benefit from putting my clones on monuments or upgrading my divinity generator. Perhaps UBs could have the option of using all our clones from throughout the game, controlled by a set of tick boxes?
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In version 1.32.409, clones that survive UB attacks are no longer automatically freed, which adds an extra click to remove them from that tab so they can be used for building, training, or anything else. Looks like an unintended consequence of unifying the individual fields for each UB into shared one.
Hm I thought it makes sense to not free them. While they are on powersurge they do something and you don't have to add them again if you fight more than one UB. Later on, chances are high, that you are fighting more than one at at time.
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to jake: you only really need to upgrade the div.gen. capacity if you want to put in really big items like moons or planets. and the new option of having clones fill it makes that pretty unnecessary.
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Hi Ryu! I want to say first of all, great game! It's definitely my favorite "idle" game, and I've played a lot. Also, thank you for being so on top of things and player comments. Best developer interaction I've seen.
Anyway, I only have a couple suggestions:
1. This is the most important. I would really love to see a "stop at" field on the creation screen, for autobuy. It would increase the idle experience, if I could tell the game to turn off autobuy once I've created a certain amount. This is about the only real improvement I can think of.
2. I absolutely love the addition of worker clones for the div gen. The only problem is that increasing the capacity level seems to be almost useless. The only purpose I can think of is for when people make the creations they put in the div gen, using the creation count discount. Maybe make it effect things like div gp purchase and special fights, the way the other levels on the div gen do. I'm not really sure, but it seems unbalanced now.
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Phaera suggested that certain advanced GP options (like improved next-at, or the suggestion in my last comment) become available when you kill a certain pbaal version. This would avoid overwhelming new players with a GP menu cluttered with expensive options that they shouldn't buy anyway (yet).
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That improvement to the UB screen looks great! Now all we need is a GP upgrade that makes all idle clones automatically powersurge. You can make it a switch, in case there are any people who don't want to powersurge uncontrollably...
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In the creations, if you create multiple copies at the same time, the prerequisite creations are wrongly calculated, for example, for 2 earthlike planet you need 2 planets, and for those 2 planets you should need 2 moons (prerequisite creation for 2 earthlikeplanets), but it actually shows that you need 4 moons. and for those 4 moons it asks for 4 skyes, but actually it shows that you need 8 of those.