Under rating threshold (hideshow)
Not sure how to reply to a Dev-reply, but about the sweetspots: Yes, there are sweetspots all over the place. If you have a cap of say 167 clones on training a skill, its totally useless to put 166 clones there (you waste 83 clones not contributing to anything). Its also useless to put 83 clones there, in which case you would waste 41 clones).
Its even worse with Battle, since here the number of optimal clones against a monster varies with increasing battle power. If you max out against the "Slime" with say.. 100 clones, then a couple of minutes later, you probably only need around 80 clones and 20 are wasted. You constantly have to adjust the number of clones fighting to be "optimal".
This sweetspots are intentional. There was a display bug which locked like a sweetspot at the previous version. This is not there anymore.
Think about it like this:
If 2 clones attack one monster and it dies, it doesn't matter if one clone does 99% damage and the other clone the leftover 1% (with 98% wasted power) or if each clone does 50% damage.
Under rating threshold (hideshow)
Physical power seems to me totally useless. Its way better to raise Mystical power until the god can't harm you (your regen is faster than his attack), then battle power until you can damage him (faster than relying on the puny 1/4th of physical power) and then grind him down.
Said that, I only beat 4 gods so far... maybe it changes in mid-game...?
True later on it is not that useful anymore. It is not totally useless but mystic is more important. Maybe I will think about how to make it more useful at the mid/end game.
Under rating threshold (hideshow)
it would be nice for the creating speed to increase with each defeated god. 'cause its kinda obvious that you become stronger in creation then you should also have increased speed in creation too
Under rating threshold (hideshow)
I'd like to see something that tells me how close I am to getting an achievement. Like "500 x Light (450). With the (450) being the current number. It's easy enough with Skills and training, but in creating, it gets complicated.
Under rating threshold (hideshow)
5/5 still loving the game! the only small nitpick i have is the cap on fighting. currently i can use a single clone to fight several monsters with the maximum speed (roughly 40/s) but with the capped speed adding clones does nothing. due to the cap theres no way to really speed up the kills for the 1mil kills achievement, which at that speed would take close to 7 hours! (significantly longer than the time i spend playing before rebirth.) all that aside i thank you for creating such an awesome game!
Under rating threshold (hideshow)
This is a good game, and I'm enjoying it! But I do have a couple of suggestions. First, creations require way too much micromanagement, especially considering this is an idle game. Perhaps an auto button could be added such that if, for example, you're trying to make plants, whenever your soil and water get to 0, you automatically switch to producing those (and stone, etc., if necessary) and then back to plants when you have enough of the required ingredients. Second, could we possibly see how many total of each creation have been made already? it would help with getting achievements. Third, it took me a while to realize what caused the next skill/training to become available, and I would appreciate having the info on how many levels of the previous training are necessary right in the popup. But seriously, good work on all that you've got already.
Under rating threshold (hideshow)
Just a little tip, if you don't know how to beat Hyperion, aim for 40 to 50 million power level and aim for physical and battle. Damage is the reason why people can't defeat him.
Under rating threshold (hideshow)
the use of '.' is a bit confusing.
Does 26.250 million = 26250000 or 26250000000?
there is no',' but only'.'.
like 1.000 clone = 1000 clone
Under rating threshold (hideshow)
I know it might take a while, but I think you should give some of, if not all the achievements names like "I can see clearly now" for one of the create sky achievements.
Under rating threshold (hideshow)
everything is great. i think this is the game i will play for the next month. but, i think that creation multiplayer should add to the speed of creations as well
Under rating threshold (hideshow)
The auto add clone isn't working so well. I had 106 clone on Kobold and my rate of creating clone was much faster than it being killed. Few minutes later, it went down to 104 and I have 2 clone not being used.
It adds clones as long as you have an idle clone. When clones are dieing faster than they are created a new one might not be added.
There is a bit randomness when clones die and the creating-rate is constant. This is why sometimes there is a gap but the gap shouldn't be higher tan 2 or 3.
The amount of clones you use is not saved to add missing ones if you have more idle clones.
Maybe I will save the values at some later update, but probably not the next few days.
Under rating threshold (hideshow)
I found it very usefull to go for 90% mystic, 10% battle, wich results in ~ 15 battle to 5 mystic. as long as you have at least SOME health, you can tank any boss, as long as you have at least 1/3rd of his powerlevel in mystery. thumbs up if this helped you (i dont know if it is usefull at first boss tries)
Under rating threshold (hideshow)
Leaving this idle overnight whilst you make shadow clones seems to be the way forward with regards to getting more of them. Maybe having just clones (no other creation items) generate offline at 25 or 50% normal speed could aid progression.
Under rating threshold (hideshow)
Why can't we have more than 1000 clones to use? Having only 1000 clones makes the further progress longer than most people are patient for. Just a hopefully helpful suggestion.
Under rating threshold (hideshow)
I still don't understand any comments from people who "lost their entire progress" when the dev makes it a point to include an import/export function. Those who make comments and forum posts because they lost everything should be too ashamed of their own stupidity to post anything. Go ahead and down-vote my comment. You're the problem.
Under rating threshold (hideshow)
A suggestion about the way you have microtransactions set up. Players tend to prefer permanent bonuses to temporary ones, or at least the option of buying permanent bonuses instead of temporary ones. The choices you have available right now are all temporary. You're more likely to attract purchasers if you add some permanent options, or change them all to permanent.
Under rating threshold (hideshow)
no u get me wrong i have 4 k but i need to play 2h to reobtein the 4k shadows the should transist after upgrade like 30% i have to play 2h to reobtain my shadows and then i can create to be effective
It's an idle game which takes a month or longer to finish. To get to max shadow clones takes a few minutes even if you don't buy the ultimated shadow summon. So you really don't have to buy anything if you just wait a few minutes longer after each rebirth.
Under rating threshold (hideshow)
After hitting 10m physical power, increase the battle power is more efficient and beating hyperion at 40 mil power level
Under rating threshold (hideshow)
To defeat the Gods is easy. Just get the PHYSICAL POWER at least 2x the God's power level. Mythical power is close to useless. I have a 12/1 rate on Phys/Myth power and can keep on killing Gods losing less HP than the Gods. TL;DR Minimum to defeat God's: Phys/2 =God's power, Myth*10 = Phys power. GG WP
Under rating threshold (hideshow)
Are the sweetspots intentional? I find myself sitting and finetuning every labor in the game to not waste clones! I like it anyway
There was a displaybug at the first version I updated. That is fixed. The other sweetspots are intentional. You need the maximum value, 1/2, 1/3, 1/4 or higher dividers of the maxiumum value to be effective.
Under rating threshold (hideshow)
whatever upgrade i get e.g. swimming ( leveled 10k times) I still get 1 power every few seconds, no change from the start of the game. is there something I am missing or is this a bug?
Under rating threshold (hideshow)
Can u add stats that will tell us how much Physical/Mystic/Battle we get per second total from all Trainings/Skills/Fights.
Under rating threshold (hideshow)
I feel bad for the dev... Taking his time to write the details of every stat and people seems not to read them because they cant understand why they cant hurt the gods when having high powerlevel.
Under rating threshold (hideshow)
wow just wow. 8 hours off line, 1 hour online, nowhere NEAR fighting the first god :( Gonna take a few days at this rate :(
Under rating threshold (hideshow)
Beat Hyperion, my health went down a little though.
Mystic: 6.1 million
Physical: 21.5 million
Battle: 5.5 million
Creating: 689 :P
Under rating threshold (hideshow)
Smudoxo, the static multiplyer can only be as high as the number of gods you have beaten. Read the stats page, above everything.
Under rating threshold (hideshow)
Not sure what's going on but if you hover over the number of physical or mystic a second it says one number. But if you remove all your units and put them all back in after a while the number jumps and so does the speed it seems. Not sure what's going on there. Are we loosing progress or is it just an information glitch (a lack of update on the info).
Its a lack of update. The info is updated when you change the clones. But it also increases after getting achievements and then it the info doesn't update. I will fix this soon.
Under rating threshold (hideshow)
The statistic multipliers don't seem to work properly. After 2 hours of playing, 25 Achievements and 1 killed God I still got multiplier 2
At the top of the Statistic page it says "can't be higher than your god multiplier". If I wouldn't make this limitation, it would increase way to fast in the beginning. But later after defeating about 2/3 of the gods, your god multiplier will become higher than your statistic multiplier.
Under rating threshold (hideshow)
It seems that if 500 clones practicing High kicks yields the same amount of stats if I increase that 500 to 1500. In other words clones are not scaling in a linear manner and it's best to divide them instead of putting every one of them on the same task. Is it intentional? If so, how is this scaling works?
the progress is updated once every 30 milliseconds. If the clones are fast enough to do a full training in 30 milliseconds, it won't increase anymore if you add more clones. For the later tiers of trainings / skills you need more than 10000 clones to reach this limit though.