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very good love the animations of turns and idle animations one of the best games on kong.
Plus this if you want MORE WEAPONS ARMOR CLASSES ETC.
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Yeah, i can't understand why it's so easy. No challenge at all, the later missions become totally monotonous...
But the concept itself is enjoyable, the game might be much more fun if the process was more challenging...
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Great game, love every aspect of it, but i think the level cap should be higher as well as maybe special upgrades if that character uses a certain type of gun. perhaps a story if you have time :P
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3/5 This game could been longer with a variety of weapons, enemies, armor, and letting you choose your mission. I'd love to have a light armor troop that's fast on his feet with a sniper rifle, and a heavy troop that has a good close range weapon. Also, it could allow sidearms such as a pistol or knife when you run out of main gun bullets. Sequel anyone?
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what up my people this one of my favorite game im almost done with the game. hey people if you are reading this take the time to be my freind.see my shout out on my profile and be a skyrim lover. i will see you there. peace out homeboys!!!!
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i think that once you buy a gun for one of your guys, it should STAY bought, so that u dont waste credits switching back from sniper rifle to bayonet
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.. in the level where we're trying to explode those huge monster things, one monster refuses to go near a barrel. he's always one step too far, no matter if i place bait right next to the barrel. and if my bait is close enough to the barrel, the monster kills it and then runs away from the barrel... so i can never kill him. and no i do not have a grenade launcher :[
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If the last level had 25 turns of survival instead of 20 I would've bombed all the manholes before it ended (only 5.5 done while sprinting to each one with the gernadier). This is a fun game, but leveling up is a bit too quick and easy, and characters become pretty OP at higher levels with all of those upgrades. I'd really enjoy a longer game with slower leveling and more tactical playing.
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I love it! But I was hoping for the 10th level to be a lot harder. As it was, the grenade launcher let me win in 3 turns -.- Would have been nicer to have like 6-10 big dudes.
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Easy mode: Use the Rifle with the bayonet on it, and park a man next to the spawn points on guard mode. As the little guys pop, he will melee them, one shot, one kill, and never run out of ammo. Use this method to camp and shut down the 'rabbit holes' while maneuvering your behemoth from place to place, and your sniper to snag the launchers and shooters. Vote this up to save it.
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This game is honestly quite a lot like WH40k Squad Command. It uses a lot of the same mechanics, similar (Though lower-tech) graphics, and a lot of the same objectives. For a flash game however, it is very good.
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The goal for the last mission should be to "destroy all manholes in 20 turns", not "survive 20 turns". I really liked this, but I'd like to see much slower advancement of marines, and much tougher monsters. I shouldn't be able to park a single marine with a bayonette over a manhole and obliterate everything that jumps out. I'd also like to see the missions start out with fewer marines, and the ability to have more heavy marines.
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Well done! This game has a lot potential. I loved the first missions. But actually for me the only real challenge were the artillery enemies. Everything else can be killed rather easily and without great danger. Tougher enemies in the latter levels that have a lot of HP, but can be hurt with normal weapons would be quite interesting. Or add different difficulty levels. The level cap at level 8 where you have maxed out everything doesn't feel right. It would be more fun to turn different soldiers into specialists with different skills.
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A useful hint, try to get into a hallway and put an assualt rifle bayonet next to a corner where he can't get hit and just stabs all the little guys tht spawn, no ammo wasted and good exp farm
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Good game. I liked the gameplay but I do wish there was a storyline and a way to skip enemies movements(or just fast forward through them). A way to sell items(decrease amount of creds throughout the game if you do this) so that you won't get stuck would also be nice. Also, maybe make the last level a bit harder, all you had to do was barricade yourself in a room and wait out the turns which is a bit basic.
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i want to keep plating the final level and kill all enemies and close all exits, yes good i finished the goal but not all are dead all my men are alive and i need a couple turns to cover all the ground my marine walks to slow to kill all exits
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let me undo a move its so anoyying that it ends when you move it doesnt let you undo it or comfirm your move it sucks
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Really good game. I think the bayonet is overpowered against the weak mobs, though. A marine in defense mode with an assault rifle can't be touched by them, ever -- it's an instakill as soon as they move up to attack.
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First of all I want to warmly thank the developers for making a game so similiar to Incubus, which I used to love, and then I want to warmly thank all the people who commented "hey, it looks like Incubus", beacuse I saw it only one time, couldn't remember the name, and wasn't unable to find it anywere! :D
5/5 + fav
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Why isn't there 4 barrels on level 10? I thought i would have enough credits for the grenade launcher after lvl 9 but i was 50 creds short. So i figured with the last level i should be able to defeat the big things, but then i saw there was only 3 explosive barrels, but 4 big guys. Then i just gave up and stopped playing. Other than that though its a good game except enemy turns take too long, you should be able to skip it or speed it up.