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production upgrades due to achievements dont appear to effect the income of items purchased after. I.E. Droid tower is +3200 before and after the % bonuses
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I might be wrong, but I think I noticed that in the gambling page, if you set the quantity you want to bet to less than 100%, when you win, it gives you the right amount of currency, but the statistic show you've gained the amount you would have won if you had bet 100%.
I was betting 10% and when I won 16 million, the winnings increased by 160 millions instead
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It seems like you spent a lot of time creating a slick UI and nice graphics. Unfortunately the game itself is waaaaay too simple and adds nothing new to the table. Why would you release it in this current state??? All that time spent and people are gonna play this for 10 minutes, rate 2 or 3 stars, and never bother giving the game another shot.
I don't expect brand new idle games to be as complex as Realm Grinder or Anti-Idle, but dude... I guess I'm just annoyed that every new idle game has a "release it now, make it fun later" mentality.
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Bug with gamble. Biggest win and biggest loss always show the same number and update together off either a win or loss.
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Here's the lowest and highest I noted for the market. While not absolute numbers, it gives a good idea when you should buy or sell. You're welcome.
Medical supplies 167 375
Industrial tools 144 358
Weaponry 136 285
Machinery 85 246
Building materials100 188
Raw materials 49 173
Spare parts 43 124
Metal scraps 31 65
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needs a massive QoL improvement with scroll wheel compatibility on the list of structures to buy. manually clicking to drag the bar up all the time is a huge pain.
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I think you should make the gains in gambling win percent permanent once you get them, also I think market investments should roll over. Thoughts?
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To follow up my previous comment and reply to dev, it doesn't affect the per second indicator next to the pickaxe either. So either they perks/ achievement bonus doesn't work or at the least they don't show on total per second indicator.
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About win odds bug, its actually reseting to 100 on first buy, after that it going back to normal price. I have win odd at 80% with 1h play time.
Waiting for an updates, so far that game is just too slow for me. 3/5 for now, im pretty sure that ill rise that rating pretty soon ;)
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Perks(Gatherer ones anyway) don't seem to be working and neither does the bonus for achievements. All gatherers are still doing .2, 1.5, etc
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For those of you who are interested in actively flipping on the Market instead of relying on idle profit, it's extremely beneficial.
After ~30 minutes of doing this, these are the ranges that I have seen.
Blue (Medical Supplies): 161-397
Green (Industry Tools): 136-353
Orange (Weaponry): 121-274
Purple (Machinery): 86-235
Brown (Building Materials): 102-193
Yellow (Raw Materials): 45-170
Red (Spare Parts): 33-118
Cyan (Metal Scraps): 27-70
Proof: https://imgur.com/a/cwFsd The 10m loss was because I liquidated in order to get in on a better deal.
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I'd love to be able to use that little top left area that shows all the things you can buy to actually buy stuff. Having to scroll through that tiny list is an absolute pain, and I've only unlocked 5 things so far. I hate to think what 12 will be like.
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Every time I try to play, I get a message saying shockwave has crashed and the page locks up. :( On Chrome, believe everything is up to date.
I don't know if there is anything I can do to prevent that. As time goes on browsers have less support for flash and other elements. Try with Mozilla Firefox, is the one I use.
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Cool game, gratz. As a con, click mining is very low compared to gatherers (almost 0). Is there any way to enhance this without jumping?
Completing achievements increase production and manual mining a bit. The idea is that manual mining become less efficient so other sources become more relevant.
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Extreme lag, no music, no story, no ending. Just feels like a rushed attempt at starting to make a game. Very far from complete. 1/5. Can't rate it any higher than that. Too many good games out there that were actually finished before being uploaded.
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I like it, but it looks like yet another "idle" game that slows down considerably when off the page. This seems to be a very common problem, but most manage to fix it if they're motivated to do so. Problem is before this gets fixed it's not really an idle game, is it? More of a grinding game instead.
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Jumping into the dimensional portal doesn't work. It goes through the animation to a white screen, then back to where it was before jumping.
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There should be an option to edit comments :p Anyway, game slow down a lot if its out of focus, and there is a gamebreaking bug. When You refresh page, upgrade cost of win odds reseting to 100.
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Another thing, there is no offline progress, so if you dont wanna add this, then maybe add some kind of time booster x3/x5 gained when we are offline? game seems to be slow one, so this would be nice.
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Is the gain from achievements "hidden?" Because it doesn't show up as an increase per second when the achievements are gained.
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Merge 'visuals' with 'statistics' to one screen (you can split screen, upper will show visuals, down will show statistics) and You will have space to add menu for a various upgrades, like mentioned auto upgrade. So far so good ^^
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The ability to buy multiples is nice but even if I can't buy them all it still lets me click but doesn't tell me how many I can actually afford.
That wasn't an issue while testing locally, but now I can see that too. Maybe it's the particles. I'll add an option to disable them, hopefully that will help. Thank you for reporting.