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You know, when the most efficient solution to a game is to put an auto clicker on the gambling section, this kind of defies the purpose of a game in general.
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For the roulette game, set your gamble percentage as 2*[win percent]-100%. This is the best you can do as reliable income. It will earn you 0.5% on average per game at 55% odds, 2% at 60%, 4.7% at 65%, 8.6% at 70%, 14% at 75%, and 21% at 80%. It's exponential growth, like the market, although the market will beat low-level gambling.
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This game is really uninspired. No new takes on mechanics. No depth to the systems at the moment. The graphics are nice and the depth of stats available is good.
This is kind of a "pilot" game. I'm still struggling with some of the basic features and learning about some others that I didn't think or consider that important. For my next game I'll try something a bit more ambitious.
If you have specific ideas about something you would like to see, please comment.
I don't think it would affect balance, but it would require too many changes for the interface. It would also require keeping track of every single transaction to calculate your earnings. I think it's better to keep it simple for the player, the CPU and me.
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clicking becomes useless so fast I wonder why it is even there to begin with.
We get a mining bonus with each achievement. That bonus became irrelevant after a couple of hours into the game and I am not running after achievements anymore.
I suggest a % of miners output should be added to the clicking.
In most idle games I've seen clicking becomes useless at some point so other sources become more relevant. I guess some people will overlook them anyway and stop playing as soon as clicking isn't enough on its own to progress. I'll add a few active and passive bonuses.
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It would be nice to be able to see the cost of the next droid/upgrade. It's a truly great start to making the game. Though the malfunctioning save is an issue.
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Thanks for the response S DE. I'm using Firefox... privacy settings are fairly strict but Kong has full permissions. I get that people would exploit with a import/export component (there's always a few cheaters), perhaps there is a simple way of encrypting the game code... either way, any game that takes a lot of time NEEDS a dependable save function.
Thank you. The problem is that it does work for some (including me), so I don't know what I can do about that. I can only suggest using a different browser and/or checking your privacy settings. I could try to add an import/export system, but then people could exploit the roulette.
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Well, that sucks... prestiged maybe 4 or 5 times over the past week... the power flicked off for a second and I found out that this game does NOT save! :(
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This game seems more like a Stock Simulator once its unlocked. Easy money and you can't lose money as long as you wait enough.
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Nice, you "reduced lag" by making it run at like 3 fps. But, guess what? Clicking is still slow as shit, and the game never did lag anyway.
It runs at 30 fps, but some functions are only called 10 or 6 times every second instead of every frame. The lag affects mostly low end and old computers, so I know it's a "sacrifice" that has no benefit for many. I'll add an option section so you can choose the settings that better fit your specs.
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I play with a laptop, and i cant buy multiple, because i cant use keyboard and mouse at the same time. It would be nice a button you can activate to buy multiple. thanks
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Seems clicking lags a bit with the custom mouse on, but on the other hand, I'm getting 8.8 per click, compared to 7.6 million per second, so clicking is useless anyway. Maybe add some clicking upgrades?
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glad to see clicking lag fixed, though clicking is still pretty worthless past minute two... Also, my whole game has started building up lag, so I'm refreshing the tab every 20 minutes or less =/ - but hey, save has always worked for me!
Ok, I found the problem; a series of circumstances caused that bug. I added a line that should prevent that from keep happening. Please refresh the page and report back.
You can easily duplicate your resources very quickly through the market. The catch is that requires a bit more attention, so maybe automatize the whole cycle is not the best idea, but the auto-sell option could be a nice reward. Maybe with upgrades to auto-sell at higher profits.
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The clicking issue is not caused by lag or anything like that. It's limited to something in the neighborhood of 3-4 clicks per second, which is really rather low when most of us can easily click double that speed.
I'm testing it on Firefox and my save file stays after closing the browser. Do you have data saving enabled? Does this happens with other flash games (that use shared objects as saving method)?
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Ok, so yesterday i did my 3rd jump and it didn't register. Later i did do another jump that worked. Now i return to the game, and my WHOLE progress gone, back to starters.
Sorry for the inconvenience, the constant updates have that side effect if I'm not careful enough (and trust me I try). Maybe you want come back in few days when I have a more stable version and with a few extra features.
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I did some simulations. The gamble wheel usually produces severe losses on average even at like 60%. I guess this is not intended, best do some simulations yourself and check results.
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This is the single laggiest idle/clicker I have ever seen. And I play lots of these games, which have plenty of particles, and they don't lag like this. I'll give it another go after a few updates!
Great! I know is not just the particles, but I'm starting there. After that I'll try several things until I can make it work properly, even with the particles on. I'll be posting on the "Game News" section any progress.
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Hmm, just did my 3rd jump (1 yesterday, 1 in the morning, 1 just now), and somehow it shows i only had 2 jumps. So im missing a whole jump with the perk points that go with it....