Under rating threshold (hideshow)
Cool game, gratz. As a con, click mining is very low compared to gatherers (almost 0). Is there any way to enhance this without jumping?
Completing achievements increase production and manual mining a bit. The idea is that manual mining become less efficient so other sources become more relevant.
Under rating threshold (hideshow)
Extreme lag, no music, no story, no ending. Just feels like a rushed attempt at starting to make a game. Very far from complete. 1/5. Can't rate it any higher than that. Too many good games out there that were actually finished before being uploaded.
Under rating threshold (hideshow)
I like it, but it looks like yet another "idle" game that slows down considerably when off the page. This seems to be a very common problem, but most manage to fix it if they're motivated to do so. Problem is before this gets fixed it's not really an idle game, is it? More of a grinding game instead.
Under rating threshold (hideshow)
Jumping into the dimensional portal doesn't work. It goes through the animation to a white screen, then back to where it was before jumping.
Under rating threshold (hideshow)
There should be an option to edit comments :p Anyway, game slow down a lot if its out of focus, and there is a gamebreaking bug. When You refresh page, upgrade cost of win odds reseting to 100.
Under rating threshold (hideshow)
Another thing, there is no offline progress, so if you dont wanna add this, then maybe add some kind of time booster x3/x5 gained when we are offline? game seems to be slow one, so this would be nice.
Under rating threshold (hideshow)
Is the gain from achievements "hidden?" Because it doesn't show up as an increase per second when the achievements are gained.
Under rating threshold (hideshow)
Merge 'visuals' with 'statistics' to one screen (you can split screen, upper will show visuals, down will show statistics) and You will have space to add menu for a various upgrades, like mentioned auto upgrade. So far so good ^^
Under rating threshold (hideshow)
The ability to buy multiples is nice but even if I can't buy them all it still lets me click but doesn't tell me how many I can actually afford.
That wasn't an issue while testing locally, but now I can see that too. Maybe it's the particles. I'll add an option to disable them, hopefully that will help. Thank you for reporting.