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Harsh but fair.
That being said, there is a small issue in regards to the sprties of the wall tiles not matching their hitbox on occasion and it happens with other things too,all in all tough, it is fairly good.
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Imagine jumping off the edge at the end after managing to collect all the coins, just to see if there was something hidden.
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god that little ghost kept SCALPING me I was trying my best!!! lmao but seriously this is a good game even if sometimes I wanted to chuck my computer at the wall
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I am tempted to go through the whole game just to see the ending when I actually don't have enough money... but... no.
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Really need that level select or a way to just go back and get only the missed coin instead of going all the way back through.
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I was hoping there'd be a level select or something after beating the game, so I could go back and get the ONE coin I missed in the final section. Really don't wanna go through everything again just for that.
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In the second last level with the 3 slimes in the spike pit, when one of them jumps you can fall right through them. I dont know which one it was but it does happen
I'm sorry, it could be about which browser you're using, invasive ads, power saving settings as well as just a slow cpu, but I'd need some info to locate the issue and try to fix it
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I think both badges should behard difficulty or at LEAST the coin one it is so goddamn hard idk why its not a hard badge it should be
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For anyone who's really, really having a hard time, maybe you can spawn creatures with the 1-5 keys and ride them to cheap victory. I get the feeling these things were designed to be battled, but... oversights were made?
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Ended too soon! I wanted the whole story. Nice game, pretty good balance of challenge to new mechanic introduction. Looking forward to your next game!
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i like the ghost's dialogue. I think the gameplay could be made a bit more fun by reducing the short delay between when u click and when your character dashes, but that's just me. Definitely feeling a bit of celeste inspiration with the last level's design, overall very good game !
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So, you wanna know what this game is, huh? You're a bar of soap tasked with collecting coins and making near frame and pixel perfect jumps repeatedly. Infuriating and stupid game with momentum mechanics that don't make sense, unforgiving and unfair level design, and too many mechanics that are just there and are never fleshed out to any degree. 4/10. I did get the 9.50 so that's not why I'm complaining.
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That timing on last level was tricky. Especially when trying to get every coin. And hiperactive bby is ripping Your hair out :(.
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Pro-tip for those struggling, you can use the numbers 1-5 to summon enemies onto the map, so you can press and hold 1 to summon a few hundred slimes and slow the game down, giving you way more time to make those tough jumps.
The construction workers are repeatedly told to be either dumb or just angry at you(since they were basically slaves). It could be that they messed up on everything, maybe intentionally. But we can't know that for sure since they got slurped by slimes
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Either the second badge should be changed back to hard, or there should be an option for replaying specific levels to get missed coins, instead of having to replay the whole damn game.
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Fun little game, but the difficulty curve is way off. Of the thirty minutes I played I spent more than twenty minutes on the last level.
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So I played through the game and missed a coin on the last board and then finished the game and now when I go to replay I have to start from the beginning to get the other badge? That's not right. I would have just worked on the last board to get all the coins before I finished the game. BEWARE-- if you want both badges, don't finish until you have all the coins.
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Developer, can you please make the game remember the settings? After finishing the game with dialogues disabled, they are turned back on. Also, after getting the golden armor, you always start the game with wearing the golden armor, regardless on if you changed it back before.
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For anyone interested, this game is now on Speedrun.com .
Also, you can spawn enemies (with 1-5, thanks Someguy3141) and use them in several places for some neat shortcuts.
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From this day forth, next time I jear someone saying 'Ooo, Dark Souls is sooo hard' I swear I'll take of my sock and I'll slap them in the face or something alike out of the frustration this game makes me feel.
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the games fun but one thing i really hate is that with normal jumps all momentum is stopped when you released the key so i would get pass a "hard" part only to die by missing a simple jump
it was hard for the first few hours, but there were claims about it being not that hard. Asked Kong to change it to medium and you players were complaining it was too hard. I can't do anything at this point, but well, if you get the armor badge you automatically get the other one so it counts 30 points as if it was hard
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The second to last level being included in the game, with no checkpoints whatsoever, is enough to warrant this game 1 star. No badge is worth this kind of torture.
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There is a glitch at the end of the game. If you manage to jump over the pizza guy and slash the door open all the way on the right, the first cutscene will still work if you go back, but then you are stuck in eternal darkness, no credits.