Under rating threshold (hideshow)
@Cylob69, it has more rules than 3D Logic, requiring a significantly different approach. 3D logic had no constraint on path length, and ribbon-anchors were not slippery.
Under rating threshold (hideshow)
Level select please. It should of course only offer the levels already completed, plus the one in progress (this is an expected standard for this type of game).
Under rating threshold (hideshow)
Finally got to and beat level 30! This is a great game! It took me three days (with a good nights sleep and some decent time gaps between games)...Lots of the levels were simple with some logic others were a tad long, but the moment I found the proper order for each path, it was as good as solved! For those who want a great logic puzzler, this game is great!
Under rating threshold (hideshow)
Very nice game... it takes some effort to solve the levels!
Although I might have found an "error" - In Lvl 15 I have filled up all squares and would only need move purple up one block to finish the level, but i still have 3 movepoints left, although every square is filled.
Picture -> https://ibb.co/bVqhnz
Under rating threshold (hideshow)
Finally got level 20, heres a link to a finished picture, you'll still need to figure out how to get there. https://ibb.co/cpUCKe
Under rating threshold (hideshow)
anyone with a walkthrough of level 14? pink isn't long enough to pass around the right of the central missing blocks, but passing to the left cuts off purple. I'm lost!
Under rating threshold (hideshow)
Initially I thought this would be another copy of fill the entire grid with lines, but I was so wrong. Very good game, each level taking exponentially more time than the last, level 30 was the best. Good use of an hour. 5/5
Under rating threshold (hideshow)
Fantastic game. Not got the same "look for forced moves until it's solved" feel as most puzzle games I see, but it also isn't a matter of button mashing, and quit often you can see a thing you want and work back from it.
I regret looking at the comments and finding the main "trick" (core game mechanic) that makes the first seemingly impossible level possible, I think I'd have enjoyed finding that out for myself, but was to interested in finding out about the difficulty curve.
Under rating threshold (hideshow)
Another additional comment.... (normally I don't do this, but I am both shocked and in awe of how this game is evolving through the levels... this will be my last comment though)... and then I got to level 13 and it gets even better. This is a much more interactive game than I would have guessed from the first few levels. Very well done. The dev, sadistfairy, should be proud of this creation.
Under rating threshold (hideshow)
Additional comment.... and then I got to level 12, and realized how this game gets even better! If I could have upgraded to 6 at that point, I would have. Nice twist on a connect game!
Under rating threshold (hideshow)
I thought this was a simple connect game.... then I got to level 7 and was like, "Ahhhh now I get this." That is when I upgraded from 3 to 5 stars.
Under rating threshold (hideshow)
What am I missing, regarding level 12? The first move is either yellow up, yellow left, green up, or green right. If the first move is green right or yellow left, you pinch off the two bottom tiles on that side -- either you go to them and can't return, or you ditch them for everything else and can't reach them later. If the first move is yellow up, green is cut off and cannot reach its destination. If the first move is green up, yellow is cut off and cannot reach its destination.
Did something glitchy replace level 12 with an unsolvable variant, or am I just missing something?
Under rating threshold (hideshow)
Great game ... wish it kept track of your progress though so I could come back to it without having to repeat earlier levels.
Under rating threshold (hideshow)
Great level design! Love how it slowly ramps up the difficulty by teaching you how to interact with the other paths in new ways.
Under rating threshold (hideshow)
thanks I really enjoyed this game, will come back to it again , and again probably, as I doubt I will remember any of it.
Under rating threshold (hideshow)
Tough puzzle, but I do wish that I could change colors by clicking with the mouse, as well as being able to see the number of squares available per color without having to switch to said color.
Under rating threshold (hideshow)
a fantastic mashup of Numberlink and Ice-sliding-puzzle! have played so many puzzle games of both kinds but never seen anything like this one before. Awesome!
Under rating threshold (hideshow)
I was so charmed by this game!! Reminded me of Linx, but the added mechanic of going til you hit a wall, a beautifully simple thing really, allows for much more challenging puzzles without having to increase the board size or add new elements. Thanks for the game!
Under rating threshold (hideshow)
Hands down the best puzzle game I've played in a while. I've played puzzle games of a similar style to this before but they always felt too easy and boring. But this game manages to hit the perfect balance between challenging and rewarding. 5/5
Under rating threshold (hideshow)
Great game, having to finagle arrows into place with other arrows is a great addition to an otherwise fairly trivial overdone logic game.
Under rating threshold (hideshow)
Cannot play, windows 10, chrome Version 68.0.3440.106 (Official Build) (64-bit)
Shows unity logo, loads, shows title, then black screen.
Under rating threshold (hideshow)
Please fix the save issue. Saying "If you get stuck, take a break for a few days", only to come back and find myself at Level 1 is really stopping me from enjoying the game.
Under rating threshold (hideshow)
Ratings are low because level 7 should be like ... level 17 or something.
There are much, much easier levels later on that could be level 7 instead.
So messed up difficulty curve did its job.