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jow samuraiguy, nice game. Not sure if I can't find the right way, but i can't seem to sell 1 item instead of all the items (like instead of 1 pouch it sells em all?)
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For an incremental game this is really impressive. A lot to do, and you seem dedicated to completing it. Keep going, I'd love to see more!
Maybe better money generation for a new update? Item reworks? Difficult to get all the items for certain setups.
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Really great start! I think there are some rounding issues. A lot of resources don't show their full amounts, like "Runes: 28/29". I probably have a fraction of a rune that is keeping me from having a full amount.
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Occasionally the whole display flashes, vvery likely because of this game. A few times the flash made the game and a video in another tab to appear as a bunch of frozen black blocks. Never happened unless this game was open.
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How about a monster log that collects what we learn from the mobs like what Werewolfs drop etc. How about the item points autoupgrade if they are about to overflow.
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ive come to a wall that im not willing to grind through, no way to get ability points and no way to get more max gold besides grinding item points for pouches.
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Very Similar to Theory of Magic, but different enough to make it different. I'd like to see the choice of animal, weapon or magic feel more meaningful, but going by the potential unlockables showing in the beta I think that's thats the plan. Would love to see more of this!
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There should be Locations you can travel between that have different loop actions. Replace the "Dungeons" tab with a "Travel" tab that is divided between "Locations" and "Dungeons". Locations have a travel button and the number of combat rounds it takes to travel. Dungeons are the still areas you fight in, but they should be specific to the Location you are in. Just one dimension that would be fun to explore.
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The game was definitely fun. Easy 4/5 stars. If there was more to it, then 5/5. As it stands now though, I've run out of content after a few hours.
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I would suggest to make it clearer when making one choice will lock you out of others. For example, when you select either the school of magic, fighting or taming (forgetting the exact names), maybe give a popup to warn that this will prevent you from selecting the others. Otherwise, great game, and I'm looking forward to seeing more of it! :)
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Liked it a lot so far, was pretty sad to reach the end already! Some of the later game numbers feel a bit off, more stuff to increase gold and destiny caps without insane auto-grinding in particular would be nice. I'd also like to see more combination abilities like "Mud Shot" that draw from multiple skills, although I didn't experiment much outside the magic skills because I wasn't sure how many skills I was gonna be able to afford. Hoping the full game makes it and ends up really good!
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I lose my browser save... 5 days playing gone... :C All because of error... I hope this may be fixed in next update, I mean stability. My advice: More skills, and crafting/modifying equipment with own atributes comfiguration linked to resources used to crafting/modifying.
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Maybe change the ability word to "Learn" instead of "Unleash", seems more fitting to me, and maybe some auto-focus skill, though the game is amazing already
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I think my biggest problem with the game is the inventory limit. I think it should be removed and just keep the equipment limit.
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there has got to be a way to add more equip and inventory space i cant carry everything and so much stuff you need to have. i get that space needs to be limited however there are just too many things and too little space.
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Even with five level 99 pouches, the highest gold cap you could achieve is well below 1000 gold. Why even put the textbooks in the shop if the prices are over that cap?
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Oh, I finally understand why I couldn't wear multiple pouches! It seems there is a limit to wearable items, such as Charm, medicine box, pouch, planter, etc in addition to the equipment cap. It would be nice to see the number of used slots in addition to the total cap. Or an equipment box with slots for worn equipment. Keep up the good work!
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this is a great game so far, i wish i had some constructve critism for you but listen to all of what other give you, you can really turn this into something. really happy for you !
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Pretty interesting game. Would be nice to use items/rest on dungeon page. Maxing destiny and gold cap is a bit annoying. I'm not 100% comfortable with that skills choice and usage options. Also i completed everything, but still don't know how to make medicine for one upgrade action :D
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Could you please add an action or process for obtaining ability points? I've unlocked all of them bar one, and I'm stuck with 63 points. I've maxed the majority of the items with item points and I've levelled up in every way possible, and that one ability is the only thing I can't touch upon.
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The changes I would priorities (besides content) are:
1. Grouping in inventory, or even way to match equipment of body
2. More skill sets with slower skill growth
3. Upgrade and 'Next' actions can be stacked on top of each other. Not only because not many, but because they will both share the rightmost spot which indicates progress
4.
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This game is very good, but has some serious issues with memory leaks crashing the game, and crashes wiping your save data ~50% of the time.
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hi. your game is fun ^^
but maybe you could show the story parts (like "talk with father") in the log so if we accidently hit a button twice we can read which part of the story we missed ^^
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There's a lot I like about this game, and there's a few things that I think could be better. (1) Listing Item Points with the other resources would help make planning our next actions a lot easier. (2) How are ability points increased? It's not clear how that happens or what ways there are to increase them; having one or both answered would be great! This is a fun game, I enjoy it. Thanks!
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Great game. Didn't realize it was Beta until I hit the end and was left wanting more. Skills tab needs to be split into categories to tidy it up, same for shop items. Having freedom to choose what skills you want to learn is nice, but without knowing if they are even needed feels like the points were wasted. Can't wait to see what else is coming. Good work!
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This beta is good. Keep up the good work. Yes, similar to Theory of Magic, but you can still make it unique. Keep it up!
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Aw, now I am sad. I have reached then end of the beta and only want more! Great game, I look forward to any updates :)