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Cydira

Jan. 21, 2020

Under rating threshold (show) I'd like to have a set of combat skill slots and another set of non-combat skill slots, so I don't have to switch the skills around all the time. The game's even more fun further in. :) Good work!

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(2)

Developer response from SamuraiGames

I'd like to add that function in the future update or in the completed version:) Thank you!

Cydira

Jan. 21, 2020

Under rating threshold (show) The text is all fuzzy and hard to read, but I like it so far. :)

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(1)

mottaflotta

Jan. 21, 2020

Under rating threshold (show) looking forward to future versions of this game!

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(-1)

Developer response from SamuraiGames

I'm so glad to hear that:D

Baelzhibub

Jan. 21, 2020

Under rating threshold (show) This is a great game, and I was anxious to see where the story led. I felt connected with the story, and the branching character classes was a nice touch. Please continue this project! I would love to play more! Keep up the great work!

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(0)

Developer response from SamuraiGames

Thank you very much!! I'm so glad to hear that!! I'll continue to develop this game!

cauzart

Jan. 21, 2020

Under rating threshold (show) very nice game ! a little short for the moment :)

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(-1)

Developer response from SamuraiGames

Thank you:) I want to develop the completed version soon!

ImAnOrava

Jan. 21, 2020

Under rating threshold (show) this is very good, i hope you keep working on this game.

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(-1)

Developer response from SamuraiGames

Thank you! Thanks to such kind comments, development is so fun:)

Ishidakun

Jan. 21, 2020

Under rating threshold (show) My mistake i locked it instead of equipting it

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(0)

Ishidakun

Jan. 21, 2020

Under rating threshold (show) Reference book is supposed to give max destiny but has no effect

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(0)

bluebowls

Jan. 21, 2020

Under rating threshold (show)

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(-12)

Lucred

Jan. 21, 2020

Under rating threshold (show) The rotation problem also shows up with buff(s). I have used quite a bit of MP recasting boost while it still has more than half its time. Having it skip buffs that have more than X% of their duration left would also be a good plan.

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(0)

Lucred

Jan. 21, 2020

Under rating threshold (show) A smarter way for your character to use magic would be VERY useful as a sorcerer... As it is, you frequently waste all your mana/elements taking out the weakest creatures that are already almost dead, so later one you end up meleeing the bosses. Not to mention, since it is a straight rotation it is not hard to run out of one element, so you don't use ANY element due to the missing element corresponding to the next in the rotation. A mage type should also have a way to regenerate a bit more in combat.

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(2)

jestamus

Jan. 21, 2020

Under rating threshold (show) Fantastic game! Look forward to what else you add into it. Thank you very much!

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(1)

Developer response from SamuraiGames

I'm so glad for your comment! I want to publish the completed version soon:)

junior555

Jan. 21, 2020

Under rating threshold (show) pop ups are so hard to read. need more contrast

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(0)

Vadtepes301

Jan. 21, 2020

Under rating threshold (show) I hope for some way to specify if you want combat or non-c0mbat activities active. Also, will tools eventually be used for some challenges?

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(0)

timeillusion2

Jan. 20, 2020

Under rating threshold (show) anyway to make a dark mode?

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(1)

xandramas

Jan. 20, 2020

Under rating threshold (show) Yeah, you make this a complete game, with some graphics and a fck ton more content and i'll buy it. I dont know if id call this a beta, kinda ended a bit quickly and suddenly. More like a pre-alpha. But I enjoyed my time with it. Took a few hours to finish.

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(2)

Developer response from SamuraiGames

I'm glad that you enjoyed my game:) I'm going to publish completed version with lots of contents!

jeffallen55

Jan. 20, 2020

Under rating threshold (show) I absolutely can't read any of the dark grey text on the black backgrounds. Can you make the font size larger? It also seems unusually blurry.

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(0)

BrianBoitano

Jan. 20, 2020

Under rating threshold (show) Is there any sustainable way to earn ability points?

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(14)

rawrzor

Jan. 20, 2020

Under rating threshold (show) A desperately needed option: A dark mode for people who are sensitive to brightness, the black text on a bright white background really starts straining my eyes after 10-15 minutes.

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(7)

catpaw

Jan. 20, 2020

Under rating threshold (show) "Learn use tools" -> either "Learn (how) to use tools" or "Learn using tools"

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(3)

Developer response from SamuraiGames

Thank you for telling me it!! I'll modify it in the next update:)

catpaw

Jan. 20, 2020

Under rating threshold (show) Nice game, however, I usually play with in a zoomed in view (my eyes aren't that sharp) and all the fonts in the game are extremely blurry. If you want to continue drawing in a canvas instead of doing HTML (like theory of magic) please use window.devicePixelRatio to oversize the canvas buffer, so the result looks crisp. Search for "High DPI Canvas" on how this is done. Also windows on High DPI displays has already a default zoom turned on.

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(18)

xandramas

Jan. 20, 2020

Under rating threshold (show) I like it, dont drop it.

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(154)

Developer response from SamuraiGames

Thank you for your comment:) I won't do so!

Spinifers

Jan. 20, 2020

Under rating threshold (show) I agree about the tutorial, would help immensely! I keep getting stuck, though eventually for unclear reasons I usually become unstuck. It's lots of fun anyway though, thanks for uploading and I look forward to updates!

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(2)

velsiyah

Jan. 20, 2020

Under rating threshold (show) Suggestions: An upgrade to allow you to start automatically training another skill when you max the once you are currently on. Adjust the size of the Current box so that it's size doesn't fluctuate and change the size/locations of your resources bar. Group the resources and turn them into drop down menus. "Destiny" "Nature" "Magic" something like that. That's all for now.

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(1)

Developer response from SamuraiGames

Thank you for your advice!! I'm going to update the resources UI in the completed version.

Aerovium

Jan. 20, 2020

Under rating threshold (show) you can put the skills in the slot on the skill page and then in the bottom right untick dungeon only

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(0)

EvilBastard

Jan. 20, 2020

Under rating threshold (show) Just how are we to use the non-combat skills outside of dungeons?

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(-1)

TjStorm88

Jan. 20, 2020

Under rating threshold (show) Absolutely loved the game. I would quite happily purchase it on steam, if you plan to release it there. One thing though, the AnchovySandwich making mechanic disappeared when I left the first part, after finishing with the father.

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(1)

Developer response from SamuraiGames

I'm so glad to hear that! The functionality is intended:)

Ramsberg

Jan. 20, 2020

Under rating threshold (show) This is a fun game, even just the beta.

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(2)

Developer response from SamuraiGames

The completed version will be more fun!

Aerovium

Jan. 20, 2020

Under rating threshold (show) other than the fact it's unfinished, fun

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(2)

Developer response from SamuraiGames

Thank you so much!!!!

arborhys

Jan. 20, 2020

Under rating threshold (show) @aattss uncheck dungeon only

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(0)

gamepro01

Jan. 20, 2020

Under rating threshold (show) nevermind the resources are full but It lets me make progress still just one click at a time

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(0)

Moribax

Jan. 20, 2020

Under rating threshold (show) for the fire orb you have to be able to produce firewood, so get "use tools" at lvl 4 and produce firewood, once you made the first firewood stack, the orb will appear in the shop

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(0)

gamepro01

Jan. 20, 2020

Under rating threshold (show) for some reason some of the loop actions are working as very slow instant actions

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(0)

omegademonae

Jan. 20, 2020

Under rating threshold (show) yet, I would like if ya could make it so you can choose your own name, for history purpouses

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(6)

Developer response from SamuraiGames

Thank you for your great advice!! I'll add the function in the next update:)

Aerovium

Jan. 20, 2020

Under rating threshold (show) game plays fine on laptops

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(1)

Massakist

Jan. 20, 2020

Under rating threshold (show) Just played through. Fun approach to the same mechanics used in Theory of Magic. Great job!

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(14)

pierreetcie

Jan. 20, 2020

Under rating threshold (show) I like this, hope you continue

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(37)

Developer response from SamuraiGames

Thank you for your comment!! I'll do so!!

DarkIcexx

Jan. 20, 2020

Under rating threshold (show) some of the equipment disappears when i unequipped it, such as my crowbar that i had, i unequipped it and it vanished into nothing.

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(0)

omegademonae

Jan. 20, 2020

Under rating threshold (show) great game,reminds me of theory of Magic,yet its very great and unique,looking forward to it!

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(3)

Developer response from SamuraiGames

I'm happy to hear that!

Massakist

Jan. 20, 2020

Under rating threshold (show) aattss Turn off the dungeon only checkmark

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(0)

summercat

Jan. 20, 2020

Under rating threshold (show) Oh my, this definately seems to be inspired by Theory of Magic, and I'm already in love.

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(1)

Developer response from SamuraiGames

I'm a big fan of the gameXD

XxToaaXx

Jan. 20, 2020

Under rating threshold (show) really nice game.

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(2)

Developer response from SamuraiGames

Thank youXD

damiennightwind

Jan. 20, 2020

Under rating threshold (show) Fire orb never appeared in the shop so I cant learn fire magic...

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(1)

years2

Jan. 20, 2020

Under rating threshold (show) Can't figure out how to get 300 gold for beginner warrior. Pouch upgrade 2* gives verrry minimal?

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(2)

arioch31

Jan. 20, 2020

Under rating threshold (show) why is "cooking sandwitch" a swordsman skill??

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(0)

Khepera

Jan. 20, 2020

Under rating threshold (show) Theory of Theory of Magic.

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(323)

mmoloney

Jan. 20, 2020

Under rating threshold (show) under focus instead of "more faster" just have "faster" you don't need the more.

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(0)

Developer response from SamuraiGames

Thank you for pointing it out! I'll modify it in the next update.

aattss

Jan. 20, 2020

Under rating threshold (show) I can't seem to figure out how to use production skills outside of the dungeon.

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(3)

makna

Jan. 20, 2020

Under rating threshold (show) This game is a take on the idle game Theory of Magic. It's a good start but would definitly benefit from a brief tutorial. Also, like many Unity games, the game doesn't play nice on laptops or mobile devices.

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(10)

hkerekes

Jan. 20, 2020

Under rating threshold (show)

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(-20)

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