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Great to see the full version out! I really enjoyed this game in beta, and was looking forward to more content, Great job!
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The grind from ritual level 5 onwards is real o.o What's the most efficient way to grind anyway? Just never-ending dungeon crawling? All the loop action options end up having cool down time when you're recovering action points...
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It's a fun game at first, but progress is far too slow. I'm up to the mushroom addict quest, having completed all quests prior, but I can't get even halfway through the Deep Forest. It's kind of disappointing given how much time I've already put into the game. Some balancing is definitely required.
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Aside from the massive progression block that was the dim cave there is one thing that I find annoying.
I would really like to know what the normal skills of monsters do. To see if I should swap them for a set skill or just plain know what they actually do.
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Bottle neck around rituals is pretty brutal. I spent a decent amount of time upping stamina and mp regen while doing other stuff and now twiddling my thumbs as I'm praying because I've done almost literally everything else.
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@tyrantGamin - dark ritual resets your exp/rank level back to zero plus resets most of your habit stuff (not the Energy tab). All your other progress stays the same. In exchange for resetting that stuff you get an extra multiplier for reaching higher ranks and also a boost to habit efficiency. Every 1 point of talent is x1 extra multiplier for rank, so it's a really big boost.
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Side Question: What exactly does the dark ritual do? All we get is that we can "do a dark ritual" with no knowledge of what that means.
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is there a cap to how much of an effect the repeat habits like action and stamina can give you cause im not noticing a big difference
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Love the game but saving is a major issue... Accidentily clicked on someone's profile and lost about 8 hours of progress. Really needs to autosave way more often
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The Shady Merchant implied they wanted Muddy Mucus, but seems to need Dung instead.
Now there's something I never thought type regarding an epic quest.
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a few thing I would want to be added/brought back; I loved the equipment part of the beta it allowed you to micro the game better with skills tied to weapons, another thing i want back from the beta is the spell casting system so your character would rotate skills, I feel like the "kill enemies to get companions thing should be available to people that went to tamer school and if you go to warrior school you can recruit mercenaries to fight with you and the mage can summon elementals with resources though that being said the schools should be moved to be available earlier so that you get companions earlier, finally I feel like the exp for rituals should be reduced or carry over after a ritual
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Give 1 mushroom. OK here. Give 3 mushrooms... errr OK here. Give 5 mushrooms... sensing a pattern here. Give 10 mushrooms... FUUUUU. Seriously couldn't you mix this stuff up a bit?
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I loved the beta version of this game because it was satisfying too progress and beeing surprised by the new mechanics while you progress. But the full version is way too unbalanced and slow. I have played for 3 days and progressing is too slow and makes no fun. I am at 800 max destiny and I see a quest where I need at least 3500 destiny. If the game progresses the same as before, than it would take me like 2 weeks with active gameplay. By the way, I am not even close at conquering the next dungeon because the enemys are way too strong. And of course I could grind like a maniac, but seeing as Theory of Magic was the inspiration of Another Chronicle, it feels like the beta version was actually better. Then again, I am a sucker for these games and if the developer intends too do a massive rebalancing, I would gladly play it again and maybe even enjoy it this time.
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A lot of the early game progress is far too slow, at the moment. Doing something simple, like making ritual levels cumulative (all experience from the previous level carries on to the next) would speed up progress and make the game more enjoyable at the very begining. As it is, though, I am happy with how the game is. It seems well thought out and is very fun. 4.5/5 stars
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If you consider the little mission text as spoilers, there be spoilers coming.
"If you get a little stronger, I'll deal with you." Jeez Dad, I love you too.
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biggest issue: there is no farm action to get sandwich. also how the heck we beat that father in fight? orc is too difficult too.
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*minor spoilers ahead* The rare enemy spawn rate is far too low. Unless I'm missing something (which is possible) you need the rare enemy in your party to defeat the boss in coastal city. I've been farming for over 6 hours and seen said enemy only twice. Combine that with non-guaranteed research drops, and it's brutal. I think you should either up the spawn rate a bit or make rare enemies a guaranteed research drop
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I need an anchovy sandwich for one of the tea party events, but I no longer have the option to do the thing that gave the sandwiches (farming?). Can't remember when it disappeared, but it's not there anymore and I have zero sandwiches. How to get one?
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How am I supposed to get 10 durable leather? I have done everything beside "Fight father" and Cafeteria, and am stuck with 345 destiny and 5 durable leather.
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https://prnt.sc/uoaxz4 some crazy " what? where? when?" scheme for killing an Orc ( I hope I haven't forgotten anything ) since no one checks the PM on the site, @CmBxChaoticBoss I also wrote to you about inspiration in the PM. And Yes, special thanks to the site administrators that comments become a forum...
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do I need to complete "fight with father" in the training room before completing "talk with father. leaving the village", and if so, how to do it, because he is literally as strong as an Orc?
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@CmBxChaoticBoss By offline progress do you mean something besides the dungeons? Because you can choose a completed dungeon to do whilst offline, getting exp and other stuff each hour. Also inspiration can be gotten for each rank you obtain, not sure if there is another way pre Dim-Cave since I haven't beaten it yet.
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There is serious issue with saves: 1) they autosave on astrology and black magic basic(last save can be anytime and you can lose 30+ minutes of progress for no reason) 2) Game saves steal a lot of memory, "on local disk not enough data", I deleted game315604.konggames.com cookies. Lost saves(except local save file) but get back 10GB(!) of memory.
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good game. only problem i have is: 1: no cloud or autosave (lost about 2-3 days of progress) 2: the game doesnt tell you how to get inspiration, its just shows up (let me know how to get it if you do please) 3: no offline progress. other than that love the game SamuraiGames, i like games like this :D
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I'm somehow 12 max destiny short before I can move to the next level, I have nothing left to do. what am I supposed to do now? I'm at 608 Destiny and I would need 620 to pass throgh the forest. Also one quest is gone which gives me the anchovi sandwhich and I would like to obtain it for the ??? category for the % bonuses.
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We need something for upgrading task speed! Also would be great if the party mechanics could be changed. The party getting in line to take a hit one at a time with no overlap makes no sense whatsoever. There should be power and efficiency in numbers.
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Ritual 9 and you can't half kill the orc? What units are you using, in what order? Have you spent inspiration on the Introduction upgrade?
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You can beat dim cave with a level 7 familiar if you put your last two slots as snake and wolf. This lets the wolf get a lot of extra hits off.
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How to beat Dim Cave: Reach ritual rank 8. Open Main -> Astral World and reach lvl 8/10 of "Introduction" upgrade. Open Routine, open Familiar, set 8/8 habit points on 'Summon familiar'. Check the box next to Summon Speed (no other checkboxes). Do other things until you reach level 8 in Summon familiar, then uncheck Summon Speed and check "Lesser Devil" ONLY. Your skill should be set to 'slash' and you should have full stamina and like 6+ levels of stamina cap in your Routine->Energy menu. Set your lineup to Bird / Goblin / Snake / You / Wolf in this order, all should be max lvl on everything. Once you have all of that done, enter Dim Cave. You should win the fight. If not, go wait for another level of Lesser Devil to finish and try again.
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habit efficiency+, under instant actions, reset on me... is that one intended to not be permanent? if it is, you may want to mention it in game somewhere. It sucks to dump a lot in there so early only to see it go poof with no warning. Makes me reluctant to invest into any of the instant action options.
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The party system is a cool idea, but frustrating in the way it is implemented because the requirements for progression always take into account the party members. This isn't necessarily a bad thing, but it does lead to situations where you are done with an area but still need to grind an ally because a resource max threshold is locked behind their passive ability.
For example, in the forest area, I'm currently troubled to farm treants to get research to level my treant ally high enough to actually hold enough apples to finish the area. Apples don't seem to do anything either, they're basically just tokens to slow progression. Also why does norn want 40 apples? Nobody can just sit and eat 40 damn apples.
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@onlythefakest on top of everything @guyM115 said that luck does, it also provides a multiplier to how much research drops at one time, which is what the percentage is listed next to your total luck in the passives section of your party tab. Only luck of your equipped party members counts towards that though
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when can you make a cloud save? your game are good since the beta version and now is full version i see here mostly are enhance from beta good work.hope you continue to develop this game