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yep no clue on how to beat orc, i only get it down around 800 hp but it one shots everything with a 41.8k attack, no idea what to do against that.
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I can't even get close to beating Dim Cave but have nothing else to do but Slime Lovers...So unless that opens something up, I'm stuck. Also, things are moving so slowly that I'm already bored.
Loved the beta, but this could use some tweaks
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Love this type of game. I just finished it, and I hope you continue it. I will say that I think it needs some more balancing, as I was able to beat the final dungeon before I could even get my max gold up high enough to do Basic Taming. Maybe reduce how much space pouches take in the inventory, or just outright eliminate the space they take up since you have set a max on how many we can have. It's a little silly that a simple money pouch takes up the same equip space as a kiln.
Speaking of which, maybe set a place for stuff like kilns & stalls as part of like a housing a section.
Overall, I loved this! Keep up the great work! ^^
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This game is what I wanted Theory of Magic to be. It is extremely satisfying to play, and I'm so glad to see you are still working on it.
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really well done, i felt it was almost on par with villager kings which is wonderful, just needs extra stuff to get there, the only thing that bugged me was the focus button being so tiny and/or repetitive
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Another skill bar option to consider is to have multiple configurations you can switch between at the push of a button.
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Hey are you going to expand on the combat system and what happens to Norin after I peak in the girl rooms he/she disapperead
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This Game has so much potential, had me playing for 2 hours straight, to finish this beta... i would just like to see a more streamlined Main tab, but overall, well done Dev...
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personal. I would change the inventory system. a set number of gear equips armor and around 2 to 3 weapons (the basic sword/shield style just not being only for sword and shield and a third "Bow" slot and thats a maybe) leaving item like tool box or skill item as a smaller equip slot accessories
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Looks like the New Another Chronicle got moved. If I try pulling it back up it wants me to pay for Plus Membership to access beta games.
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Solid start, I'd say :)
My one suggestion would be to change a couple of the ability names. Seclusion might work better as Theft or Stealth, depending on how you develop it and Life Magic might be better as Nature Magic, as it has to do with growing plants rather than healing.
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not gonna lie I think the exp you get from defeating monsters is too little compared to how much you need to level up
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i don't really like the idea of special weapons just for the sake of having them, i mean, logically speaking, different materials would beget different stats/usage, as opposed to "Sword" and "Greatsword"
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I can see great potential here. I believe that the standard wooden->stone->iron weapon formula is overused and gets kinda boring. wooden is ok to start out with and if the next tier was simply "sword" and "spear" and then after that getting creative, like having two different swords to choose from with different modifiers. maybe a greatsword for damage, but makes skills take a bit longer to cast. and a longsword that is faster, but not as high damage. it gives an aspect of costumizability even within the same class of weapons. and for magic, you might do a split with one weapon giving you more (element) magic and the other giving it faster cast speed or higher damage. if you want to use two spells from the same element you'd be better off with more magic. a sorting system for resources, either being manual drag&drop OR you can use categories like food resources, prepared food, forageables. thank you for making an interesting game, I'm really looking forward to seeing the final product
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Dear samurai games i love it :D however i have reached a stand still it seems like i couldent upgrade my fate points or gold cap enough to taker on the final schooling will you fix this or give more oppretunity to get more max fate points or gold?
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For the next update can you make the offline earning text more obvious ? I feel like it's easy to miss because of how small and seemingly unimportant it is, especially because it's casted at the side of the window. Maybe putting it in the center, below the start game text and make it bigger ?
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I really want to like this game. The idea is excellent. But the organization of all of the different components is not intuitive and cluttered and confusing.
Keep trying though!
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So is it just me, or can you actually get to a point where you cant get any more ability points and you're just stuck?
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I like this game. Maybe a "Story Mode" that allows you to view a timeline of your story progress, with ability to read what you have accomplished in case you missed it when you activate the next level of trainings and stuff.