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oreNeko - You mean that shadowy thing behind it? Hm, I see that, but it's not as helpful as maybe a subscript next to the powerup itself. Thanks for pointing that out to me though!
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Hmm, how do I know how many "power-ups" (those things on the bottom for the screen) I have? Because I think I have multiple on a single spot, but I can't be sure.
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@kaiwano - the music is our original track, and indeed it's from Ring Pass Not 1 with a few improvements.. :)
@Guinevir - Thanks! We'll check&fix.
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Where you ripped the music from? I could hum the tones pretty accurately first loop so I'm pretty sure I've heard it before :D maybe it's reuse from game 1?
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Having played a bit more, I withdraw that last post. The save is about right, and handing out transform tools for synergies has made the game much easier.
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You can tell how many specials you have by floating your mouse over it. You will see ghost rings floating over the lighted bonus circle according to how many more than one you have. If you have three specials, there will be two ghost rings over the base one.
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Am I the only one who finds when I submit my score and start a new game that I get aprtially filled ring that I can do nothing with?
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THANK YOU for save points! Very nice. I wish you had kept the "parchment"-style graphics. These are pretty, but they seem almost TOO slick. For the next version, I would bring back the old graphics, and keep the rest of the upgrades. Very enjoyable otherwise. Well-done.
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Please no... This game shouldn't have been created (or at least published here). The badge of the first one will influence the rating of this game. No one wants another lucky-based hard bage.
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Has much as I like Ring Pass -
I think the new graphics let it down
The new controls are better yet the graphics make it feel like a "next gen" console game - no substance
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I don't have a problem with the premium version thing, but the fact that it is sometimes literally impossible to complete a level due to the randomness of the pieces really ruined the game for me.