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First level = "what's the point"
Second level = 30 min. later and still not beaten.
Conclusion: What's the point in wasting my time? 3/5 for holding my attention.
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Haha, I like these kind of games, only I would like to see more development and something like a mass calculation so you can have high scores
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Oh and as for everyone complaining about running into planets unexpectedly, watch your speed and direction, if it's being affected there's a planet in the direction of the pull (simple logic)
Also, start by going around the edges before moving in closer: the big planets are all in the centre.
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Quite a fun little game :) 4/5
A radar would be nice, and with it some sort of size display. For example objects you can accumulate appear green while objects you can't appear red. There's been a few times I'm certain I'm pulling something towards me, let it hit and have to restart.
Some backing music would be nice too, bu if you do, don't forget an option to turn it on or off. ;)
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Yes a badge would be good. Also more controls as well as zoom ability, or radar. Spawn of new objects would be really nice as well. Otherwise good game.
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if you made the stage biger like an 800x600 or when you grow zoom out an equal amount so you have more of reaction time for larger planets, also there seemed to be a problem not all the time but some of the time with collision detection I failed before i hit the larger planet
awesome game 5/5 :)
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Gosh. Like Katamari, only not so much fun. The fact you pretty much cant escape a large planet when it's already on your screen is annoying - there were one or two moments when I used the gravity to coast at speed along between massive planets and at that point it all worked brilliantly - except there's not apparently any part of the design meant to take advantage of that as whenever you manage to skim by, you just slap into another planet eventually. Could use some friendlier system than 'move slowly slowly slowly collect loads...seebigplanethitbigplanet...restart level'
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It is a decent game, but the gravity of planets barely larger than your celestial body is basically inescapable at distances that make the game quite tough.
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Could be a pretty neat game if there was a point or visible score. A badge wouldn’t hurt, but you need to have a purpose.
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Not bad the level mode is a little short and the lack of a mini map is frustrating but not a bad little game all in all
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Hghost is right, it needs;
-Mass gauge.
-Better animation (rotating planets).
-Mini-map.
-Better placing of objects (so you don't have three suns clustered together).
None of these things would be very hard to put in and would vastly improve the game, but without them it's a 2/5.
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I hate it when people upload their games, then they don't improve them. in fact, this guy probably didn't log in more than once. Anyways, needs explosions, the amount of mass on each planet(mass gauge as most call it), and it needs a mini map, so you know where the rocks are. to tell you the truth, I love these kinds of games, but this one just wasn't made well, you could easily put these things in, but you didn't. 2/5'd.
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Speed and momentum might be some interesting factors to add in for the next game. Also perhaps some explosions and shattering instead of the 1980s video game beeps. Planetary destruction deserves some drama!