It sure is ... I had the SD music in as a placeholder and when I finally changed it to music specifically for Swarm Sim the players revolted and demanded the SD music back :)
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when i get a carapace shard for the territory bugs, it doesn't seem to appear in the info description at the said bugs.
the meat production bugs have that description
Just tested this and it does seem to show up ... maybe check you're looking at a territory bug that does have shards on it? Shard count is shown top left per bug.
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1/5. Same as every other swarm game but slowed down a bunch to introduce pay to win and time gate ascensions to roughly a week or two of energy production. Or you could skip the energy production by buying gems to thaw for energy. Stop pumping out the same stuff and making it more and more pay to even "play".
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Custom buy really needs some changes. The need to empty the input field manually each time is killing this game for me.
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I give it a 4/5. (It's a great game, but some minor annoyances bring it down a tiny bit) I have noticed that the gold bugs need some attention. Sometimes when trying to get the bonus ammount, the ad doesn't load. Instead it says no offers available at this time. Then you don't get anything at all from the bug(except the bug itself) I don't know if it's a kong thing, or if it's something you can fix on the game's end. That's the only broken thing I've noticed though.
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I thought my game was save then I play in other PC im back to start.. then I play again in this pc everything was gone
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I keep getting WebGL memory problems with this game. Every time it happens is deletes my saves and I have to start over :(
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40 hatcheries and 80 expansions needed to be able to ascend, stand at 60/111 and still not enough fuel. Could use crystals but as they are premium currency feels like p2w. Well good by might come back later to check if balance sucks less then now
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Seriously, how do I skip the tutorial? You say we can do that, but you don't tell us how. Every time a stupid tutorial blurb pops up, the rest of the game screen goes dim and I can't click on anything but what you want me to click. This sometimes forces me to make a decision that's just plain not conducive to my strategy. I tried pressing every key that might "skip" the tutorial, but nothing works. Fix it or give clearer instructions please.
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This one feels like its directly lifted from the mobile game. It needs a little more control over the numbers of things you hatch and use
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Can you get the game to stop "promoting" the twin upgrade for a unit who's automatic production far exceeds your larvae?
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This game is not compliant with EU Law. I do not see who my data gets sent to at all, and can not opt out of it. This needs immediate fixing.
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Tutorials are nice and all, but forcing me to sacrifice my only queen before she had time to regenerate some drones (or forcing me to do nothing and wait to give her that time) is not nice. Scratch that, tutorials that force you to do thing and block doing anything else are not nice, peroid.
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it'll take about 133 hours to get enough energy to cast enough abilities to prestige after wasting my crystals and energy before because I didn't know I had to save them for later
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yes! Thnks for revamping this classic. I loved the original game and now I can play it with graphics too!? Thanks so much. I really look forward to seeing your progress.
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So far I'm enjoying the game, but I have a suggestion...Put up arrows on the left for "twins upgrade" and on the right for "faster upgrade" on the meat tab
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So, because this game has Elixers, Gold Bugs, and Shards, you reduce the amount of energy/s we obtain? It's hard not to feel like this was mostly to add a few items to incentivize spending kong credits, which honestly feels more like a pay to win feature than improving the game.
Um, it's actually faster than the original ... My best guess for why lots of people think it's slower is that they simply forgot what the original was like and only remember their massively powerful end-game states!
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Window scrolling is extremely bad. Acheivements and swarmapedia take far too long to reasonably navigate. We aren't playing an idle game because we're motivated...
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The way you get fuel to ascend makes this really boring. Nexus is to slow on energy creating to use skills for fuel and using crystals to get more energy doesn't seem worth it since the amount of crystals you can get is limited. Was an interesting game till i saw what you need to ascend.
The Ascend mechanic is the same as the original game (spend Energy until it's available), actually it's a bit faster in this version but some of that 'speed' is hard to guesstimate because it comes from free Elixirs, Crystals from Achievements etc. along the way ... All that said I do think I could drop the Fuel cost for the 1st Ascension a fair bit to smooth out the transition between different parts of the game!
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So, you have to use energy powers 200 times to ascend? If you have 4 nexus, that's going to take you around 2 weeks solid for the first ascension. No thanks.
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I am a HUGE fan of the original, and I've just got to say... Meh. As far as I can tell it's a worse version of the original with some ok graphics. ....meh.
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I love this game but the fuel requirement takes away my incentive to play. All I can do is wait for energy and I don't see any real accomplishments I can do in the meantime.
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If i don't want to use crystals, I need around 7 days or so to ascend for first time. This grind me reminds me of the end game(or completionist) grind in other games.
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can we have QoL feature that there is a side bar of how much you want to buy from your appropriate recourse needed? above the HATCH button, just a bar. Everyone knows what i mean if i didn't explain correctly.