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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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I got 0 rewards from gold bugs today because while the 3x ad is playing idle kicks in and you get nothing. Why? Do you find it amusing when you get paid to waste my time?
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The stupid idle time crap has got to go. Its causing terrible lag and memory leaks leading to eventual crash every time it switches to idle because the mouse stopped moving for more than 1 second. It pops up in the middle of the game doing what it is actually supposed to be doing breaking bonuses and stealing loot. If the window is open I'm not idle, please unbreak the game.
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"Only upsides to being idle?"
Having to click twice extra every time i tab back into the window makes the game feel like a drag.
How about bonus ressources?
I dont even have chronomancy skilled. Its a waste of golden bugs.
Energy caps every 10 hours offline from double earning anyway and 5% bonus on the rest is negligible.
And even then getting 5% or 10% bonus on a few minutes of production is not worth the inconvenience caused by this change.
Not to mention that i just lost 7 hours of bonus production because the game went into idle 30 sconds after login in, overwriting the login window, losing me the chance for the double bonus.
"5 Minutes"?
No, just let me turn of the notification. The game can calculate bonus ressources for being idle,
there no need to tell me about it. Why would i care. If there is something important to click on i will get the upgrade arrows.
Any bonus amount that doenst let me get extra upgrades is not worth knowing about.
Hi, thanks for the feedback / bug reports ... next version the offline earnings will only get displayed when breaking idle mode if it's past the threshold for getting the 2x reward (30 mins)
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The progress report has to go! I just got an update for what I have gained in the 0sec I was gone. Please get that thing under control it is terrible
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Anyone got any hints for mutation importance for first ascension? I see a lot of info for the original game that mentions meat but that is not an option as far as I know...
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I dunno if this is in the game and im just oblivious, but I liked the pie chart feature for how much territory each unit made quite a bit. It already says the same thing in percent in the advanced info thing, but if it was added that would be pretty cool. Not really a necessary change at all or anything, but if it was a thing that'd be cool.
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For the love of god, let me turn of that new idle notification.
Comming back to the game after just one minute and i have to click to comfirm before i can interact with the game again. Did someone really think this is a good idea?
Also, invaders spawning while offline. Does that mean im now forced to buy the cannon?
Invasions last two days, i can easily fit 3 battlecrys just by going to work and going to sleep into that time window. Now i get my ressources stolen from me for doing that?
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I spent $50 on kreds just to buy two upgrades in this game, and all of a sudden it only works when its online? My only source of internet is my cell phone, so now this game is useless to me. What gives?
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Energy bottleneck was already the most irritating and flawed point of the game. Why update it to make that bottleneck even worse? If you dont like that there's only one way to progress, don't ring the neck of the method, add in additional ways/boost the useless majority.
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If you the use of abilities to be more diverse; lower the cost of the one less used don't make the freaking game even slower than it is
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I can't load the game anymore, loading stops near 70% when Im getting a javascript error report : TypeError: __GLOBAL__sub_I_Thread_cpp_26873 is not a function
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absolutely loved the original, this new version is really cool too! I would love the option to see more digits. it was great on the original to see the numbers tick up, even if it was a negligible amount per second
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So.. I really like gold bugs. I am happy with everything they drop, be it one crystal or an elixier or whatever. Just what is this one measly rocket fuel drop? Like you said, it gets generated as a waste product wich, by the way, you get more of than you need anyways. Even if it was harder to get though, one would be completly irrelevant. I'd rather get 10 drones or 1 goon.. nevermind, i really like your game. That just felt like a little slap to my face since everything else these bugs do is so awesome.
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The addition of elixirs and most of the golden bug upgrades are just a small crutch until you get the lepidoptera, swarmwarp and bat mutations, after that they're negligible. REALLY feeling the lowered energy regen though.
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I was hoping that after some time this game would introduce new features vs just taking a clicker heroes route and putting the same game over a some background animations
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Unfortunately some of the ads don't always work and they close out early. Kong problem I guess. Thing is, it uses up your gold scarab without even giving the reward that you would have gotten from no ad.
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And boy, fug those tutorials. I can just read the tooltip why do you need to force me to read all this dumb crap and click what you want?
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1. Why can i not turn of the scrolling for the buttons on the nexus and the territory screens?
They all fit on at once.
2. For the last 4 days im perpetually being told that there are no adds available for my region.
Missing out on double offline production and tripple gold bug loot 4 days in a row
through no fault of my own stinks.
3. Why can i not buy the no-adds-bonus separately from the permanent doubling of all production?
I dont want double production but i would like to get triple loot from gold bugs and
double offline production.
4. Why does double energy cost as much Kreds as double everything?
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if I use an elixir and refresh the page, the elixir countdown and effect is gone for me, but there is one less in the inventory
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Cool remake! I wanted to point out to other users that the energy gain is not halved from the original swarmsim...as long you are willing to watch an ad. The 2x bonus when opening the game applies to energy too, so energy gain is basically the same as the original, plus crystals and chronomancy. I love that this game rewards offline time more than online time.
Second, is there any description of differences between this version and the original? The main reason I am playing is to see what changed, and see if there is anything new to try. Up through the first ascension, all I found were crystals, gold bugs, elixirs, rocket fuel, and energy gain/2. Did anything escape me? But now that I have ascended once, I am finding unpleasant surprises, like the "drone" mutation only affects drones. All the lore on the original game seems to now be obsolete. Any new descriptions of mutations?
4/5 - the original was 5/5, but this one isn't enough different to merit outstanding creative work, so far.
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When appeasing users with 100 free crystals, ideally you want them to click to receive the 100 free crystals (usually a pop up straight after you enter the game or a giant shiny warning symbol to tell them to collect it) so that they understand they have received it. If it feels invisible, people won't think they get it or they will complain about where is it. Of course too many pop ups is bad, but for one time stuff which is not common, this should be done to feel the impact.