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Kind fun for an idle game, I usually dont like them. But man, it takes me FOR EVER to load. kind of sucks to spend more time loading into the game than it takes actually checking my things.
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I can't see how twin upgrades are useful after a point where it's no longer feasible to buy a unit directly due to larvae cost. It doesn't affect automated production from what I can tell.
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I haven't played yet but so far it sounds like you're the Zerg from Star Craft:
lots of bugs, conquer the universe, definitely Zerg.
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original had less lag, its a lot nicer with graphics though, bravo on that, looks great, would be nice if territory still had the pie chart for figuring out which bugger's the best w/o having to go through each of your tops
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what disappoints me is that the nests sounded really metal in the old one, like they were made of queen corpses and stuff ... too pg in this one
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wait, nevermind; I just have to go through part of the tutorial again to access it. that is a weird thing to have to do!
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The tutorial ruined it for me, not sure why; normally I don't mind them, but for some reason this one just made me annoyed enough to stop playing, and leave a comment. Also, speeding through it doesn't help much when I'm forced to move on by purchasing whatever it wants me to click.
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I have the mobile version, same as this. Except for this has a different camera view. And i mean its changing. In the old game its just pretty much teleporting.
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I wish I could just see the max amount I can buy, not wait for the freakin' numbers to climb up to the max when I have tons of meat and larvae and whatever the lower tier is. It's irritating.
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since version 1.5.3 I cannot really start the game anymore. it's stuck at checking game version and server version request too slow all the time.
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@termt After you buy it. 500 energy per shot. Upgrading it reduces to 400 at the cost of 200 crystals. The maximum initial energy is 10k. Crystals and energy being the two scarcest resources, don't buy it because you can't turn it off and if it fires your energy regeneration is f.....
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Where does it say how much energy the HFL uses per shot? And does it explicitly say anywhere how large the difference is for upgrading the HFL?
The current cost is shown in the screen info (little 'i' button to toggle how much is shown), the upgraded cost gets shown on the upgrade confirm panel before you upgrade.
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Disregard my previous comment, I just saw that charging the gun reduces my energy regeneration. As it is, the gun is not worth it. Too many crystals to level it, only to shoot for 256 energy. That would be good enough if it wouldn't ruin my energy regeneration. Having max energy regen is way more beneficial than the gun so I'm stuck frantically shooting invaders so that my gun doesn't get them.
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yesterday I was trying out elixir things and I discovered a new trick for people that dont want to wait for fuel(do that when you got enough mutagen, so you are able to ascend as soon as you get that fuel):
you just use conduit elixir and swarmwarp then, a little hint for you,
if you buy conduit, better buy for 40 crystals
You can change the amount it drains with the buy qty radial menu widget on it ... fundamentally it's intended to be a *help* rather than complete solution when unlocked.
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Energy production is messed up in this update. The Nexus screen states it should be 0.15 from 3 buildings, but it's 0.08, as shown on the icon at the bottom.
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Can we please get an option to sell the HFL and get crystals back? Or at least disable the thing? I find myself clicking before it shoots since it's such a waste of energy.
Ha, there was a time where incrementals were all about clicking ... but clearly a lot of people in *this* game didn't want to do that and adding ways to remove clicking has always been a part of the genre SO that's where the HFL steps in (unlock to auto-shoot Invaders).
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First-time player here, and honestly, too much stuff gets thrown at you right from the start. As soon as I learn one thing, you're throwing another thing at me without giving me much of a chance to actually use the first thing at all. I'm just plain confused and have no clue what I'm doing now. Seems like a good game, I just wish I was actually given time to actually get used to a feature before the next three get thrown at me.
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@MrRegister yea any potions that you have active during a swarmwarp will contribute to the X amount of time skipped with the warp. An example would be if you had the meat elixer for 2 hrs and you skip ahead four hours. The first 2 hrs you would make 50x meat which would use up the potion and the next 2 would give you your normal amount. Its the same with any potion including the conduit elixir.
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One QoL change I'd like to see is knowing how much resources / s I will get by building, hatching, or spawning x number of units. For example, when I'm deciding which Territory gatherer I'm going to get, it would be nice to know exactly how much Territory per Second I will be adding by clicking the Spawn button. Even if that information is relegated to the hover Tooltip, it would be really nice to know without having to do some quick math. The information is already there, so implementing this change would simply allow users to make more informed decisions quicker.
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either it's a bug or a shitty feature:
when using an elixir and swarmwarping after that, you will skip the elixir time and dont get energy, I am talking about the conduit elixir
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The new update really helps with the pacing of the game. I think adding the "upgrade everything" command really helped. Good job so far developers, the only complaint i still have is that energy production is way too low considering the addition of the new HFL.
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@theBIGFrench Indeed it is, from a point of view. Like all entertainment. But we're not drones made for production. Each of us likes to spend our time whatever way we like to. And we all judge things we don't like as a waste of time, therefore wasting our time judging it. The wise thing to do is seek things you like and forget about the other ones.
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You get one thing in order get more of the things before it and the game continues that way... waste of time in my opinion, unless you like staring at models of bugs and clicking buttons.