Um, it's actually faster than the original ... My best guess for why lots of people think it's slower is that they simply forgot what the original was like and only remember their massively powerful end-game states!
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Window scrolling is extremely bad. Acheivements and swarmapedia take far too long to reasonably navigate. We aren't playing an idle game because we're motivated...
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The way you get fuel to ascend makes this really boring. Nexus is to slow on energy creating to use skills for fuel and using crystals to get more energy doesn't seem worth it since the amount of crystals you can get is limited. Was an interesting game till i saw what you need to ascend.
The Ascend mechanic is the same as the original game (spend Energy until it's available), actually it's a bit faster in this version but some of that 'speed' is hard to guesstimate because it comes from free Elixirs, Crystals from Achievements etc. along the way ... All that said I do think I could drop the Fuel cost for the 1st Ascension a fair bit to smooth out the transition between different parts of the game!
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So, you have to use energy powers 200 times to ascend? If you have 4 nexus, that's going to take you around 2 weeks solid for the first ascension. No thanks.
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I am a HUGE fan of the original, and I've just got to say... Meh. As far as I can tell it's a worse version of the original with some ok graphics. ....meh.
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I love this game but the fuel requirement takes away my incentive to play. All I can do is wait for energy and I don't see any real accomplishments I can do in the meantime.
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If i don't want to use crystals, I need around 7 days or so to ascend for first time. This grind me reminds me of the end game(or completionist) grind in other games.
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can we have QoL feature that there is a side bar of how much you want to buy from your appropriate recourse needed? above the HATCH button, just a bar. Everyone knows what i mean if i didn't explain correctly.
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I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous
There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!
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Unfortunatelly all progress is lost. After being forced again through tutorial. I tried to import save. Then it told me that I have cloud save. Fine. But my cloud save is couple days old :( Finished with this game. It was interesting to see this remake, I'm missing lot of features from original. And 3D background does not bring anything innovative to game. Anyway thanks for the game. Nice job.
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I was all for giving this version a shot with the new mechanics in the Elixirs, Golden Beetles, and what looks to be challenges later on. Despite the ton of quality of life features that were removed, I figured it was worth a shot and the gameplay wasn't too far off, and maybe even improved in some regards. However, regardless of how innocent it began, the new ascension system has got to be the biggest joke in the world. The game has slowed to a standstill for me and yet I just have to cast spells for the next few days to accomplish absolutely nothing before I even have a chance to get my first ascension. Hard pass.
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prefered the version where you could access everything in same windows. i feel like those graphic are useless to the experience. But it will look better for kids for sure
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I have lost my save after rebooting my PC today. Didn't clean cache or anything. It also hadnt updated in cloud so I have to start back form scratch. I wasnt that far so it isn't bad but could you look into this ?
Looking into this ... it sounds like some players have 'disable cookies' or something similar toggled on which can block the game saving locally. Playing in 'incognito mode' will also do this. If you're logged into Kongregate then the game should be saving to the cloud as a backup unless you're somehow blocking playfab.com (the service that's actually doing the cloud saves).
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Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.
edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!
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One thing that was good in the original was the possibility to "toggle" the notifications for upgrades. For example, getting the "Faster" upgrades when you have twice as many units than the upgrade, or just toggling off the Twins notifications when they're obsolete.
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Rate of production of meat = drone production rate * (current drone count + queen production rate * (current queen count + nest production rate * (...)));
Just have this calculation run once whenever the player upgrades, then store the expected time for the meat to reach its desired value, having the timer count down based on that.
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The cloud save feature seems to be inconsistent. I thought my save from yesterday was gone, and then like 5 minutes later the game suddenly realized there was a cloud save
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Having a cap in some of the mutagen bonuses, it shouldnt allow you to spend more mutagen than needed on those. It feels like a waste, or at least we should know how much mutagen caps those bonuses
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Don't get me wrong. I'm all about you guys making your moneys. But unless something is done to remedy that ridiculous time gate, This is pretty much where I quit playing.
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So wait....in order to ascend, I need to use 200 abilities? 200?! Jesus H Christ! So, without wasting crystals on increasing the energy cap, the highest nexus you can get is level 4, which equals out to 0.20 energy/s. With Lepidopterae, you can double that to 0.40/s. That means it takes 3,000 seconds, or 50 minutes, to gather enough energy to use the cheapest ability. 50 minutes * 200 uses = 10,000 minutes, or 166.6 hours of pure, unadulterated time gating before I reach my first ascension, even though it only took me a day to get to this point.
That seems...like pretty weak sauce. Even more so considering the only way to alleviate this time gate is to dump HUNDREDS of crystals into either Energy Cap expansion, so you can build more nexi, or in just thawing them for the energy to use. 2.2 Crystals * 200 iterations is 440 crystals which is roughly 150 kreds.
And I assume I'm gonna have to do this every time I ascend?
Hey, thanks for the comments ... You can get the 5th Nexus by buying Nightbugs - no need to spend Crystals if you don't want to! It does take a little while to get enough Rocket Fuel to Ascend but in practice (because of Elixirs / Gold Bug Rewards) it's usually a lot a lot less time than it looks at first!
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it may be handy to have an option that only makes some of the upgrade buttons appear when youve got twice the amount needed
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It seems that the game takes a long time to notice and load a cloud save, during which it proceeds to assume you have just started. This may be the case for others who say they lost their saves?
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edit: you have a bug somewhere in your code. Once I started clicking the initial tutorial the game informed me about a save game...
i've been refreshing the game and once it asks/loads the save game at once, other it just waiting up to a minute or so. FF 62.0 64bit
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Another bug: During the tutorial, when prompted to check swarmlings, I wasn't able to click the swarmlings button and thus was softlocked and couldn't do anything.
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Bug: At the beginning of the game when asked to accept the privacy policy, if you click the button to read it, it takes you to the proper page, but it doesn't seem like there's any way to actually exit it. Either it's too hidden or there isn't one.
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I was offline for a day and when back I bought a lot of a new territory unit and there were like 4/5 in between that didn't make a difference in production... Types of territory units could almost be cut in half