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I wish I could just see the max amount I can buy, not wait for the freakin' numbers to climb up to the max when I have tons of meat and larvae and whatever the lower tier is. It's irritating.
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since version 1.5.3 I cannot really start the game anymore. it's stuck at checking game version and server version request too slow all the time.
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@termt After you buy it. 500 energy per shot. Upgrading it reduces to 400 at the cost of 200 crystals. The maximum initial energy is 10k. Crystals and energy being the two scarcest resources, don't buy it because you can't turn it off and if it fires your energy regeneration is f.....
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Where does it say how much energy the HFL uses per shot? And does it explicitly say anywhere how large the difference is for upgrading the HFL?
The current cost is shown in the screen info (little 'i' button to toggle how much is shown), the upgraded cost gets shown on the upgrade confirm panel before you upgrade.
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Disregard my previous comment, I just saw that charging the gun reduces my energy regeneration. As it is, the gun is not worth it. Too many crystals to level it, only to shoot for 256 energy. That would be good enough if it wouldn't ruin my energy regeneration. Having max energy regen is way more beneficial than the gun so I'm stuck frantically shooting invaders so that my gun doesn't get them.
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yesterday I was trying out elixir things and I discovered a new trick for people that dont want to wait for fuel(do that when you got enough mutagen, so you are able to ascend as soon as you get that fuel):
you just use conduit elixir and swarmwarp then, a little hint for you,
if you buy conduit, better buy for 40 crystals
You can change the amount it drains with the buy qty radial menu widget on it ... fundamentally it's intended to be a *help* rather than complete solution when unlocked.
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Energy production is messed up in this update. The Nexus screen states it should be 0.15 from 3 buildings, but it's 0.08, as shown on the icon at the bottom.
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Can we please get an option to sell the HFL and get crystals back? Or at least disable the thing? I find myself clicking before it shoots since it's such a waste of energy.
Ha, there was a time where incrementals were all about clicking ... but clearly a lot of people in *this* game didn't want to do that and adding ways to remove clicking has always been a part of the genre SO that's where the HFL steps in (unlock to auto-shoot Invaders).
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First-time player here, and honestly, too much stuff gets thrown at you right from the start. As soon as I learn one thing, you're throwing another thing at me without giving me much of a chance to actually use the first thing at all. I'm just plain confused and have no clue what I'm doing now. Seems like a good game, I just wish I was actually given time to actually get used to a feature before the next three get thrown at me.
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@MrRegister yea any potions that you have active during a swarmwarp will contribute to the X amount of time skipped with the warp. An example would be if you had the meat elixer for 2 hrs and you skip ahead four hours. The first 2 hrs you would make 50x meat which would use up the potion and the next 2 would give you your normal amount. Its the same with any potion including the conduit elixir.
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One QoL change I'd like to see is knowing how much resources / s I will get by building, hatching, or spawning x number of units. For example, when I'm deciding which Territory gatherer I'm going to get, it would be nice to know exactly how much Territory per Second I will be adding by clicking the Spawn button. Even if that information is relegated to the hover Tooltip, it would be really nice to know without having to do some quick math. The information is already there, so implementing this change would simply allow users to make more informed decisions quicker.
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either it's a bug or a shitty feature:
when using an elixir and swarmwarping after that, you will skip the elixir time and dont get energy, I am talking about the conduit elixir
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The new update really helps with the pacing of the game. I think adding the "upgrade everything" command really helped. Good job so far developers, the only complaint i still have is that energy production is way too low considering the addition of the new HFL.
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@theBIGFrench Indeed it is, from a point of view. Like all entertainment. But we're not drones made for production. Each of us likes to spend our time whatever way we like to. And we all judge things we don't like as a waste of time, therefore wasting our time judging it. The wise thing to do is seek things you like and forget about the other ones.
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You get one thing in order get more of the things before it and the game continues that way... waste of time in my opinion, unless you like staring at models of bugs and clicking buttons.
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Fantastic update! I hate the twins upgrades showing up; currently most of them are useless, so I love this update! A minor point but the update notes show the option "Only show if 2x the cost", but I don't see that option in the upgrades radial menu.
If you felt inclined to help, open up the developer console, refresh the page, wait for it to get stuck on 'checking game save' then copy/paste all the developer console output to contact@scarybee.com. Thanks!
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If you highlight the description of a unit (just below it's name) a popup with a little extra description shows up, and its often a little joke. Neat! 5/5 game
Most likely explanations would be: Not enough RAM, a really slow CPU that's just taking ages to process the game on first run or a browser that's not supported.
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Also on the HFL thing, If you leave the game and HFL doesn't have maximum energy, you'll not get any energy when you return. The game will reload HFL and will not start generating energy for you.
This thing is a clusterf...
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HFL is 500 energy per shot at 100 crystals and you have to charge from your energy regeneration up to a 10k initial. 400 energy per shot for 200 extra crystals.
Don't waste your 100 crystals, it's easier just to click the flying things.
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hey i love you game and i may not play much but the updates are good and ill still play it, most likely play it more then i did