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after several days of waiting i finally unlocked the Ascension. now to wait another 4 days to get enough fuel for one launch. >.>
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@ohrealy You don't need Twins once your natural production of a unit begins to exceed what you can hatch for it, but it's critical to upgrade it before you reach that point.
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Ugh. If youre going to use my personal data for your own good, at least take responsibility if you make a mistake and don't properly ensure the data gets where its supposed to. Yes you can't be completely sure that you wont be man-in-the-middle attacked, but if you are that's your bad, you cant just shirk that fault onto the customer by having them click a button confirming they read something that i highly doubt even 5% of your users even read. Pretty subversive behavior, I'd rather just not click past the intro screen, its unlikely this game is worth the risk
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Hey scary, am I missing something with the twins upgrade? Proportionately it seems counterproductive to purchase the twins upgrade after you start upgrading the next bug.
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Freaking stop with the tutorial, and making me click where you want me to. Let me disable that bs, I have already played the old game.
These kind og tutorials are so obnoxious.
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Super fun! but i kinda hate how you cant keep on collecting golden bettles but if we could collect inf i would be broken but, Love this game!!
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omg this game is awesome but just one question i have shouldnt halfing also half the amount of larva it costs when you do twins
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A gold bug dropped an elixir then the gold bug counter started going in reverse until I had 0/10 bugs for the day with 0 left to spawn.
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ayyy! i saw this long ago on google play but because i have no mobile device anymore i couldn't play again. but it's on Kongregate now!
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Played the game for a few days and almost reached the second ascension, but now the game won't start. "TypeError: __GLOBAL__sub_I_Thread_cpp_202378 is not a function"
I think this is caused by Kongregate caching some files that it shouldn't be when I update the game. Clearing cache and/or restarting browser seems to have helped some of the players who've hit this.
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the x2 offline gain button is not working,
for example I'm offline since 1 hour, I enter the game and I see the x2 button(watching ad) but nothing happens after I press the button
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just started playing, the one qol thing i really miss still is the option to signal the faster upgrade only once you have twice as many things as needed. Also I'd prefer the timers using actual predictions, not current rates or maybe an option to switch between those two if possible. Otherwise it's a great portover, really good job
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One feature that i miss from the original was the Pie charts of your territory, i could see all at once who was controlling what, you can do this here, but its less visually pleasant and slower
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I think it would be really cool if the eyes on our swarm's minions followed our cursors on screen, and wandered if we went off screen.
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is it a waste of energy to make nightbugs to try and speed up your first ascension? And why does it have to only give 1 fuel per ability use?
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how do i get the cloud load window to pop up again when playing in a different computer? i accidently clicked elsewhere while it opened and it closed
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Wow, never was pissed so much at a game. It tells you you can ascent at 40 Hatcheries, and when you reach it, then it tells you you need 3 to 5 more days of senselessly using spells to create "rocket fuel" gained trough using 50 to 100 spells. As far as i know there is no way to gain that fuel earlier. Only reason for this "mechanic" is to force you to use more crystals. Seemed a nice game but leaves a really sour taste.
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Cloud loading is currently a pain as it does not always trigger. Causing you to have to refresh often and wait for it to pop up eventually. A button to cloud save and load in the options would be amazing here.
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Upgraded entomologist, realized that it isnt actually hatching more bugs, its just breaking my purchase into 2 numbers. spawn 89 hive queens? no, just 81 and 8 queens! is this a glitch?
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You took a all-but-free all-text web game and turned it into an ad-supported pay-to-win graphics laden monster, with hundreds of gameplay downgrades. This would be fine on mobile (and I understand this essentially is the same as the mobile version you put out). On the web it's crap.
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Just a thought, but I think it would be more intuitive to have 'Hatch' on the left, because it uses up resources to the left of the current one in the list, 'Faster' in the middle because it uses up the current resource, and 'Twins' on the right because it uses up resources to the right of the current one.
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"There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!" i could ascend on the original within a day, this one im on day 3. you made the freetoplay progression 5x longer and, added cashshop items. i wouldn't say this is an improvement, for this reason i refuse to spend a cent on this game.
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@skyesfury the Hatch amount counts the bonus units in the final count. This can be easily confirmed by putting in, say, 1600 as your buy amount and looking at your costs.
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If I purchase 1e7 units and I'm supposed to 60% more, then Entomologist is not working right if I'm only getting 1e7 units. If the displayed units I'm purchasing is what I'm getting with Entomologist factored in, then it's not conveying that information properly.
Regardless, I'm not gonna stop playing. I was addicted to the original Swarm Sim and now that it has actual visuals I'm hooked all over again. Hopefully ScaryBee will find a way to display more info as time goes on, but even if not I'll still be here. Though I would love for this to be on Steam. I don't usually buy games like this on Steam, but this is one I definitely would.
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Entomologist is working right. You got 1e7 units, which is the 6.8e6 that you actually bought, plus 3.8e6 freebies. It's not tossed on as additional units as a feature to make your purchases more exact for your strategy, if it requires precision.