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Forgot to add my actual question, but where is this found, I can't find it in the custom quantity menu or the settings
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I see in the patch notes that you have added the ability to filter upgrades until you have 2x the cost required. This seems like a great feature, especially since upgrading something like twins right from the get-go will reduce your overall production until you let your colony run and normalize its production.
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Hey there! I have played this game off and on for about a year and don't know how much longer I will keep it up. Thanks for a great game! Bought a couple bonuses to help the devs (although I should have bought them when I started lol). Thanks for a year of fun!
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@andrewno3 Try toggling some of the graphics and environments off in the "Settings" section, accessible by clicking the Contents button on the top left corner.
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This is a good game and everything, but loading takes to long for me for some reason and I have to wait for lots of time. and the game makes my computor really slow.
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Gold bugs should probably not appear while you're idle... actually make that everything that requires interaction and despawns after time.
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Takes too much time, also if you won't even update at least give rewards to everyone who took their time playing this shit
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Cool another game dropped cuz kong lose my cloud save ,so great. Play month + was fun ,guess that over. Lose my cloud save once,u can do it again.
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Clone Larvae Mutation does not work. It is listed as a multiplier on the spell but is not taken into account in the "will create x larvae" calculation.
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It's Swarm Simulator, but with Microtransactions. Cool, but yawn. Game is also slower in the ways that count, and just as fast in all other ways all because of the different things you can buy with real money.
Good indicative example of what not to do when remaking a pre-existing title. No offense Dev, you've done great work otherwise, but if a game is mechanically flawed versus the game it's remaking, you're literally better off playing that. IF you want to make money off it, you put a patreon link in, you don't bog your game down with blatant greed.
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Here's an idea. add some bonuses to reflect the descriptions of your territory bugs. like, make the power of each swarmling stronger the more swarmlings there are, give them something unique other than just looks. Make Culicimorphs have a percentage effect on other troops as its description places it as a debuffer against enemies. could be hard to balance, but it's worth a shot, no?