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It would be nice if you did the text for the territory units for the energy and mutagen as well. 'Increasing (energy production, storage, ability(bats), or mutagen ability) to _____ will cost %(energy/mutagen) and %(larvae).'
Also, if you are going to cap an ability/bugs ability at a certain level - why not just cap the amount someone can put into it?
Good game tho.
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I'm not sure why there are so many complaints about the tutorial. It seemed fine to me, maybe lasted 10 minutes? Hard to judge the actual time, because it would pop in and out. Of course, I didn't actually pay it too much attention, having played the original way back when. For other people starting out, you need a minimum of 1100 nightbugs to make fusion 5 (36k energy required, 1100 bugs gives you a cap of 36200)
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Bit of a cosmetic bug: Having a second go at Drog, and the tab says xx/20 to go, while the icon at bottom says xx/200.
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whats up with the ads? sometimes they work but then you watch the video but you wont get a reward or there isnt even a video not even a notice
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Progression slows down a LOT! Ascending simply takes far too long: i am standing at e26 mutagen and have e40 in the bank but it will take me days to ascend... this is ridiculous. Please change the game balance
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I really miss the undo button from the original. Also, so many times I end up clicking a bit to the left of the button to adjust the quantity I'm going to buy and end up buying instead of adjust the quantity.
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Can we get an option added to Settings to load from Cloud instead of just sync? Sometimes I receive the prompt to load from Cloud or keep a local save but not always and then I lose all my progress. The Cloud sync option just overwrites my Cloud save with my local.
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So this is just a revamped version of the original with better graphics.. and DAMN does it hold your hand too hard- its a simple game, it doesnt need this hard of tutorial.
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I felt like my hand was being held during the tutorial and that I didn't get to experience the game. It was a flurry of instructions and achievements. Most of the instructions covered up the resources too, so I wasn't able to get a great picture of how my "choices" were affecting the game.
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for some reason, my game says "your lepidopterae generate 2.02 more energy
1.01x base
hatching more can raise this to a maximum of 2x
x2.00 from mutation"
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the game needs a possibility to be able to continue playing offline, it's a single player game, internet is only necessary for cloud saving and purchases, so why isn't it possible to play when internet is not working? i have decided that this problem warrants downgrade in my rating.
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@Anglat set your HFL to a custom level of 0%, that's your toggle on and off. It was mentioned in the tutorial but worded differently I believe
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What the hell happened? So many bells and whistles, and such a jumping through hoop course just to get the game ready to be played. This is no longer SwarmSim... I don't like it much...
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Is there any way we could get a button to stop charging the HFL? Or maybe a toggle so that it fills regular energy stores first? If I'm not planning an invasion for a day or so I would much rather have that energy put in my nexuses first.
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I just noticed, there is actually an explanation withing the failed ad as to why it failed. If you read it carefully, it says the "sponsor has reached it's daily limit. " So, it's paid out as much as it can in a day. I think....
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the numbers seem off! Eg Larvos Challenge doesn't double your larva spawn rate but only gives you about +50%. Why is this?
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WTF i just got some potions and said they would last 2hrs and they lasted only 1 minute just saw the countdown rapidly decrease.
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Really like this game, it feeds my desire for ridiculous, over-the-top numbers. I do think the tutorial could be less fixed... it would be hilarious if it were more interactive... in that, it tells you to do something and if you do something different, it responds critically