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This game is nicely done and gives player a whole new puzzle game style where you need use your brains very much and of course timing is important too, but -1 star i give cause of some little bugs.
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Great idea, but the syncing problems just kill it. Really doesn't deserve to have badges or a card in its current state.
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Yeah, I agree with the last gentleman. This game is fantastic--except it's buggy. The AI doesn't always repeat what it did last time--which is the idea, right? In fact, it's not even AI, it's just repetition from what happened before. So, when I have no influence whatsoever (literally, not affecting them in the "present") they don't do the same thing. Or the environment doesn't gel with the movement. Something. Definitely needs fixing...
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Nice concept. But the AI is stupid. Almost never follows what I tell it to do, ranging from not picking up a box, to jumping randomly. 3/5 till that gets fixed.
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I've played a different game with an identical cocept... although I have to say the other game was a bit better. I also experienced desynching. 3/5
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LvL 18 is tough, just give yourself extra room for it - wait until the lift has stopped at the top before moving off it to set up the switches. to descend the lift, just move the bottom guy right - the lift won't crush him.
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This game is really good (despite being a rip-off, though I think it is in theory way better than the other, if we mean the same).
The problem is the bots getting out of sync. But you can at least control it a little by being extra precise in you actions.
But please fix, the collision detection is awful pain.
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I'll be honest. The idea is not purely original. The execution of the gameplay is complicated, too much time based and much too unreliable. Well colored graphics makes the game slow, easily causing problems. Difficulty of levels made worse by unuseful past selves. Too much demand on perfectionism. Everything that gone wrong went wrong. Work on it please.
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I thought this was 5 material at first, but really, the bugs are a DRAG!
Sure, I can rewind five times to do that last guy's actions, but I don't want to.
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wow...This is my last comment, promise. You should think the "bears" couldn´t fuck up more, but: Now i made bear 1 and 2 make a perfect run, then when introduced bear 3, bear 2 started jumping on other platforms than he did before ( talking on the trip from left to rigth, so nothing should be able to interfere there) So not only are the timelines out of sync, but even the events in a timeline is different..WTF
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Yup. I'm still stuck on level 18. My strategy is perfect. My timing is perfect. I've even checked the walkthrough. Yet somehow every single time one of the past iterations walks too far, or not far enough, or misses a jump. How could any playtesting have missed all this?
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Robots should do what robots are told. This game loses stars because of that. There is atleast one game with a concept like this, a lot more elegantly done though.
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nice gameplay, smooth control, nice graphik...and f.cking lag makes it impossible to even beat lvl 10...
ok, my computer or at least some parts of it are 8 years old...but still....:-(
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i stopped at level 18.
too much based on luck. You know what you have to do, and then you have to try for ages to get the jumps right. no fun anymore then.
3/5
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wow...Since my computer is top notch, and i have 50 mbit connection, i couldn´t believe i should have any problems running the game in highest quality. But i tried to set the graphics to low and what happened?..the "bears" fucked up even worse...WTF
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eh...some people act like this as a super-original idea, but its not. granted its not an overused style of gameplay (time travelling robo-platformer?)
i must admit though, for a game based on what your past self does, it should actually do what he does, and not go stand in the corner not doing any of the things i did resulting in a paradox...
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ranting again here....HOW THE F*** are you supposed pass over a brigde, where the platform disappear after 1 sec, when the timelines can change up to like 3 sec from one round to another.....DAMN IT
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wow...I love the concept...but the fact that the timelines is inconsistent, make lvl 18 unplayable. I make the first to bears make perfect adjusted jumps, but when i bring in the 3`rd bear, the number 2 bear waits like 2 sec longer than number 1 bear to jump over the platforms....WHY THE HELL DOES DO THAT????
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Wow. Stuck on the same level for hours because suddenly a past iteration isn't standing on the button it used to, or falls into a hole it jumped over when I was controlling it. 1/5 until the bugs are fixed.
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For some reason my past self won't repeat itself the way I moved him, thus creating the paradox over and over again.... stuck on Level 8 b/c of this? Anyone else having the same problem of an idiotic robo-self?
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the clones really lack precision sometimes... I spawn and dont do anything and they manage to self destruct or get stuck
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Nice idea, nice visuals for the game. Sadly it's fairly bug-ridden and not that enjoyable. Now i've got the badges I won't be replaying.
-FO