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Same as Flamable_steve, stuck on level 18 because a past self didn't repeat his actions EXACTLY, causing him to misstep and fall into the bottom pit. As I commented earlier, good concept, but execution could use some work.
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So I beat the game, and then watched the walkthrough for level 35 afterwards. Wasn't my solution. With some tricky timing, there's another way :D
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Good Concept and look. Flaws ruin it 2/5. When you do more work on it, add a FPS monitor and fix the Save to bring it up to a 3-4. If you can improve the Chrontrons replays then you'll bring it up to a 5.
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Awesome idea and music but these bugs are unforgivable, clones just won't do everything u did without even touching them or the things they interact with.
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Only bug I've found is that I completed all the levels apart from one bonus and none of it counts towards the card. >_<;;
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I find the timings of the past selves, as you add more, get way out of time so for lvl 21 when im trying to get everyone to jump on the see-saw thing at the same time it just doesnt work.....
It's really annoying cause the game has a grea t concept and would be really good if all the bugs could be fixed up.
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Good design but some of the timer (especially bombs) need to have the timer revised because difference PC runs at difference speed, hence some people might not accomplish the task before the timer runs out.
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Kongregate needs to do a better job in giving badges/challenges, this game is crazy buggy-style and it really makes me not want to play it, keep having to redo lvls due to game error
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This is a nice challenging game. I find if you move your guys to fast it throws them off sometimes. The game both pisses me off and makes me want to beat it at the same time. O.o
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Sad to say my first comment on a game is that to comment that it is buggy. With no interference of the past self they are not repeating the actions given to them previously. Incredibly buggy and ruined a potentially great game. Maybe not a problem all, but a clear issue here.
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Yeah, the problem is that sometimes past selves will go out of synch even if you aren't interefering at all -- try doing some very precise jumps and the like, walking over platforms the instant they go into position. It'll work the first time. Then, when you get back to the pod, do another iteration and just stand there doing nothing... sometimes those close-timing things will randomly fail, with nothing changing since the initial iteration where they worked. It's probably lag or something, but the point is, it's a clear bug.
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Why doesn't it save my game data? I cleared the first badge and decided to come back later and I have no save data. wtf?
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on level 18, where there are floors that disapear after walking on them, i made two guys, then i went back for a third, and instead of doing anything, i just stood there, and watched. didnt change a thing. and i watched as my second guy walked on different floors. and on the way back he fell and killed himself. that is deffinately a glitch. A HUGE one.
LAME.
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How could i possibly come out with 10 different errors some of which being paradoxes without moving from my original spot, I was also using the chat while watching so I couldn't even have click by accident. This game needs some serious tweaking. It's a good concept, but this error takes away all the fun because the point is not to watch your clones fail miserably, it is to solve a puzzle.
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Who even cares if the idea is "stolen"? Do you really think ever game developer out there is thinking up original ideas all day? Even Spore, a fantastically original idea, is basically a rip off game.
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No, I did not move, they did different things each time, they sometimes forget to pick up a box, or they move slightly to forward causing them to fall between the elevators. Always something, trust me, I finally beat it after i clicked rewind about 100 times, and after develloping strategies to counter their stupidity such as making them run into walls then go backwards slightly before going back into portal.
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great game. 5/5. and for those complaining about paradoxes, try not to disturb your past self from doing what he should do then everything should be fine.
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great game but challenge 5 is simply RETARDED it is way too simple to beat, and to add to that fact ive never had it NOT glitch out... if There werent so many issues of misrecording where to pick up and drop boxes, I could beat it in a matter of 2 minutes, but now ive s pent over 15 simply trying to find a way to beat this, without doing anything that would be too much for it to handle
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I did a test on the last level bonus, i did not move at all and let my clones redo the same actions, and in 10 runs not once did they do the same thing, this is ridiculous!
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i did not find this game buggy
Congratulations! You've just completed the Baby Got Back to the Future Challenge! You have earned a card from our collectible card game.
3/5
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guys stop being such noobs about this, for one thing over three pages i only found one legitimate bug listed in the comments. its not stolen if noone patented it and how do you patent time travel? if you alter a moving object it will alter the timeline and actions of your other selves, just change what you want to change that's it.i am on level 24 and know someone else who beat it all no problem, just get some patience and think and stop being so stupid.
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"idea stolen"
Did you even play it? This game incorporates causality, all incarnations need to make it back. That makes it a unique twist on a similar game that was also an overhead view and less challenging. Granted it's buggy so It's not 5/5 either.
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Level 12 is bugged. I do the whole thing, get the green arrow or whatever, and then *poof* restart the level. As though I'd just gotten there.
Otherwise, this is an original game, to be sure. I enjoy it thoroughly, and the music works well with the "rewinding" concept. Fix the bugs and this's a 5/5 easily.
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great game, the glitches of it knock of a point, but lol@the guy whining about how his clones are going back to the time machine.4/5