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I only had to mine about a third of the map to win. I only mined rubies to finish the quest, sine I already had all the upgrades. Never mined a single diamond. I guess that is what happens when you let people leap frog upgrades. I still enjoyed it though.
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"You will need a gold chasis so you can hold more cole." Yeah, or you know, maybe you could buy less than a dozen at the same time...?
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This game was way too easy and never required any strategy or skill. Also, I ended up spending a lot of my time walking back and forth, which gets old pretty quickly. The pixely art style is kind of cute but not particularly impressive. In summary, this seems to be a less-fun version of existing mining games. If you're going to re-use an old game concept, you should try to build on it or add something new to make it worthwhile.
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I couldn't get any more ores without hurting myself at one point, needs to reset ores eventually, thumbs up if you agree!
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MORE! I want more ores, more depth, more missions, more story. And most of all MORE upgrades. Honest, I had my robot maxed out before the first Lab mission, only 4 upgrades that cost 7500 is not enough...
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Completely generic mining game. We have tons of these. I would have liked to see any type of unique ideas applied to the game. The most special thing it had was the sand....
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"Thank you so much for this diamond!"
Yeah, well, it took me over three thousand dollars to get that thing, so enjoy the hell out of it.
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Also, Visibility is a good upgrade to include, because it prevents the player from creating perfect tunnel systems from the beginning.
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It's fun, but energy becomes too cheap in mid-game, and the more expensive ores give you way too much money. Also, although it is standard to let each zone release better ore, it would be much better if the zones were larger and fewer, and the most expensive ore was just super rare.
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Cool little game, it would be nice would be for the robot to get extra parts when upgrading rather than changing colour, and the way you've got the rewards set up means that towards the end you receive huge amounts of money after you've already bought everything. Still good though!
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starts out great, but the end seems lacking. Still, it's a storytelling issue, not a mechanics or gameplay one. Good, solid take on the diggng games.
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The best part for me was that you implemented keyboard control for everything. I hate games that use the keyboard for controls and mouse for menu navigation. Great mining game, too!
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It is a fun game, but the cooler thing is over powered. Once you buy it you won the game. I would make a screen to show the armor you are wearing.
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I'm not a fan of square root difficulty curves. The first two upgrades combined give access to less of the map than the last two upgrades. Needs a little balancing so things are more gradual and balanced. I also see an Allowance for Repairs but none of the quests gave it, not that they needed to. Game sort feels like an "in-progress".
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so this one shop has unlimited money that can be used to save the town and even make it better, but he only gives it to me if i give him ores.
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Robot: "I became the best digging-robot in the world, I got the COre, but now I can't get rich. Just before starting my get-rich-mission my drill got stolen by a knight-like thief, talking about somthing like 'must save my princess' or so. Damn Knight." THAT would be a funny ending for the game. Alltogether a good game, but the people get too fast too greedy.
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Oh, I see. I had to keep taking jobs in order to get the "COre Ore" thing. But it was zero challenge since my equipment was already maxed out.
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Very nice game! The gameplay is a lot like Motherload, which was a very good game. The only problems I have is how short it is, and it started getting kind of boring after a small bit of upgrading. A sequel that improves upon these faults would be excellent. + if you agree!