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bought the 1m pickaxe++, nothing happened, what ever you did to fix arkatar's issue, you broke your own game it seems
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3rd column says buy more miners, they all have different pictures, so shouldn't they all have their own attack? right now they seem to attack as one, as i only see two active blocks breaking, after buying all miners, i should see 6 blocks breaking at a time. otherwise there is no point to upgrading them all, just upgrade the one that is cost effective
Thanks for the feedback!, all miners are working when you unlock them, but they all hit the same block this will be fixed soon to make it more visible which miner is hitting which block :).
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What do the upgrades on the right side even do? I wish there was upgrade descriptions in-game, or tooltips. Also, please give a sell all button.
Hello Timo, on the Game tab there are Instructions about the button actions,about the sell button I'm going to add Bots to make converting ores to money more automatic.
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Manually needing to sell the ore every time gets really annoying when there is no purpose for it other than money, so it should just be auto sold. damage seems to become really weird to the point where it seems like its based on a random number of clicks instead of damage until you get the damage boost ++ pickaxe, which then breaks when you buy a damage upgrade.. silly of me when im already 1 shotting everything...
Thank you very much for the feedback. I just did update the game with the save/load function :) As mentioned in the Description tab it's still not finished and I am updating it.
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Looks like a bug, but when I bought the 10M upgrade ("pickaxe ++"), pickaxe damage went through the roof, 1-shotting even turquoise blocks. Then I tried increasing the pickaxe damage (first column) and the damage went back to "normal", with no sign of any improvement from the previous "pickaxe ++" upgrade.
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Quick thoughts. If ores can't be used for anything else, don't bother us with having to sell them manually. The way prices overlap the previous button, it can get confusing which price goes with which button. Wall level doesn't seem to mean anything, should probably increase block toughness while increasing income, which I would think would provide more and more efficiency but should be blocked by timed walls. In any case, decent start, curious to see how this evolves.
I appreciate the feedback, I am currently working on improving the visual aspect of the game. Regarding the ores to money conversation I am adding a middle solution that includes an automated bot upgrade in order to sell the ores automatically as soon as you buy it.