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the game doesn't detect when you kill all the plants, so you can travel. I'm going to have to abandon yet another world because the game won't acknowledge I fulfilled a travel demand. :(
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Whats's the point of Ice? One thing makes it, a different things consumes it, then it's gone. It's like it never was!!
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Scientist Mole is not catching, when I buy it the [Get] box disappears, but it is still in the available advances and the moles no do science.
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First time I played this game about 6 months ago I got stuck running out of crystals and a few other issues. This time I thought I'd try to fix my game and it worked. this game is way better than I imagined it would be and the follow on from world to world is just cake. Great work in all.
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i cant seem to research Scientist Mole. its there in the research tab, but no button to hit it, or i need to re-research Mole. similar thing to Mole Nest, i researched it, but its still there.
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that was different... my game crashed in an odd way. i did fix it by importing though. suddenly all the resources weren't gathering.
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enticing game needs a few tweaks like renaming to SciANTists and StudANTs
Hunters and advanced hunters have no place in the game, exp cost seems to skyrocket causing a cap i cant do over lv 1000 worlds even harder if not using moles, shrimps and lobsters are underpowered. overall tho 8/10 good idle game but exp cost kills endgame
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the way you gotta get more stuff of this to make the other thing work, then you do it and you need another thing to make that work, etc etc, then you cant control your ants a way you have no exclamation marks on any material, and everything says "will end in a few seconds" and after a few, it causes your resources to implode, starts automatically pausing things, and to keep producing...you do everything mentioned again...the way that happens..........its kind of fun :D
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When using standard notations it writes x,xe+xx (example: 2,0e+2K) which is really annoying when it could just write 200K or 200.000
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I have 25 carpenter ants to start with by default but I notice it doesn't give me any income until I buy some, and then it only counts the ones I bought anyway.
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There is a bug! When I start and press "Idle Ant" or "Units", it deletes the buttons and texts on the white part of the screen and I can't go back!
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Dont know if it's an attempt to make the game longer but the exponential growth soon outweighs the ability to travel in the number of nests/colonies needed unless there is a way to boost science more it becomes almost impossible beyond level 800-1000 to progress
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For Developer: There is occasionally a bug where the upgrade to scientist mole is available, but when activated moles don't generate science. Also, mole nests and scientist mole upgrades ask for reactivation when I log back into an existing game.
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Great game. Starting is slow, but step by step game become more interesting.
But some units ruins the balance - bear, panda, mole etc. And more flexible world constructor make more fun.
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My crystalproduction is redflagged, although I do not have negative production...
However, it does pause all crystal-consuming production?
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Cold Forest Of Mole \ Level: 3000 - Unlocked Scientist Mole to produce science, but Mole is not producing science on this level.
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This game needs really more challenges, you play it like 20/30 reboot, and a game can be less than 1 hour, when you know about time travels, you chooose bees/seas helpers each time. No real challenge, I'll wait for a great update to play again
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By the way, in order to travel, i "only" needed 4.39T honey... i wonder if i need about DDc honey to buy the last, 100th%, bee hive :-((
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please rebalance honey!? On dec 8th i posted i was at 62.9% of the needed bee hives, whereas i am now "only" at 72.1%. I need 16.4Sp honey to buy 1 more unit (of 31 bee hives), but at a speed of gaining 71.2Qi/s that is outrageously long taking. If you want, i can give you a saved export, so you can see what other settings i already have, but seriously, creating honey takes much too long (or we simply need too much of it)! Thanks in advance!
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What really could help, is ability to hide some units or buildings from sidebar, perhaps moving them to different category(like Material,Jobs,Ants etc.) to make ui a little bit more convenient.