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I'd like to see the stat gains quantified on certain things:
1. "30% better" - faster? efficiency? 2. Adaptation "Reduce the resources need to travel to a new world." - BY HOW MUCH?! 3. Machinery Power - WHAT DOES IT DO?
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how come I am on a world that doesn't lower food production but I still have .4 food production from my last world....
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@Federix111, I had the same issue, until I realized that I had upgraded Uni to produce students and because students use crystal it was taking into account the increase in students over time + their use of crystal and the uni use of crystal vs the finite number of crystal produced.
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Updated: fixes for side-nav, laboratory, infestation and bee. Also on/off production, custom buy quantity and a new bee research. Hope i didn't break anything !
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I think the Hive been requirements are too high... only thing missing to travel and wondering how many days will it take...
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I have a similar problem to @670839245; after an upgrade, I get a warning that crystals will run out in X hours, but the amount of resource is steadily going up
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Adaptation
Reduce the resources need to travel to a new world.
Does this cover only the current world you are in? Or does it carry over to the next ones? Thanks.
Love the game so far, 4 days of play now.
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When I reload, the game seems to forget which researches I have done, and it's a mix of me havbing to re-research the entire tech-tree, and many techs not being available (because I already have them?)
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Leaving the game and coming back to it, the researches in the laboratory tab look like researches that have already been purchased. Despite being at the end of the researches, such as the 10B one that multiplies xp x3 and resources needed to travel by x10 instead has the text for unlocking the beetles, despite being far past it.
Couldn't send a report through the 'report a bug' feature as the site doesn't recognize my aol email as a valid email for some reason.
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After the last upgrade the game goes wrong: Every number froze, EVERYthing has a "will end in a few seconds" notice, nothing produce any more. Using Chrome 62 beta on Windows 10.
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After an hour, The units side display isn't too bad, now that I'm used to closing tabs that I'm not looking at immediately.
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I'm with Mairtin, I'd rather use the scroll bar, than to have entries covered up. I'm currently on a world with both beetles, and beach giving me a LOT of entries to work with. With only materials, beetles, and beach open, I'm just barely able to see everything, with only a little cropping.
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Unit list isn't very usable after you changed it. I'd rather scroll through the units i have open. Groups cover each other when multiple groups fill the screen. Was much better before the change even if the entire list didn't fit on one screen.
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Oh good god, please let the disinfestation units stay active when infestation reaches zero. Automatically disabling them and then the player having to balance it out is a nightmare.
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The reduced resources to move to a new world research should be repeatable. The amount of resources I need to move on right now is going to take at least 10x as long as the previous world.
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Worst type of idle game, What does it have to do with ants? You could've called it Generic Idle because it's the exact same as a millions of other idle games.
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the last update made the side navigation more difficult, as it hides the last items of the list, if you have more than the length of the game screen. (nicely made game, btw! I appreciate the maths behind these warnings :P)
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Great game. It should remember the closed tabs though - when I close "Jobs", move to research then come back, "Jobs" is open again.
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With the new Sidenav, some sections are overlapping with the one above, like "Ants" hiding the "Planter Ant" line, and "Science" hiding "Ant" line.
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Bug Alert! After the latest update I can no longer see all my resources, e.g. nectar and honey.
I am playing on firefox quantum
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Travelled to a new world (with no experience gain, since all the things where broken except travel) hoping this reset in stuff would help reset the interface, now most stuff works except the XP tab, which is mostly unuseable... I'm left wondering if you don't test updates before releasing :S
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i think there is a wrong calculation with the university. when you apply the university it removes the base amount of crystals but when you turn it off it doesn't give your base amount of crystals per second back. it removes them permanently.
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The main issue with this game is that it rewards unhuman patience in the early game. You do not want to make to many single and double buys. If your goal is that we players should play 20 min and wait 2 days after every "ascension" you did well. But it will make people forget about this lovely little gem
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Ability to undo evolution would be nice. I bought it without thinking.. opps now I have a 7 day slow boring grind before I can evolve.
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@dragkar Stable crystal surplus requires engineers. As long as your crystal production grows faster than your crystal consumption, everything is fine.
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product page "quantity of workers" is actually not show what really happeninng because where job persent slider. Maybe make job slider change count of workers on job ?