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Gotta say, my try at this game may have to end early. I Ended up choosing a new planet which had crabs and bees.... I need crab nests in order to get the experience and travel again. I go try to make a Crab Nest. I have plenty of Crab Queens. When I click Crab Nest, it apparently requires 250 Crab Nests to make one Crab Nest... major bug I gotta say. Should require Crab Queens, not Crab Nests. So now I can't get the experience for this planet...
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It would be great if the collapsed state of the categories could be restored after a tab switch. It is kinda annoying to toggle them all the time. A "collapse all" button would be helpful too.
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This game originally reminded me of Swarm Simulator, but once I got further into it I started seeing differences. Still seems like you might have gotten some ideas from Swarm Sim, not many but a few
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Could you put some plus and minus keys by the sliders for adjusting the percentage of workers? Sometimes it's difficult to adjust it by one percent at a time.
Thanks and it's been fun so far.
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Bug - The upgrade to the University that causes it to generate Student's also causes it to stop generating it's own science
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World specific resource multipliers affect not only positive output, but negative as well. For example if you are using 200 and producing 100 per tick before the multiplier, you will lose -200 per tick after. I don't think that's intended.
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Just some things I picked up on
Crystal not cristal
Carpenters work with wood and would not produce soil
Gardeners maybe would produce soil
Description. e.g. either of the examples are correct but "Geologist yield cristal." is not
Geologists yield crystals
A geologist yields crystals
Are you planning anything past Nests in the Ants section?
or is this part of the "Travel to new world"
As stated before, very similar to swarm simulator.
Fun game, Thank you
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I have a black screen on Chrome (plugin allowed), and when i try with Firefox, it freezes all the time whenever i click on "Ant". Both browsers are up to date, 64bits, win10.
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Meh. Not much of a game. I would rather spend the time figuring out how to keep weeds from growing around my house so I don't have to pull them every year.
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im just questioning human development/evolution and wondering when did ants get so much more advanced than us and where did humans go wrong?
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This is not a Swarm Simulator rip off. This is a completely different experience. Any similarities to Swarm Simulator are on surface. The content of this game is quite different from Swarm Simulator.
Typo (in several places): Yeld -> Yield
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Freezing Beach of Bee world cannot be completed because 50 Crab Nests are required and cannot be built as they require 250 of themselves to hire.
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Freezing Park of Scientist: Still not seeing the ability to build the Ice Compactor, Compacting Engineer, and Burning Lens. Only have Evolution/Adaptation/Here&Now left in Lab. Unless the research is after one of those, then the level it is also impassable.
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Has some Swarm Simulator influences, but I don't mind because that game was great but isn't being developed anymore. Feature request: give us a bit more insight screens, like a graph of which source is providing how much food. It's a bit hard to compare productivity now.
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Really weird that I'm "hiring" rather than breeding ants, and that ants "produce" rather than gather food. Weird that ants "work jobs" and that they're building nests out of wood. The flavor text for this game is totally wrong for the premise. It comes across like it was a totally different game and then you changed it to ants at the last minute without adjusting the text to match.