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What really could help, is ability to hide some units or buildings from sidebar, perhaps moving them to different category(like Material,Jobs,Ants etc.) to make ui a little bit more convenient.
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Technological Mine Of Mole
Level: 9000
Mine: Yield crystal.
Mining E.: Slowly build mines.
Mining Department: Yield engineers.
Beetle: Unlock Beetle
Production of Crystal x 49,2
Production of Wood x 32,8
Production of Fungus x 32,8
Production of Science x 61,5
Production of Mole x 123
Production of Mole nest x 82
get 17,4B experience.
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Word of advice, buy your engineers at the same time, or make sure they produce at around the same time, it'll save you a bit of headache so you don't have to adjust the sliders and wait for the other engineers to catch up.
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since dec 8th ("bit of a balance issue: at my current world (lvl 699, Apian Mine of Bee) i think i met the travel requirements "honey" and "food" about 2 days after start. Then i met "Nest" about 2 days later, but i still (almost 2 weeks later now) am only at 62.8% of the needed "bee hive". And with managing about 15 hives per day... that will require me a couple of months to finish. And i cannot get the honey creation up enough to have it go faster. Please fix?"): i'm now only at 6,660 bee hives (67,4%), and need 9,885 before i can travel... soooooo slow!? :-/
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such odd: i have queens who produces 1.7k ants a second. each ant generates 3 food per second. then i have fungus which i get roughly 765 per second that generates food 3/s and no increasing things to to fungus producer. then i have weedkillers that reduces fungus by 0.1/s per weedkiller. and for some reason when i have weedkiller working and the thing that creates weedkillers, it says that both my food and fungus are going to end in x time. despite there is no negative things for food at me. does this mean that weedkillers can make me have negative amount of fungus?
you will not have negative amount of fungus because weedkiller will stop. The time to end calc don't handle it, actually only the first ending stuff have a correct ending time.
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very fun, as like with most idle games, add more upgrades and complexity, and an overall screen that shows you everything about what is being made and used and by what.
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With the experience, if I can afford something, it doesn't tell me how much I would use. This is for everything else as well.
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argh why don't we have a higher tier production for Fungus beyond Machinery? It is so much more apparent after the last update and it makes taking beetles such a liability since high level travel(5-6K+) becomes ridiculous.
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To travel onwards i would need 58,906 Bear... yeah... sure... just let me get 1k base bears and level 50ish twins on them... menawhile i struggle to advance past 400 base bears and 30ish twins... With the other requirements met. Needs a lot of balancing on the bears.
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Nice short game. I enjoyed it. End game come way too quickly. You cap out at 10k world level and the game loses interest. After you hit that 10k cap it's just "rinse, lather, repeat" with no new content. Fun while it lasted, but desperately needs more content.
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And the last message. It's possible to get 120B exp in a few mins. Start generated world 10k Infested Forest Of Infestation, get moles, research that triples exp and then here and now 2.
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Sorry for flood. If i choose level with beetles, i can unlock moles and nests. It gives enough science in a second. So i can spend even less that 10 mins. I think that you have to rework that imba research.
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Got it. "Here and Now 2" gives 50% of world exp for 10B science. I don't think that it's fair. It's pretty easy to get 20-35B exp in 10 mins.
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I don't understand how did i get 34B exp. I started 10k level, played a bit, came back and noticed that i have 34B exp.
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I don't know, man, I think asking for 66,593 crab nests for 16M experience points may be a bridge too far. May consider this game conquered.
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Found yet another bug, the world generator generates random worlds with random prefixes, types, and suffixes. Or maybe it is not telling me how to use it.
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Found two more bugs. The experience tab's selection panel is very glitched and clumped together. Also, if you select an item in the efficiency group of the Experience tab you can't see how much experience it costs to "Hire" a new unit of that upgrade as you can by selecting an item in the other groups.
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Hey, I found two bugs. One is when you're producing exactly zero units of a unit type it says you're producing negative Not a Number percent. Another bug is when you get all upgrades, it shows the Combined Bonus upgrade even though you cannot purchase that upgrade.
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bit of a balance issue: at my current world (lvl 699, Apian Mine of Bee) i think i met the travel requirements "honey" and "food" about 2 days after start. Then i met "Nest" about 2 days later, but i still (almost 2 weeks later now) am only at 62.8% of the needed "bee hive". And with managing about 15 hives per day... that will require me a couple of months to finish. And i cannot get the honey creation up enough to have it go faster. Please fix?
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Quick tip: Here and now 2 gives 50% of world experience. IF you get the Evolution upgrade first, Here and now 2 gives half of that, which is particularly useful for spamming the highest planet possible with the ultimate goal being you leave right after doing this (you don't even need to complete the planet).
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Recently came back and found some great updates, the new visual improvements are killer.. however on my first new world, it has a travel requirement of molenests, and with no more things to research.. I still can't purchase mole nests, tho I do have moles, and they show a constant upgrade flag without having anything to upgrade under them.. is there some missing feature I'm missing or are mole nests not fully implemented yet?
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i like the new ui just a few more tweaks are needed because its not confusing as to the different names using 2 rows and is also space consuming
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Game is very enjoyable, but I'd love to see units producing food/wood/etc such as beetles or bees to be more profitable. Ants are too strong in comparison
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It's a cool game. Good to kill a couple of hours!
And me, as a developer myself, really like the idea, and options in the game.
It's really well done.
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as said what shall we do if reached 1k? developer doesnt fixed some issues and it seems that the wont have more content in the next time, thats my sign time to leave, cya
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First of all really nice game, but when you get to 1000 level planets its getting borring. Please increase level cap of planets, and add some units that generate other units of Bee's, Beetle's or Crabs, because in long run there isn't any goal. Cheers
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Anyone else noticing that for somethings, there are commas where there are supposed to be periods (as place holders). For example, I currently have 75,1 students (when it should be 71.1). Kinda needs fixed, but not that important. Also wanted to say that I really enjoy this game! :D
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hi, i should wxplain the jumping window a lil better, there is an issue with resizing from windows, the template with twin on the right side and teamwork below hire, as ants queens beetles...., dont stop to resize window whiele there is activ. iam using firefox if u need the info
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Very minor thingy: in Carpenter, under jobs, the description says 'carpenter yields soils' whereas in all the other jobs the first noun is capitalized. I know I'm nitpicking, you're doing a great job, but just a little thing I want to point out.
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I just started this game. when I buy my first student it stays paused. while I do have enough crystal. is this a known bug?
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My only issue with this game is the "Game Saved" pop up blocks the bottom of the screen. Right where the "Twin" box usually is. Can you move it to the top right or just hide it all together.