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So many unanswered questions. Couple offhand. Why can't I make my full compliment of 25 ships now that I created warrior drones? What does "upgrade" (middle button of 5 in ship area) actually do? Doesn't seem to have any real effect. And generally why aren't there any pop ups to explain details. Love your games, but don't love the obscurity.
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Fighting is ez early game, fight them ONCE, then REBUILD then fight them AGAIN until theyre dead, you lose less ships this way
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Firefox, I can't see my fleet, also it insta gets wiped out after i accidentally deleted the much weaker corvete default design and went with the newer tools
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It would be nice if the fleet could be upgraded as ships are destroyed, rather than having to pay half the price of the whole fleet to upgrade ship type, or having to destroy the fleet to change it's composition.
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You really need to have someone proofread your stuff, you clearly are not a native english speaker and that really dampens the game for me.
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Encountered a bug with my save where all progress has stopped. No resource gathering etc. I was playing in Firefox at the time. Troubleshooting, I saved to cloud, loaded in chrome, load from cloud, and same issue. Prior to loading from cloud save, the chrome version was progressing normally.
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I never liked maximum storage in idles, it feels like it clashes with the main theme of them. - I feel like it's rare that developers consider why each and every mechanic is put into their game which saddens me. Now I also dislike resource gens eating other resource gens, but that's only because it's annoying to have to balance ^.^, especially if there's few controls and quality of life improvements to ensure the whole thing doesn't collapse in on itself
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Ok i see where i made my thinking mistake.
I thought the "Earth Kingdom" was my home planet and from there i attak other planets.
In the "Search new worlds"-tab the description " Here you can search for new worlds. " should be added something like: "After you have finished fighting you can choose the next world"
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Shipyard progress reward from battle should reward the player after the auto reinforce is triggered. Right now it does nothing if the player is using auto fight and auto reinforce.
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I deleted all new worlds with the "mass delete" button. Searched for 1 new world (also stopped the auto attack at the earth kingdom) and the "attack"-button at the new world is still grey and when i hover over the button the courser changes to the stop button. Is there a e-mail adress for contact? I could send images if it helps you. (To either find the bug or to find a better description that others does not have the same problem)
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After you get the search drones and done a search i can not attack the found events. What do i wrong?
DEV von scorzy88:select an enemy from "Search new worlds" and click attack
(Sorry maybe my discription was not too acurate) The attack button is grey and if i hover my mouse over it the mouse change to a "stop"-courser
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When a producer that uses another resource fills up they need to stop using (looking at mineral and crystal producers primarily)
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I like the game so far. But i think I found a bug, when I saved a new corvette design the game restarted and i lost all progress
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When I researched Shields, all of the other starter ship modules disappeared from the ship customization dropdown lists.
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Current version does not tell you the level the enemy you are currently fighting as was the case in previous versions
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Resource use needs to reflect current output. If a drone/etc isn't actually doing anything (worker drone without ship to construct) then I shouldn't be losing the resource that worker is supposed to be using.
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It seems to save so rarely, as to make the average play session entirely unsaved. ADD MANUAL SAVE. ADD FASTER AUTOSAVE. ADD SAVE CONFIRMATION OR ERROR MESSAGES OR FACE THE WRATH OF PEOPLE WHO SAVED AND LOST PROGRESS.
Sorry! From cog on top right -> save you can save manually and set autosave frequency. If someone with saving issue can sen me a console log and localstorage it will be helpful