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This is an example of a perfect point and click. There are different options with different effects. There is incorporated strategy with good and bad effects. It can be difficult but not too bad. All dev's need to take notes on this game. I have never loved a point and click like this.
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Really enjoyed this game!! The difficulty level was perfect and I loved the defences you could produce as well as the narrative, what a great game!
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You know, maybe you can create an extended version cause' this game is interesting and I wanted to just survive longer and see more story element etc.
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You know, I got governor, but if my "friends" weren't drunk and stupid, maybe I wouldn't have fed them to the zombies!
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This was a great game. I really enjoyed playing through it the 40 times to get the hard badge. That is not sarcasim, I didn't not feel bored after playing it that many times. I really like how there could be so many endings.
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sneaks past the zombies devouring jeremy with the "father" but zombies outside dont give about two humans walking out of building
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Great game, as despite the pixelisation, it adds the eeriness. Lots of endings make it different each time, especially with multiple uses for the same item. Considerably better than the first.
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Wish there was an "undo" button for when things don't work how you expected (for instance, I gave the bitten guy some alcohol, thinking it would cheer him up enough to help dig, but instead he gets blotto and does nothing).
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Nice one. Mood was. Less intense mood as in DOn't escape I, but maybe that's for the better. Incase you ever plan to make a 3rd one, some possibilities, combinatorics & seeds for ingame content variation, perhaps you could do a mystery don't escape, where the player only finds out what's going on after 'surviving'