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step 2: Don't waste your money on objects to clear brush , you'll rarely need to do it, don't buy maps for the same reason, buy the Phone, and improve digging equips first (but don't buy the last one, it's a waste for max str people) the exploration thing is also important, also important is the security stuff.
step 3: Dig blindly.. yeah you'll notice I don't have a guy with both max per and int, that's becuase the area is so small if you dig blindly and use you head you will always know where to search (compound this with the fact you will ALWAYS find more finds in a important area and you won't need a searcher at all)
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"And for the dev... When picking your team, there is nothing that stops us from clicking "next" over and over until we get the person we want. Why not let us make characters with a set number of skill points to add. The way it works now we can pretty much do exactly that, but in a much more tedious way." -> THIS; i actually could not get right combo after 15 minutes of clicking which is unbarable; i rate 1/5
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When I was younger (on the edge of the dawn of real computers) I had a teacher that brought in what I suppose you could call the grandfather of this game. An archaeology simulation game, which we spent 4 weeks using to develop our team work and critical thinking. Was the most fun I've ever had IN class at school.
This was a great expression of simply game mechanics in general, and for me personally, a bit of nostalgia. 5/5
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You click on an area, then you wait for something to happen. There's a timer. About a second or two. Why? This game is entirely turn based strategy. There's no adds. Why the wait? It's not long enough to be important. Why have it at all?
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Good, simple gameplay, original setting (this is the first archaeology simulation I've seen based on a European site), an interesting premise, and no bugs. 5/5
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Okay, there should be an option to end the dig early if you've full-cleared it. I had a thief break in the last day and tank my score. Also, a campaign mode would be nice.
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Does exploration level affect number of items found? I am not sure whether going from level 7 to 8 via metal detector is useful..
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Interesting game, nice new idea. Just what we used to see from Scriptwelder! More levels would be nice, maybe a sequel? Anyway, another evening spent nicely, thanks a lot!
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Too short, only 1 level. I like the concept and I like the game. But I would like to see a bigger version. 4/5 from me
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I'm not even sure you need a 5 in Intelligence since I finished on day 8 with no team member with INT > 3. Having 5 STR on everyone gives you the extra AP that you need, so you can just catalog twice each day (4 AP instead of 2 AP)
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OK, I paid attention to others' advice and picked characters with high strength. Cleared it all on day 13, and I already wish there were more levels. Going to recommend this to friends, and I will check out your other games!
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Hmm thats a bit of a glitch, it said in game that i completed the Crypt, but the ending said i missed three squares... amazing
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Like Megaswami says, it's creditability, not credibility - I've seen both in this game, actually, notably "creditability' on hovering over the star next to the day count.
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A very sweet and thoughtfully constructed game. I just spent four hours playing it. Once you figure out the parameters of skills, it's very intuitive, but very strategic. Relaxing and engrossing--an introvert's dream. A few critiques: the game is overall very well translated into English, but the word is "Credibility" (it means "being believable, trustworthy"), not "Creditibility"; that's not a real word. I like the system of "messages" and the emphasis on the public relations aspect of archaeology, but it would be less tedious if there were more situations. Sometimes I had 2 visits from school children or the police every day! A very creative game. I look forward to seeing what you do with it.
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Fun and Addicting game. I suggest if youre thinking "Should I try it?". The answer is YES. Its a great game with simple graphics, but good and fun game play. It will give you a good sit down.
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Perfect party: Seeker (max int+per), PR guy (max cha+str), and two general purpose (max str+per).Level 3 upgrades except defense are useless if abilities are 5. Training levels the lowest stats, useless if munchkin.
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I was enjoying the game up until the end screen, I uncovered every tile of all the ruins that were on my map, and I know because I had them all inspected fully, but the university was upset and insisted I didn't unearth a single ruin, also I catalogued everything, just barely by the end... GG.
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Great game - hope the sequel will be a longer version of it. At the end of this one, I was approaching the 14th day and thought "I hope this is just the first of many sites".
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Being an archaeologist myself have to say this is the best representation of archaeology in gaming today. But then the only competition really is Tomb Raider. Lara Croft an archaeologist, my arse. A few choices about this game I find odd though.
"Cataloguing the finds", in the field this generally consists of putting the artefacts in a bag and saying what it is made of and where it was found, something I'd say was a part of the finding rather than a separate thing.
If I was working on an excavation and I was personally made to patrol the site at night/providing security I'd tell the excavation leader to go [rude word] themselves and leave. I didn't spend 5 years in uni to be a security guard.
Lastly; a minor niggle. Archaeologists "excavate", in reference to the action "Dig the area". Digging implies digging holes but archaeologists do science. Yeah, I know, it’s impossible to read that except in the dweebiest voice there is.
All in all a great game and I'm looking forward to a sequel.
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Be sure to put your PR rep (high Charisma) on extra Guard duty, because important e-mails always seem to come up when you dig your last tile of the day! While they're standing on the watchtower and everyone else is asleep they can send out that crucial tweet.