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to mrPlow: i dont know much about these badges etc, but heard its not possible to get them for AS3 games?Thanks for advice
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A tip for you. Write more detailed information about spells. I just realized that our first spell gives mana and dmg when used. Good to know.. after seweral hours of playing.
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to zoidfrybennib: each enemy can give some experience to use his spell. When you collect 100% of experience, you can use the spell then. Now you are talking about battle ratio (its jst showing percentage of won games against total games). For each enemy there is shown what he can give you after you beat him (25% Skulls dust, +1 life point etc)
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BastardChild would you mind explaining it to me? Is it the % at the end of battles? I got 100% in the first 2 and still nothing.
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I won a battle and when the game screen came up the monster I beat was still there and my hero was gone... game killing bug there hehe
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I've just beat the game. The difficulty is ok but it was really anoying not to have any good battle abilities at the start. Maybe you could make him learn a bit faster?
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to Turgor: Try to collect gems they need for spells and you will beat them easily..i dont know why so many people have problem with difficulty. If it was too easy (previous version), everybody was saying its too easy..as I m checking highscores, so many people already passed 30 levels, so it should be ok
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to Delania: if you want smoother game, thurn off the explosions effects, its button next to MUTE effect. I will check and setup difficulty after work.
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Those giant rats in the beginning are very annoying because of their spells, while your own spell sucks, that's what makes it too difficult. Basically you need to rely to much on luck against them.
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I loved the first one and I had high expectations for this one. Sadly, it's not meeting them. It's much more difficult, almost to the point of frustration. It doesn't run as smoothly, either.
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Hi all, pls could anyone of you comment the difficulty please? I m getting some comments that its too difficult, but I dont think so, now I won 9 out of 10 battles.. need to know if I should change it or not. Thanks
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About spells: What about try to collect gems that enemy needs for spells?Then he cant use them and you can easily beat him. Also Thunder Storm, you dont need to use it immediatelly its enabled. Just wait for best moment..
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about difficulty: Ok I will try to decrease the difficulty again. I didnt know its so difficult (my girfriend passed first 14 monsters without any problem :))
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to ZStoner: Hi, please could you be more concreate what you mean?It should work like this: you have some monsters on the map, when you beat them all, there will appeear new monsters. It doesnt fork like this for you?Please let me know, thanks!
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Umm. Save is automatic at the end every battle (save and continue). But true, there's no real menu options when you're on the map to move to the next critter.
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AI needs to be dumbed down. Who wants to feel hopelessly outmatched on the third level of a game. I sat there and watched the enemy take me from 65 to 0 in one turn. Still not sure exactly how that worked.
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AI plays a perfect game which makes this no fun. The first spell (remove row/column) take so much mana for an early spell that it's pretty much useless while the 3rd enemy can do serious damage (and follows up with chain hits) for much less mana. Difficulty curve is completely upside down and that makes it no fun to try and play.
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keeps locking up on the monsters turn after the first 2 or 3 moves. I can go back to the menu, but cannot advance the battle.
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You shall make illegal moves cause damage, or player will exploit it, making lots of illegal moves to pass turn and wait for axes/skulls that can match.
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Anyways, I really like the game :) It gives a point to bejeweled, and is RPG like and makes you want to unlock all the spells, 5/5
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to zorae: ok well then :-). But game should be also saved after each battle and you can access it then through Load game option in main menu.
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ah, don't know what happened, killed the two first ones and then nothing happened... Refreshed the page and re-did it, and it was fine... hmmm
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to jthweatt: thanks, you are right and before I read your comment I have changed that..now it should be little bit easier at the beginning. Thanks for comment!
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I like the concept, but it doesn't have a classic RPG feel in that the enemies should start out weaker than you or not as good as you.