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Awesome
Could use a story mode and a multiplayermode aswell
Also, upgrade would be nice, and an increased AI limit aswell
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The base speed should be a little bit faster, and the afterburner length should be about 50% longer! Also, if you're planning to add Multiplayer, it would be nice if each player indicator had a different color, instead of being all red. And if everyone started with more ammo, would make this game surprisingly good.
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Suggestion: More medals can give you more combat damage, to give a reason to actually get the medals for each map. Maybe all medals (across all maps) = 25% damage increase, or something like that?
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I absolutely love the 3D radar mode and the target locking/lead indicator.
I agree with fellow posters: story mode, missions/achievements and an upgrade or even a class system would add value to the game!
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If you add multiplier this will become damn amazing. As is it is a nice start, good mechanics for something more, because all you have really is the combat and combat mechanics, not really a complete game yet.
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There is a Unity game called Wings of St Nazaire, and it's pretty much just this only with better graphics and more stuff. wingsofstnazaire.com
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add a storrmode and upgrades this game is amazing.
I can't believe this game there should be a steam release of this it would sell amazingly
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A stunning arena battle game, sets up for good multiplayer, but still amazingly fun! Customization would be a big +, but not needed. Story mode, not needed but another great addition. For what it is a 5/5, possibilities for expansion are huge! Look forward to more!
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Can I haz weapon list, parts upgrade list and enemy list and what all is out there? The radar is a little hard to use but this game rocks. Would be nice to start fro a star base or docking station to to choose our targets before launching. Nice game!
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I must agree you've got a terrific engine to build a game around here. Story mode, shop upgrades, and multiplayer and you've got a solid, long-playing 5-star champion. Nice work!
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This is a great game to play. Especially if you don't have Unity3D and don't wanna download it. What i would like o see in the future is a Multiplayer, other then that I love this game.
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I like this because I don't have Unity, but this doesn't require it, so it's a game that I truly have respect for and I love the action in it.
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A good start, with a nice ACCESSIBLE space combat sim, but something just feels a little off. Took me a couple minutes to realize that "off" could most accurately defined as "Not like Freelancer". If I were to name the most immediate concern, I'd probably go with the rather minimal sound effects. While not particularly realistic, nothing quite gives that immersive cockpit feel as bursts from thrusters, and engine rumble. Also, being in space and having to fight momentum, it is a good indication that your controls are in fact still working. Second concern, momentum is relative to the viewport instead of absolute. Need to fix that if you are going to call it 'space' anything.
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This is a great game but it has some flaws.
Gameplay: Great idea and simulates an arena space shooter quite well
Weapons: the 35mm assault cannon is my only complaint as it is quite annoying and provides a way to kill enemies far too easily in my opinion
graphics: Nice quality for what its supposed to be
modes of play: if all goes well, it would be nice to have a multiplayer.
Bugs: The only bug I saw was when I saw an enemy shoot a 35mm through a wall.
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This is very impressive, love the zoom with 'R' really dynamic game. Some surroundings, upgrades etc. would make this amazing.
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This is pretty much like the good old Free Space, but without storyline....without ship and weapon slection and stuff....
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I think the guns you pick up have a little too much ammo. Get one High Velocity or 30mm or 35mm pickup and you can dominate for quite a long time, even on Hard difficulty. Whereas on Very Hard I never get close to the pickups before I die. (Playing without missiles)