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Nice game. The concept feels kinda old, but the game looks new. Good job :). My score was 53620 after playing each level just once, so maybe the hard badge is more of a medium badge, but that's just me ;)
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my score maxed at only 53,150 which i guess means that the "hard" achievement of 50,000 was well set. the entire game was great and i played it straight through. took a lot of thinking but can be played quite casually until you figure out all the levels.
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Great little puzzle game! Challenges are not too hard, and you get a great feeling everytime you complete a level perfectly! 5/5
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i got 50.000 points before getting all 60 stars O.O and to matthewC59; read a dictionary yourself! the word "challenge" does not necciserily mean difficult, a challenge can also be "i challenge you to attempt this" which in modern lingo would be "i dare you to do this"
the challenge levels were relaxing and were really helpfull to clear the mind when i was stuck on a difficult level.
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addendum to my previous post: whoever came up with the actual puzzles really needs to step up their ability, some of these were pitiful. they essentially solve themselves, as they prevent the possiblity of even losing. the so-called 'challenge' levels are paradoxically some of the easiest levels in the game, more than a few of which CANNOT BE PLAYED IN ANY WAY OTHER THAN A WINNING PATHWAY!!!. challenge isn't just a word in a dictionary that sounds flashy on a games title, it means something. when you call your game a puzzle challenge, and have levels that actually PREVENT you from losing, YOU HAVE FAILED AS A GAME DESIGNER AND YOU SHOULD BE ASHAMED OF YOURSELF. sorry, but a game this bad shouldn't be a home page winner.
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jesus christ, I'll say this much: this game does not suffer from a lack of positive reinforcement. I kept waiting to see the achievement pop up 'player has a heartbeat and is capable of breathing without a respirator, 100 points!'.
I'm almost positive the National Psychiatrists Association should be mandated to prescribe antidepressants to anyone who feels this game doesn't motivate them enough. and they'll need all the motivation they can get, because the game itself is mediocre at best. lame music, graphics that make Flash look advanced, puzzles that a coma patient can get through, and a clear sense that the gamer wasn't even trying to be innovative or take any kind of risk.
all in all, par for the course, but nothing thats going to garner the programmer anything other than the usual 5 year old type of praise.
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I had thought level 14 was impossible until I saw the walkthrough. I didn't know that there was an energy space underneath the crystal.
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I love puzzle games, but the visual busy-ness is driving me crazy. The font is really hard to read, the colors are all violently bright and the flickering bits behind the energy count and in the background make my head hurt. Sorry.
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I was pretty impressed with the game. Very simple concept, but still highly addicting. Getting all the achievements isn't all that hard just gotta take your time with each puzzle.
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Incredible graphics, challenging gameplay, interesting concept, all make a game a hit. I would love this game even more if it had a level creator. 5/5
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I enjoyed this game quite a bit, I have 1 more thing to do then done, my only problem is, I keep getting to the 60 star point, but it refuses to give me my reward. </3
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Anyway a pretty good game all in all, not long enough to be repetitive but different enough to remain fun. One thing i didnt like however was some levels were pretty easy, and some were really quite difficult, seemed to be either one or tuther, with few medium ones. Had to use the guide to just complete one level (16 iirc) and for help with one star. 3.5 (rounded up to 4)/5.
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Would like a "Level score X/Y" at the end instead of just level score, would make it faster to replay levels that max score has not been achieved upon :o.
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Very well made, challenging enough to make you go "I know I can figure this out!" but not so challenging that you're smashing your face against the keyboard
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After completing every level with max score and getting all the achievements, I can feel good about saying this game deserves the rating it has.
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Huh. Got all achievements and badges without having to replay levels for score. Neat. I love when a plan comes together.
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I recommend calling it par score instead of max score, because then it isn't awkward when nerds like me get 2025/1885 on level 14 by not collecting all 3 stars.
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Overall, this game is pretty good. But there are some things that really need fixing. Level 27, for example, gives the player zero choice. It requires absolutely no skill or thought. There is one, and only one, possible move at each stage. That's fine for level 1 or 2 but, come on. Level 27?!?