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"Sir! There is an entirely unobstructed path to the portal this way!"
"But this is way is shorter."
"It is literally a hallway of sure death and spikes! That way is..."
"WE'RE GOING THIS WAY."
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I found this fun to play. I'll echo that the upgrades are a too expensive. I'm undecided about the blocks, since the ability to re-path the enemies is extremely valuable. Until you get dwarves. The demon door seem a little weird sometimes, but they still work once you figure out how many times you need to click. By the way, I call them "doors" because that's what they're useful as. Demon door + spike trap + bolt trap is a very effective combination.
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@Groquest : Strategy possibily is lacking, we can't act when overcrowded. 1-Give us a Playable Pause, to breath & think. 2-need a slow button 3-Sellback trap feature for a % : the enemy path is evolutive, why we can't do the same. 4-lvl up should give us a small advantage (perks to master traps & +5 starting gold par lvl. 5-The cost for upgrading is not balanced, it's way too expensive after lvl3. 6- i would like to zoom out to see the entire map, come on ;) graphics are not so amazing that we need a POV on them. 7-Snare is bugged, i have to select it twice somethimes, can't explain why. 8-block is a litlle too expensive + i would like to place dart or Push on it. 8-I see some rocks (not boulder), i would like to use Push trap to move them to block the path more efficiently. 9- if you add a non linear way to move in the general map (multiple choice like gemcraft), with more traps to unlock and more stage to try, you will have a REALLY AMAZING GAME :) 10-Good work & Fun Game
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Gotta ask, if a push trap pushes enemies to the wall adjacent, shouldn't it squish them or somethin'? Not do no damage?
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The difficulty curve is just too high... but honestly not by much. You need to mark all enemy entrances better. We need to be able to move items, not just sell and place again. About 20% of the time, dart traps do not get placed. Zoomability, please!
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Forgot to mention, clicking the demons is annoying, I would love for them to auto-spawn at the location. Changing the area graphic to something with a cleaner and thinner border would also be ideal
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Is there a way to make the Demon portal automatic? Like, you choose the location of where the first & second minion spawn, and they respawn everytime it is available. Currently, it forces me to stay in slow speed just so I can focus on manually respawning my minions all the time.... it is 2015 not 2005 come on...
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Haphazard level, last wave.
Everything continu has normal, can't pass to the next level.
But, I can fill all tiles with trap as long the money do the job and still use the Q trap.
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Love the game, want more levels in between, as I found the difficulty ramped up quiet well between levels, but just a bit harder near the end. Also speed up the game end animation where you receive 3 gems.
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Great game so far ! a little bug: in "Crumble Zone" the left carts can push lower left spawning creeps into the upper left target zone. They are then stuck there and cant often be killed. The map cant be finished when that happens.
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It's a good game. But for now, the game feels like you have plenty of possibilities, but a lot of levels are designed to have only one solution (or rather force to use one kind of trap), such as "spaming spring traps everywhere" (level Heroes Must Die which unlocks the spring trap) or "you can succeed only by using demons" (level Arena which unlocks the demon trap). It makes sense on the level designer side, but not on the player side. Yes, there is a specific trap unlocked for this level, but it doesn't mean automatically that the only way to succeed at this level is to use almost only this trap.
It could be achieved with a mission / quest system for the level (or even a simple textual description) such as "use at least 15 spring traps on this level".
So players will understand they HAVE to search for a solution you created the level for (like a puzzle game), rather than making 20 tries with solutions which cannot succeed (like a sandbox game).
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I really like this TD. Minor improvement, perhaps: Make it so we can "flag" a wave to be rushed by clicking it before it's blinking? I had no clue you could rush waves until I read the updates because the window is pretty small. You might also consider a toggle/checkmark somewhere that auto-rushes waves when they get close enough. Anything to let me claim that gold when I'm busy building in double speed ^_^ also a triple-speed button might be nice. Thanks :D
Thanks for your feedback. That is a good suggestion. Also, clicking the fast speed button when the game is already playing at 2x speed will speed the game up to 4x. We're adding more user friendly features in the next update.
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Great game, need more interesting upgrade options though. Also, please either stop the screen from shaking from explosions while you have a building or trap selected. Because misplacing something because a minecart explodes and then having to sell for less is annoying.
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hey just an idea, if I use the pusher tower and push enemies into a wall can it smash them or insta death the peasants?
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Yeah... fix my inability to ac during the last few waves, and I'll change my rating. Until then, I just can't play a game where my perfect score is ruined in the last two waves.
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For the life of me I can't figure out how to sell or upgrade traps. I've tried right clicking on them, left clicking on them and both have no effect. I would make traps selectable and make the cost and effect of upgrading them more apparent. Overall a great game though. It really partially fills the hole that Dungeon Keeper left in my heart.
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I was really enjoying the game..until I got so many enemies on the map I couldn't build, pause, slow down, or anything. So I'm sitting here with 4500 old, and can't do anything but watch them all walk into my town portal...
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Adding something about maps: Maps with railways and/or Holes. Maybe some of them it just waste of space.... beacuse it's really dificilut to use them with the resourses you have. you start adding some towers at the monsters start points, after that you start to build your path but some fo the big space doesn´t allow you to put strategic towers to kill the hordes, specially at last waves....
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Loved it, especially the difficulty at the tunnel level early on. That was spot on. The only reason I struggled was that I didn't know I could upgrade my spike trap. This can be quite the game with the necessary updates. Keep it up!
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It would be a great idea if you made the demon spawning automatic, but upon a designated point. Also, it would be interesting if you included some sort of protruding spike/rack of some sort, so that pushing/flinging a creature into the wall could do additional damage. Also, some levels in particular Arena are just simply unnecessarily difficult.
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Dart traps not showing up. I got the first one from the tutorial, but after that first trap it takes my money, the arrows show up like I'm placing it, but there's no icon on the map and it does no damage. Shame. Seems like a fun game, but pretty broken. No rating at this time.