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Nice game! I really like it! Just 2 things... the map: i think it's allways better to have the whole view of the map always, specially when the game starts to get difficult, so you can manage better you strategy options. 2nd.... if this it's an alpha.... dude.... I want to play the beta and the whole thing! steam only?
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Very very nice! It's pretty boring the not automatic Demon Tower :( Other games have auto spawn on similar kind of tower.
I can't wait for full version!
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I love dungeon digging games like this since dungeonkeeper in the nineties. This one has great potential, just make the instructions more clear and balance the difficulty
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It's always the same - your defenses are sufficient, but -BAM- there come 40 thieves and just run through your traps and demons right to the gate. Even with gold in reserve you can't react quickly enough. This game needs a pause button!
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I think this game has great potential. It's too bad you released it in alpha, I feel like it's going to get a lower rating because it's still in development and then once it's released it may be hard to shake that rating and get seen. 5/5 from me! :)
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This is plain stupid. I installed the unity web player yet it says that I didn't install it and need to install it. What the...?????
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Bug: barricades can be sold for the original price, regardless of current price discount (due to upgrades), at the start of a level - so you can buy/sell barricades multiple times, gaining gold on each sale. This effectively gives the player infinite money. Please fix! Thanks :))
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In "Hapazard" it was a little annoying to know that enemies can get pushed across 1 block wide chasms. I had to redo the mission because I added a pusher for the lols...
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Pretty good, the current difficulty is brutal, my 2 cents are: difficulty selection for people that want the challenge vs don't, and a pause mode that let's you see the game and place towers while paused. Also, there is no indication I can see as to what rushing the next wave in gives, but it seems to give a little bonus money?
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This game has great potential but lacks balancing and suffers from the "do it again stupid!" (aka punishing) issue were you have to figure out the developers solution to the problem. The upgrades feel worthless and the dart gun lacks an upgrade when defending the dungeon. For a Tower defense the "strategies" used are extremely linear and has a high degree of negative possibility space it fails to capitalize on. You have a lot of work ahead of you before a game developer like me would green light this for sale as a viable product, but shows great promise so keep working on it!
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There is no discount for Barricade upgrade it is stuck at 500.. there is also no up grade for the dart trap(no right click up grade)
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even 2% bonus per level is not really noticeable - combined with the big cost of higher upgrades makes upgrades ignorable and unfun
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There's a glitch. Level name: Lost Royals (snare level) If you play and lose Lost Royals then complete another level then go back to Lost Royals you won't have snares to play the level with.
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There is a bug with the discount on barricade. I can buy it cheaper and sell back for the non-discounted price thus having an endless supply of cash.
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General Feedback (I solved all levels)
1. I found it interesting and challenging. These required different approaches than what i first thought. Some levels were very hard, which is ok.
2. I think the game would be better if the upgrades did more. The upgrades cost more and more, yet the improvement is linear. One thing I like in games is if there is more than one approach, at least on some levels. I want to be able to experiment and not be forced into one approach, although thats ok for a few levels.
3. The Rules should be written down somewhere. I wasted a lot of time on teh last level before I read a post about the Boulder Canyon level needing Boulders. I never needed them on that level, but they helped me on the last level. Same for right clicking to upgrade. I read about that in someones post.
I finished it and wish there were more levels.
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Level "Heroes must Die" seems glitched to me. I beat all enemy waves but the level didn't finish and i had to restart. too bad cause it's kinda hard
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Other devs could take some lessons from Groquest. This game is great and just gets better as he implements player feedback. Thanks for making this :)
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* In this age of marvels, why isn't space or P used for pausing?
* This is definitely a puzzle game masquerading as a TD. Had to play certain levels multiple times to figure out what _specific_ set of towers/placements I needed to win. I quit this game at the Arena level because augh.
* Wait, right-click a tower? How? /Mac
* I CAN CLICK ON THE BOULDERS?
* Dang, the lag gets ridiculous in certain levels.
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if you combo push, spring and slime traps with some barricades on the level haphazard its ridiculously overpowered and stupid fun to watch force and gravity work together.
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right clicking to upgrade is difficult at best. When i right click the backgroud thinks i'm centering on it so when i move my mouse to go click the upgrade button the map moves as well. In fact instead of upgrading I ended up selling my towers the first few times. Very frustrating.
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ehm... my game wont end. I have beaten the last wave, but the level just keeps going, with no new enemies. Kinda lost here.