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Comments for Dungeon Warfare

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jrbowler84

Mar. 20, 2015

Under rating threshold (show) Outstanding. This is in alpha?! You guys are doing great. Keep it up. I love it :D

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(2)

asdf3011

Mar. 20, 2015

Under rating threshold (show) Lost like 50% of my gems when I reset. I noticed I had more gems out of "nowhere" so I reset to see my new total gem count and it turns out it some how less.

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(2)

Nik12

Mar. 20, 2015

Under rating threshold (show) Is there a way to "transmit" your save files to the steam version? it would be sad to loose all my progress, especially if i have to pay for it xD

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(2)

UrbynWyldcat

Mar. 19, 2015

Under rating threshold (show)

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(-5)

mlau

Mar. 18, 2015

Under rating threshold (show) I can't see my cursor in the game. I'm running the game through Mozilla firefox.

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(1)

Reijin89

Mar. 18, 2015

Under rating threshold (show) impossible? Nah all Levels with 1 Live rune

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(2)

100janov

Mar. 18, 2015

Under rating threshold (show) so something weird happened. After the latest update i started the game and I saw that I had 145 gems available. I then went in the upgrade panel, hit reset and the gems got down to 113. Is there a cost or something for resetting or was it some kind of a bug?

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(2)

DrSexus

Mar. 18, 2015

Under rating threshold (show) Dungeon Warfare... DEMO. Name is important...

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(1)

Trilobyte

Mar. 18, 2015

Under rating threshold (show) So the idea with the new update is to make the free version impossible to force people to buy it on steam, huh? Wow, another dev sells their soul for a buck. I would have paid for the game before this update, but I don't respond well to extortion.

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(-1)

Developer response from groquest

I'm sorry that you feel that way, but we're not trying to extort anyone into buying our game. Try reinstalling the unity web player plug-in or try it in another web browser.

Trilobyte

Mar. 18, 2015

Under rating threshold (show) Too bad every developer releases on steam, which crashes my computer to the blue screen of death 100% of the time. I wish I could play, any chance I could buy it on kong with kreds?

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(0)

Nik12

Mar. 17, 2015

Under rating threshold (show) The new Update witch focusing on trap Tiers with gem levels seems to be a fairly big nerf, now i need to spend 105 out of my total 251 gems to unlock tier 4 on the bolt trap, leaving me with not enough recources to unlock all the other trap Tiers. This forces me to carefully think about which trap to use & upgrade each stage, then to return to the loadout screen, reset gem levels, start the level again and hope it works as i imagined, if not i have to do it all over again. This is an unnecessary and annoying waste of time. Congratulations for making it on Steam though, this is, after all, still an awesome game :)

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(1)

Developer response from groquest

Thank you. We're trying hard to balance it. Your feedback has been duly noted.

rabzi

Mar. 17, 2015

Under rating threshold (show) Yes! It's on Steam! Seems to have LOTS of levels!!!

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(0)

Developer response from groquest

Yes, the Steam version has 29 levels and we plan to add more levels every week.

surrus

Mar. 17, 2015

Under rating threshold (show) So, now Kongregate gets used to test alphas and to showcase demos.

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(7)

shardaddy

Mar. 17, 2015

Under rating threshold (show) i cannot get past "heroes must die" Tips?

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(1)

Developer response from groquest

Use barricades to force the enemy path to overlap with the minecart track. Plus, use a lot of spring traps.

Desichalkos

Mar. 17, 2015

Under rating threshold (show) Make some sort of trapdoors that can be placed on holes that will open and enemies will fall into (sorry for my english im from Poland)

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(1)

Developer response from groquest

We were actually planning to add such a trap. Thanks for the suggestion nonetheless.

Wolfling218

Mar. 16, 2015

Under rating threshold (show) Really fun game. Push traps are hilarious, and killing big minions while swapping little ones to the top lane on Haphazard was hilarious. Temple was a pain until I figured out how to set up the kill zone. Still, 5/5.

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(2)

Developer response from groquest

Thanks for the generous rating!

Wabefuhon

Mar. 16, 2015

Under rating threshold (show) I'm really enjoying this. After beating all the available maps at the highest possible rating, 3 gems and gold base, I'm eager for more levels.

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(1)

Developer response from groquest

I'm glad that you enjoyed it! :)

Darkhand01

Mar. 16, 2015

Under rating threshold (show) Easily the best tower defense on Kongregate in 2015, so far. 5/5.

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(8)

Developer response from groquest

Thanks for the generous rating!

WexMajor

Mar. 16, 2015

Under rating threshold (show) So, I lose because a push trap pushed an enemy in the portal, over a pit. Great! >:(

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(0)

Developer response from groquest

Sorry about it. We'll surround the portal with walls so that it never happens.

mistert79

Mar. 16, 2015

Under rating threshold (show) I am pretty sure, re-playing a level and gaining a new higher experience doesn't actually give any more experience ... I think this is an oversight?

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(4)

Developer response from groquest

We don't want to allow players to achieve max level by playing the first level over and over again.

mistert79

Mar. 16, 2015

Under rating threshold (show) Still needs work. The upgrades are still a bit lame at 2-3% each and with a dramatically increasing cost to each rank. Towers are difficult to place effectively at times and tings like destroying barricades that are expensive to build really hinder the whole experience. It doesn't allow for much strategic planning.

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(2)

Developer response from groquest

We're trying to balance it.

Desmer69

Mar. 16, 2015

Under rating threshold (show) I wish you could queue or somehow press the "next level" in advance, as I'm feeling rather dumb for keeping that close attention to when I'll be allowed to click for maximum gold.

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(2)

Developer response from groquest

Well, the gold bonus is there to reward the player for paying close attention.

sharpieskin

Mar. 15, 2015

Under rating threshold (show) Perhaps maybe narration? If a little story was added to the game, I'm sure it would boost the popularity. It wouldn't have to be a long thought out and involved list, but maybe something along the lines of, "Ah yes, the war on Dungeons. The Humans of {realm name here} have waged war against the { ? } for such a long time, trying to destroy their portals. But as they try to invade, they encounter numerous traps." I dunno, just something to get us going and not sending us straight to 'here's a dungeon, here's some baddies, kill them with this, see? Don't let them touch this. k thx'

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(2)

Developer response from groquest

Thanks for the suggestion. We're considering it.

sharpieskin

Mar. 15, 2015

Under rating threshold (show) I agree with Trilobyte. I feel like the pushers should be able to crush enemies against the wall if it's one tile away. Or at the least, do damage. It's a logical thing, in my opinion. I love how you guys pay attention to players and work on the game constantly. Also, I was surprised when I saw that the demon trap can't be upgraded... I was hoping for the chance to increase demon number, spawn time, or demon strength. One of the three would be beneficial, but a combination would be over powered.

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(6)

Developer response from groquest

We're implementing Push Trap wall interaction soon.

gypo

Mar. 15, 2015

Under rating threshold (show) Can I ask a question... how exactly is XP calculated?

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(0)

Developer response from groquest

A unit has a base XP value depending on its type. Using a chain of different traps to kill an enemy will multiply its XP value.

BorisKing

Mar. 15, 2015

Under rating threshold (show) gg

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(0)

gulvvask

Mar. 15, 2015

Under rating threshold (show) This game makes tower defense fresh & fun again! Congratulations on making an awesome game!

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(1)

Developer response from groquest

Thanks! :)

Trilobyte

Mar. 15, 2015

Under rating threshold (show) It would be really cool if the final upgrade of the pusher would crush enemies if they're against a wall when it triggers. Also, the game is constantly improving, very nice.

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(5)

Developer response from groquest

We're considering it. Thanks.

Str4tegyMaster

Mar. 15, 2015

Under rating threshold (show) A fine tower defense game, though I personally don't like the way each map increases difficulty, because it places the player at a difficult position (e.g. multiple spawn points or multiple lives points). I think it forces the player to replay the map a few times just to see how many creeps spawn, from which point and where-when he needs to actually act. The bonuses (with gems) seem plain, so no strategy induced. Nevertheless a fine game, even in Alpha stage.

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(0)

Developer response from groquest

Thanks for the feedback. We'll add a few more easy levels early on.

sharpieskin

Mar. 15, 2015

Under rating threshold (show) Amazing game. Absolutely in love with it. I can't wait for further development and badges! For a game in Alpha, you guys really did an amazing job thus far.

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(1)

Developer response from groquest

Thank you :)

TrickyOfSpades

Mar. 15, 2015

Under rating threshold (show) i think the game would benefit from showing you the enemy path before you place a barricade, awesome game otherwise though

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(0)

Developer response from groquest

Sounds good. We'll put it on our todo list.

clqwrx

Mar. 15, 2015

Under rating threshold (show) As for balance, I noticed that the bomb trap is severely weak for being added at that late point of the game. Consider either turning its damage up, or for allowing more than one single-use trap slot (added by exp) or maybe the ability for the player to upgrade the single use traps. I really like this game, btw. Good job, keep it up!

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(0)

Developer response from groquest

Thanks. We'll definitely add upgrades for the consumable traps. The bomb is meant to be an alternative for the snare, not an upgrade / replacement.

waldrapas

Mar. 15, 2015

Under rating threshold (show)

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(-7)

bloodybonito

Mar. 15, 2015

Under rating threshold (show) Great game in overall. What I would add is possibility of calling waves earlier by clicking bricks at the left side of screen, it would fasten the game at those moments we feel comfortable enough.

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(0)

Developer response from groquest

Thanks. You can call waves early by clicking the wave stone ONLY when it starts blinking (it starts blinking when all of the units in the current wave have been spawned).

TalesAscen

Mar. 14, 2015

Under rating threshold (show) One minor glitch that I've been encountering enemies attack door once and then just stand there most of the time preventing others from attacking door, but it has been great fun watching them shove each other to their dooms.

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(0)

Developer response from groquest

Yeah the enemies are kind of stupid, but we'd like to leave it that way (for now).

gypo

Mar. 14, 2015

Under rating threshold (show) Oops, I got the level names mixed up. I was referring to Crumble Zone. For Haphazard use plenty of spike traps. Also, on the lower path set up choke points by using double demon portals with as many bolt traps aiming at where the enemies bunch up.

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(0)

gypo

Mar. 14, 2015

Under rating threshold (show) For people having problems with Haphazard... try blocking off the top-center path around round 2 or 3 (you can do this with a single barricade). This will make the enemies from both spawns to use the lower path. THEN, line the wall of the lower path with 4 push traps and place slime and spike traps on the floor. You'll need a dart trap near each exit to kill any strays, but just keep on upgrading your push, slime and spike traps and you won't have any problems! I did it this way with all the hardest settings and they never got near the exits.

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(0)

Tarrock

Mar. 14, 2015

Under rating threshold (show) A well-made dungeon defense game with an awesome developer. I really liked the minecart level. My single complaint: Show us how placing the wall will update enemy pathing.

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(0)

Developer response from groquest

Thanks! Placing a barricade does spawn wisps that highlight the path. But we'll consider adding better a way to highlight the path.

Super_Pacman

Mar. 14, 2015

Under rating threshold (show) I quit out of the tutorial on accident by pressing esc, an option to redo the tutorial would be nice.

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(0)

Developer response from groquest

Yeah, maybe we'll add a way to reset the tutorial progress.

mudme1983

Mar. 14, 2015

Under rating threshold (show) I love this game and I want more!

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(2)

Developer response from groquest

Thanks. We'll give you some more soon.

Darvious

Mar. 14, 2015

Under rating threshold (show) My game doesn't progress after beating 'Chambers'.

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(5)

Developer response from groquest

'Chambers' is the last level at the moment. We'll keep adding levels soon.

Avyctes

Mar. 14, 2015

Under rating threshold (show) Tunnel is still the most difficult level for me. I have completed all the other levels with the three difficulty modifiers without much trouble but Tunnel continues to frustrate me with its endless waves of fast enemies. Don't get me wrong it's fine but perhaps comes too early in the game.

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(1)

Developer response from groquest

We'll consider setting the level to be unlocked at later stage of the game. Kudos for beating all the other levels with the mods on.

Zorfian

Mar. 14, 2015

Under rating threshold (show) Wow. Great game with tons of potential. Please keep working on it and polishing it. One thing that would be good would be either a full screen or zoom to view the map. Upgrades need some sort of balance as stated elsewhere by many. Seriously though, this can be a fantastic game. 5/5

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(4)

Developer response from groquest

Thanks for the suggestion and the generous rating! :)

kawazoeren

Mar. 14, 2015

Under rating threshold (show) Err....can you make a "Send Wave Now" hotkey please? Thank you~

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(0)

Developer response from groquest

We'll add it in the next update. Thanks.

Cwovictor

Mar. 14, 2015

Under rating threshold (show) Maybe if a spring trap pushed an enemy onto another enemy, the both take some damage and get knocked back?

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(0)

Developer response from groquest

That sounds fun. We'll consider adding it.

Jaffar_Achmed

Mar. 14, 2015

Under rating threshold (show) I assume it's been thought of, but an Endurance mode with near unlimited waves would be a nice way to earn extra xp, as well as using the maps to their full potential. And to stave off early exploitation of this mode it could be unlocked when a certain level is reached or when a certain amount of XP has been gained from a map.

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(0)

Developer response from groquest

Endless mode is a planned feature. Thanks for suggesting it nonetheless.

johnliu1

Mar. 14, 2015

Under rating threshold (show) Maybe make push traps damage if not kill enemies in closed 1x1 corridors

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(0)

Developer response from groquest

We're considering it. Thanks for the suggestion.

IonToIons

Mar. 14, 2015

Under rating threshold (show) wow

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(0)

aloe111

Mar. 14, 2015

Under rating threshold (show) For spring trap it shouldnt just throw the enemies into the pit and not bounce them back when they hit the wall

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(0)

Developer response from groquest

We're going to add a spiked wall for that.

krogo

Mar. 14, 2015

Under rating threshold (show) developer, you have to find out something as every long stages can be completed using only bolt and spike traps. the short ones need demon and slime traps too. level difficulty does not matter. how about the other traps? what about the challenge? way too easy.

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(-1)

Developer response from groquest

We're aware of the issue and looking for ways to balance it somehow. Thanks for the feedback.

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