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Block should not be destroyed because it seems that sometimes bombs, carts or something damages it, not just the enemy
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on maps such as th e boulder cavern, if you place a trap on the top tile, you are unable to upgrade the trap, because when you try to, the drop down comes down and gets in the way, rendering it impossible to click on the upgrade button. but still, a fantastic game. 5/5
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upgrading traps costs gems, however the icon looks like the gold icon for in-game upgrading. I think changing the icon to gem icon would just keep things a bit more consistent
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@cmaquire in the map arena you unlock demon portal, which spawns demons (which are melee). Skipping all side quests, arena would be the 7th map you can play.
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how about a minion that we can spawn and have attack the people? like(given that we are in a dungeon) Goblins, Skeletons, mercenaries that we can place before we start and can reinforce.
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Game is bugged ...I click map then games asked me to use trap,but I don't have any ...so i stuck with window wich says "instal a snare".How can I instal it if I even don't have it ?
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So, I saw this fellow on Youtube playing this game, Negark I think his name was, except it seemed to have more content. Could you explain this?
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Great game. I enjoy having level options in case I get stuck. I would like to be able to scroll with the arrow keys, though. On a laptop, that would make this much more comfortable.
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I don't know what it is that is causing it, but this game seems to be very badly optimized. I keep getting lag spikes every few seconds and it's so bad that it has cost me levels. It's not my computer, as I do have a very good gaming computer, and it's not my internet, as no other game has lag spikes like this. The lag needs to be fixed.
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heroes must die, wtf with the thief rush on next to last level? I go from 10 lives to -4 before I even know whats going on... on regular speed. not to mention how ridiculous it is for anything to be getting past the ridiculous amount of damage, slow, springs and push traps
Try to keep the door alive as long as possible. If you're stuck, here is a walkthrough video: https://www.youtube.com/watch?v=-tvLPbtH9iA&list=PLw7LcwDs7sjx2hqBf6cCQDjmoDZISF5IY&index=13
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My only problem is me. I have a very certain play style that simply doesn't agree with this spectacular game. This game forces me to try new things and adapt. It's a truly amazing game. That said, I would like a lower difficulty option or a sandbox mode so I could try out these "fun" designs that I have in mind.
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Nice game! Found out two minor glitchs though. When you pause with P and click on double speed, the game resume but the word "pause" stays on the screen. Second one, when you want to upgrade a tower and you don't have enough money, the price appears in red, but even if the amount of money needed is reached, the upgrade button stays locked, you have to right click again on the tower to be able to upgrade.
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Want bonuses! i.e. enemy pushed into pit by other enemies, killed in mid-air, frugal, etc. Want achievements! i.e. No snares set, No boulders rolled, All spike deaths, All bolt deaths, etc...
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So, this may be considered a bug: In Crumble Zone, placing a Spring Trap facing the ledge by the left entrance sometimes flings an invader into the left portal. Oddly, they neither die nor enter, but rather fumble about in the flames. This prevents the level from being finished, as their are (unkillable) enemies still in play.
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I've noticed a few annoying bugs while playing this game, sadly... With the push traps, rarely an enemy will be pushed over a gap towards the over side, which allows them to freely walk to their goal. This can easily happen in a level such as Haphazard. But in the level Tunnel, when there are too many enemies attempting to break down a single door, sometimes they somehow manage to squeeze through while the door is still up, blocking most of the enemies. Hopefully these issues can be fixed soon.
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When placing traps at the extreme top of the screen you may not be able to upgrade them as the pop up menus overlap sometimes. Maybe a hot key for upgrading a selected tower would help correct this issue.
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Slime+push+pit=OP
It is best with upgrades to slime, some levels all you need it these 3 things and a snare for some enemys.
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Good game, but having some problems when trying to upgrade traps at the top of the screen. The hover text keeps blocking the upgrade button, so I can't upgrade. Especially for dart traps.
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Minimal effort on the graphics would have been a good idea. It lacks a visual identity to the game when working with graphics 20 years old. This is unforgivable because the gameplay is excellent , engaging, and well paced .
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Hmmm. When you go back and beat a level that you only earned one gem on, but earn more, you don't *receive* more gems.
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This game has a lot of potential, but it forces the player to play every single level ONE WAY ONLY. The only way to make a game like this good is to allow players to play their own way and still win. I'm REALLY sick of developers forcing players to play every single level ONE WAY in order to win. It's not even a game if there's no strategy, no choices (because all choices but one result in a loss), and creativity is punished severely. 3/5 for now, but I have hope you'll wise up eventually and fix this game.
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Nice and fast tower defense game. Though, as Criminal9021 mentioned, towers on the top-most row of the map are not upgradeable.
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Hard to know whether it's a bug or bad game design, but in "All Heroes Must Die" the game spontaneously speeds up and (sometimes) crashes my browser towards the last several waves. (And I'm not just talking about the ridiculous swarming that other people have complained about. I mean acceleration of the whole game and memory issues. Even if you guys are holding out for Steam, you should still Test on lower end PCs. Remember, not everyone has a Gaming PC or laptop.)
Also, can someone tell me how to deal with the little green d-bags? The fast ones. I fracking hate them.
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Actually, you are able to upgrade towers at the top-most row. Sometimes it will work if you click through the tower stats, but a more surefire way is to move your cursor down until the stats go away and then you can click on the Upgrade button. Could still use a look at though.