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Comments for Dungeon Warfare

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IBRA5HIM

Mar. 07, 2015

Under rating threshold (show) speed 4x or 5x , no ?

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(4)

Criminal9021

Mar. 07, 2015

Under rating threshold (show) Small "bug", but you cannot upgrade a tower if it is in the top-most row of tiles. The upgrade window bleeds out of the active game window, so you are only able to sell the tower.

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(4)

PickPacket

Mar. 06, 2015

Under rating threshold (show) One thing that would make this game less frustrating would be to recognize a click & drag off a trap-button, rather than only a 'mouse-up'. When trying to work fast, I often fail to grab the item I need to handle the situation.

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(0)

Developer response from groquest

We'll consider adding it in the future. Keep it mind that you can always use 1-9 for trap hotkeys (Q for snare).

ilhamN13

Mar. 06, 2015

Under rating threshold (show) wu! huy!!!!

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(0)

griffboy13

Mar. 06, 2015

Under rating threshold (show) We should be able to place the dart trap on top of the barricade IMO

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(5)

Developer response from groquest

Currently the barricade may be destroyed by the enemies so we'll have to decide how to deal with a trap when the barricade under it is destroyed.

asdf3011

Mar. 06, 2015

Under rating threshold (show) The game is far to hard for an average player. I know many people do not even bother to comment and just quit mid-early game just because these game fills them with so much rage after retrying the same level over and over. I know I quit way before I got the "meat" of the game do to it being so hard. Make the game easier or make a way to lower the difficulty. (Aka losing on a stage makes you have an advantage and winning the stage makes it harder the next time you play it).

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(3)

Developer response from groquest

We have introduced custom difficulty adjustments to the game. If a stage is too difficult, activate the 'Breeze' rune for ease the difficulty.

johnraz

Mar. 06, 2015

Under rating threshold (show) NICE!

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(1)

CaptainSpartan11

Mar. 06, 2015

Under rating threshold (show) took me a while to figure out how to add the push traps and the blockade traps. The game is very hard. Has unlimited potential! Awesome concept. Love the flavour here. I can think of a ton of back stories to bring life to this. A magician or dragon protecting his hoard, hires goblins to engineer him new traps. Or enslaves gnomes and dwarves to do his digging. Or trap some monsters in the maze who work for meat, or gold. Some rogues who temporarily disable traps, and some counter anti rogue traps too. As far as the mechanics and numbers go, listening to your fan base will get you that sweet spot of playability... ! I love this game, a lot!

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(1)

Avyctes

Mar. 06, 2015

Under rating threshold (show) Noticed today that you get 30 gems per level up now but I was already level 14 before today (16 now) and my total gems is a mere 99. Can you give old players like me some gems to compensate?

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(4)

Developer response from listege

Hello, Avyctes. We'll patch it soon. Thanks for playing!

DennisB76

Mar. 05, 2015

Under rating threshold (show) Very impressive game so far.

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(4)

impulse1019

Mar. 05, 2015

Under rating threshold (show) you updated the Demon trap to auto spawn on a tile you choose. what a game changer; keep up the great updates!

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(8)

ridi2002

Mar. 05, 2015

Under rating threshold (show) the best game from tower defence type games

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(1)

dillybar9876

Mar. 05, 2015

Under rating threshold (show) Well this game is too hard to even play, used a tutorial on Tunnel and they still get through after the last wave, reduce the difficulty a bit?

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(4)

Developer response from groquest

The Tunnel already underwent many difficulty modifications, and we made also it an optional stage. You can skip it altogether.

pyro1990

Mar. 05, 2015

Under rating threshold (show) Love the minecart lvl

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(0)

LindaYuan

Mar. 05, 2015

Under rating threshold (show) more level plz, thx!

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(1)

vine1123

Mar. 04, 2015

Under rating threshold (show) There is a problem with one of the tool tips: the Slime Trap says 45% but it only works for 35%.

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(0)

Developer response from groquest

Fixed it! Will show up correctly in the next update.

Skwerl

Mar. 04, 2015

Under rating threshold (show) I've always disliked the tower defense genre because they so often rely on placing towers with a circular area of effect which yields virtually no satisfaction for kills or victories, all you did was tap a couple buttons. With this game I feel like I actually have to build a intricate, effective trap based on the shape of the map, taking tons of things into consideration, such as the location/direction of adjacent traps that amplify another trap's effectiveness, the location of pitfalls, whether I can place a barricade in a desperate situation to reroute enemies, whether both enemy paths cross the trap, whether the combination of traps is effective for both heavily armored and fast enemies, whether a dart/bolt that misses has a chance of striking an enemy across the map, and more. No tower defense game has ever made me think this long and hard. I can firmly declare that it's the first of the genre that I've ever had fun playing.

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(0)

Developer response from groquest

I'm glad you enjoyed it! Thanks for your comment.

thedude1025

Mar. 04, 2015

Under rating threshold (show) I went back and replayed the last two levels after an update to try and get three stars. The game has become exceedingly more difficult. I am still not able to sell or upgrade traps. Every other TD game seems to have this mechanic down. I would just copy that. The thieves need to be nerfed because they are just overwhelming. This game is on the verge of becoming too frustrating to play.

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(3)

Developer response from groquest

I have no idea why right click is not working for you. Sorry about it.

RAz0R

Mar. 04, 2015

Under rating threshold (show) A suggestion you might find useful for future updates: Include "Challenge" modes, e.g. the player is only restricted to several traps and/or cash or something. In that vein, maybe a sandbox or unlimited mode would be interesting.

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(1)

Developer response from groquest

Coincidentally, we did add exactly what you just suggested a few days ago. It's coming in the next update.

Ninjaf0ssil

Mar. 04, 2015

Under rating threshold (show) Protip: to make dart towers doubly effective, place one on each side of a passage, with slime traps in the middle

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(-1)

UruGuru

Mar. 04, 2015

Under rating threshold (show) This is really a fun game with tactical sweet gameplay. Nice pixel graphics and an overall round appearance makes this a very solid game.

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(4)

Developer response from groquest

Thanks!

Escheton

Mar. 03, 2015

Under rating threshold (show) So...exiting "loadout" resets the cooldown on my consumable trap. I am able to litter the entire map before I even start. Might wanna fix that.

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(4)

Developer response from groquest

Fixed it. Will be applied on the next update. Thanks for reporting.

rft50

Mar. 03, 2015

Under rating threshold (show) If this got a level editor, it would just be amazing.

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(6)

Developer response from groquest

I agree.

RAz0R

Mar. 03, 2015

Under rating threshold (show) A little remark about something I noticed in the "Haphazard" stage. The push traps I fixed to the wall at the top of the level across the long chasm actually sometimes pushes some mobs ACROSS the chasm, meaning they have direct access to my core... Sucks. I wish units would just fall down from the moment they're "floating" above empty spaces...

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(1)

Developer response from groquest

Well that's just how physics works, right?

xandramas

Mar. 02, 2015

Under rating threshold (show) you seemed to forget this is a td not a puzzle game. There's like only a single solution to certain stages.

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(5)

GunawanW

Mar. 02, 2015

Under rating threshold (show) Really ??

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(-1)

Alexnder

Mar. 02, 2015

Under rating threshold (show) I see a problem with the push trap. some of the time it grabs the entity rather than pushing them, this usually happens if they are any less than 75% in front of the trap, and it instead pulls them towards the trap.

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(5)

Developer response from groquest

We were unable to reproduce this. Perhaps you're mistakenly interpreting units bouncing back from walls as getting pulled back?

gypo

Mar. 02, 2015

Under rating threshold (show) Finally finished "Heroes Must Die" thanks to this video https://www.youtube.com/watch?v=wkoUA8jiVzY Although that's in an older build so the enemies don't move diagonally and the exploding dudes don't seek out barricades. To make it work place a fully upgraded barricade near the right hand spawn to draw the exploders in, otherwise they end up destroying your important ones and everything goes t*ts up! Additionally, for the dev: it would be awesome if you could place traps on top of barricades... maybe only if they're fully upgraded.

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(5)

Developer response from groquest

Thanks for the feedback. We'll consider the possibility of placing traps on barricades.

Terkal

Mar. 02, 2015

Under rating threshold (show)

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(-5)

Mental_Trap

Mar. 02, 2015

Under rating threshold (show) great game, too short though lets see some more levels! difficulty is fine i enjoyed the challenge of getting perfect on all levels.

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(0)

Mandras

Mar. 02, 2015

Under rating threshold (show) Does it stop after 11 levels or is it a bug ? http://img15.hostingpics.net/pics/348472Screenshot1.jpg

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(1)

SpikedStar5

Mar. 02, 2015

Under rating threshold (show) I really enjoy the demo, Though once you get the demons, It kinda gets easy, Since they stop enemys so long that bolts or pushers can clear groups of 10 at a time

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(0)

morikahn

Mar. 02, 2015

Under rating threshold (show)

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(-3)

LtMP40

Mar. 01, 2015

Under rating threshold (show) I'm stuck on this stupid level where you get the spring board!

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(3)

Clangeddin

Mar. 01, 2015

Under rating threshold (show) Heroes Must Die (the one where you get the spring trap) is way too hard. I'm either missing something but there's a jump in the difficulty that I did not see it coming. Tried it for 2 hours now, but nothing, I die on final wave, there are too many thieves and the demons can't stop them. Is this intended? If yes, please share some tip, thanks. ^_+

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(8)

Developer response from groquest

Thieves will not attack demons and it is intended. Try using barricades to force the enemies to walk on minecart tracks.

BrianKerr

Mar. 01, 2015

Under rating threshold (show) How about left click to upgrade? Right click is working 1 out of 100 times on my mac touch pad.

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(1)

Developer response from groquest

We'll add an option for it soon.

Ninjaf0ssil

Mar. 01, 2015

Under rating threshold (show) maybe seeing companions die affects minions and enemies, so an enemy dying restores minion morale and vice versa

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(0)

Ninjaf0ssil

Mar. 01, 2015

Under rating threshold (show) It would be awesome if you could get movable minions and enemy morale/morale sucking towers. If an enemy runs out of morale, they run away, scaring other enemies, and returning after 3 waves with the same hp and half morale

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(1)

Developer response from groquest

Thanks for the suggestion. We already have a consumable trap called 'Fear Totem' which causes affected enemies run away in fear. It isn't unlocked in the game, though.

asdasdasdasdsadz

Mar. 01, 2015

Under rating threshold (show) ...!'

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(-2)

baconlube

Mar. 01, 2015

Under rating threshold (show) What a waste of the unity engine. Should've done this in flash and saved some operating resources

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(-1)

Developer response from groquest

We're looking to publish this game on Steam.

AlterOfYume

Mar. 01, 2015

Under rating threshold (show) Though there's definitely room to improve, this game is in great shape for an alpha. Even better, the dev actively responds to suggestions and implements them. Well deserved greenlight, 5/5

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(62)

Developer response from groquest

Thanks for the encouragement and generous rating. It helps a lot. :)

mirka1310

Feb. 28, 2015

Under rating threshold (show) epik games

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(-2)

mirka1310

Feb. 28, 2015

Under rating threshold (show) epik game

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(1)

dydko2001

Feb. 28, 2015

Under rating threshold (show) like

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(0)

Williamrmck

Feb. 28, 2015

Under rating threshold (show) What are the levels for? Did I miss what they actually do?

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(3)

Developer response from groquest

You get additional 50 starting gold per level. Sorry it's not clear enough at the moment.

Tagornis

Feb. 28, 2015

Under rating threshold (show) There is a big miss with Bestiary/Ennemy Book. This would be particulary usefull for the upgrade. Upgrade I completly missed in the tutorial. Where is the rule book ? -- There is also no big boss. The over all level are fine but where is the feeling when you kill the big boss ? -- Endless mode in the todo list ? --

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(1)

Developer response from groquest

Yeah, boss fight and endless mode are definitely in the todo list.

megaultraninja

Feb. 28, 2015

Under rating threshold (show) uhm clicking on "first blood" nothing happens... GeGu

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(0)

Fuzzypuppy

Feb. 28, 2015

Under rating threshold (show) If you put a trap at the very top of the map it's very hard or impossible to upgrade it.

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(3)

DaeronkaCZ

Feb. 28, 2015

Under rating threshold (show) With the newest update - "Enemies can now move diagonally" you made this game 100% harder. Congratulations, now I need to spend more hours on each level to even beat it. I am mad, but only a little bit.

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(1)

Jesus0815

Feb. 28, 2015

Under rating threshold (show) Intresting Art

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(1)

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